Obviously the attacker cannot kill the defender, but can the defender kill the attacker or the attack is actually always successful (the attacker survives)?
I have an old save game which has huts. After a lot of time I decided to replay with disabled huts. So I loaded the game, opened the world editor and saved it with the editor save option. Then started custom scenario game and turned off the huts... only to find out the huts were still there...
I mean like in Imperialism II - a string which is the only thing you need to generate a certain map. So no matter how many times you generate a map if you using the same string as a seed you will always get the same map.
This way you only need to post the string and everyone will be able to...
From what I read the player should replace the cottages with workshops when the right techs/civics are researched. I understand production-wise the workshops are great (obviously) and they can give gold too, but how they can compensate for the lost research? I may make a mistake but isn't the...
I always thought the AI needs less research at higher levels, but it seems the opposite - the human needs more bulbs. At least I tried to start (not serious) at emperor and it seems I need more bulbs then at monarch. Is this true or I made some silly mistake?
What I mean? Just for fun I spent a lot of time leveling up couple of xbowmen to 50 XP, giving them Drill IV and then Garrison III promotions, and then I upgraded them to machine guns. Being immune to collateral damage they became super-duper city defenders and won zillions of battles, quite...
Now I read almost all the thread about city specialization and especially about GP farm. What I know is, while for record population purposes, you can dump the Epic, but for a real game I doubt it is worth doing this. So the choices are to make between the Park and the Theater. Every unhappy...
I just build 2 to see how they work and they can bomb city defenders but gain no XP.
Also why the Civpedia says they are good against ships? There are no bonuses listed vs navy units in the description.
I am not absolutely sure but I think I had a privateer which was blocking 3 cities at once and after a battle it was slightly wounded to 5.8 health. I didn't want to give up the blockade so I left it for couple of turns until I bring reinforcement... only to find out it was already healed.
And...
I mean the icons are changing non-stop their places in the icon bar. I just clicked on all troops to move into enemy territory only to find out only couple axemen moved due to highly secretive reason the icons for "move all units of the same kind" and "move all units" went 1 step in right and...
I am starting a lot of new games lately trying to "grasp" more understanding then the mere casual play.
So in my new game I have to put my first city quickly S of Rome to prevent the AI from settling and grasp 2 golds and a lot of flood plains but I try to decide what is better:
Screen 1: NO...
A common situation. I trade cow for 5 golds per turn and I see the civ I trade with has 2 more golds free. I cancel the trade and start at new but this time I can get 7 golds per turn for the same cow.
That's happens usually.
But sometimes both the canceled gold and the "plus" gold simply...
I specially created such super healer (20% innate + flanking I and II +30% from the warlord) but in average from 4 suicide attacks it usually dies 3 times; should not die no matter the odds in 4 from 5 attacks.
Any observations?
BTW - if I remember correctly you can create a submarine with...
They give 2 gold and 2 bulbs per state religion building and the first seems to be enough to pay the bills... but I presume they give nothing with free religion and until late game there is not much need for temples anyway (besides going for culture victory maybe).
So are they worth or not?
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