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  1. eric_

    AI neighbor dogpiled: cancel RA?

    So, last night I was playing the latest installment of my first Emperor game. 20 turns after signing an RA with my Ottoman neighbors, every other AI on the map approached me asking if I would join them in attacking Suleiman. I'm friendly with all of them (including the Ottomans) except Lizzy (my...
  2. eric_

    Chopping Forests

    So, I'm wondering: am I the only person who almost never chops, unless it's to build a plantation on a lux in a forest? I always feel like I have more to gain from saving the forests for lumber mills, but just read a thread where almost everyone mentioned chopping as a reason to go for mining...
  3. eric_

    Policy Trees: Jump Around or Close 'em Out?

    So, this thread is inspired by slobberinbear's post in this thread: Emphasis mine. That post kind of crystallized something I've been wondering about more and more: once you open a policy tree, is it best to stick with it until it's completed, or is there no harm in jumping around for...
  4. eric_

    Diplomatic Strategy

    OK, ciV’s diplomacy model has been heavily criticized, but I’m increasingly convinced that the problem is in the eye of the player, not the game. ciV’s diplomacy is unquestionably vague, and unquestionably a challenge to master under the most favorable of circumstances...
  5. eric_

    Forbidden Palace (bug?)

    So, I'm not sure if I'm missing something, or if there's a bug, or what (posting here in case the problem is with me ;)), but last night I was playing a game, researched banking, and...didn't see forbidden palace in the build options...what am I missing?
  6. eric_

    Diplomatic Pact

    A discussion in another thread just grew into this idea, and I thought I'd post it here (Sonereal and YoHo helped give rise to this idea). Diplomatic Pact If Civ A is being overrun by Civ B, they can beseech Civ C to come to their defenses. If Civ C agrees to help A, C's only option when...
  7. eric_

    Worker Spies, AI Overkill?

    OK, so, one of my favorite things to do during war is capture enemy workers near the front lines and then send them deep into enemy territory to get a feel for their unit numbers and placement. Well, in my current game, the AI seems to like to do this, too...or at least France does. For a...
  8. eric_

    AI Tactics

    OK, while I feel that AI war planning is much improved since the patch, its tactics, while somewhat improved, leave something to be desired. This is based on my experience post patch, and is illustrated very well in aimlessgun's hilarious walk through on the strategy board. This post was...
  9. eric_

    Post-Save Crash

    So, this may have been mentioned, but search didn't bring anything up: Sometimes, immediately after I confirm a manual save, the game freezes/crashes and I'm stuck on the game menu until I ctrl+alt+del, hit cancel, and then I see "civ 5 has stopped working" windows dialog with the old dude from...
  10. eric_

    Shifting Perspective

    I imagine this has been covered, but I can't find a thread on it, or find any threads where this is answered: Is there any way to shift perspective, a la alt+arrow in cIV? And, is there a flying camera that can be enabled?
  11. eric_

    Pacts of Cooperation and Secrecy

    OK, so I've been trying to figure out if there are any concrete benefits to either a PoC or a PoS (heh). I haven't found anything on this in the forums, the manual, or the civilopedia, so I started this thread. If something else already exists, please point the way! Anyway, so it seems like a...
  12. eric_

    Scenario Idea: Global Warming

    OK, this may have been done or the idea presented, but I think it would be interesting to have a scenario that starts in, say, 2050 where a lot of rivers have gone dry, a great deal of desert where huge cities exist, armies mobilized around certain resources and tiles (oases, oil, uranium, etc)...
  13. eric_

    Castle Quest

    So, I have just completed the castle quest, and I have the option of choosing between CG1 for all melee units and +3 relations with all leaders... Any thoughts on which is better in the long term?
  14. eric_

    MODS: Incorrect info about Grocer in Info Center

    Sorry if this is the wrong place for this thread, but I noticed that the City Improvements section lists +25% Commerce for the Grocer building. In the game, it is listed as +25% Gold. Just FYI. Please feel free to close or delete this thread once you've seen it...
  15. eric_

    How to proceed?

    OK, This has been a pretty fun game. My goal at the outset was to win a domination or conquest victory. The former still seems possible, the latter, not so much. Basically, I took out Monty with a vulture rush, finishing up at about the time that maces came along (had to hunt down his last...
  16. eric_

    Custom Music Folder

    Is there a way to get Civ to play back formats other than mp3? Like, say, AAC files (Apple proprietary compressed files)?
  17. eric_

    Ceasefire

    So, I've long wondered about the usefulness of declaring a Ceasefire. I don't recall the last time I sought one rather than a Peace Treaty. What's the difference? Can your troops remain in place in enemy territory or something? No turn limit before resuming hostilities?
  18. eric_

    AI Stack Attack

    Is there a way to make it so that AI stacks attack all at once, rather than one by one? It's not a big deal, but it would be nice if I didn't have to watch like 15 battles in a row.
  19. eric_

    Additional Espionage Missions

    OK, here are some things I'd like to see added to espionage: steal intel, share intel, and incite rebellion: Steal intel would be a spy mission where you steal espionage points that one civ has built up towards another. Kind of like if the CIA infiltrated the Iranian intelligence network and...
  20. eric_

    Corporations: Razed HQ

    So, let's say an enemy civ has built a corp HQ and has spread that corp to many of your cities. What would happen to the effect of those corps in your cities if you were to raze the HQ city? Would it remain completely the same? Lowered maintenance and bonuses? Has anyone experienced this kind...
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