You might want to take a look at a strategy article I wrote some while ago on city growth. The central thing I did there was to generate a chart for how fast cities will grow at different food surpluses. It turns out that the growth rate isn't linear in the way I had intuitively expected that...
Malekithe says:
"I'm a bit confused that you've devoted a section to how state property can aleviate growth problema in near-capacity cities and state that biology is too long a delay. Biology and State Property are nearly identical in technology level. Both require Scientific Method. Biology...
I have been inquiring into the system of city growth in civ IV. Sufficient results have been obtained to warrant posting and discussion.
A note about our topic: the fundamental dynamic at work in civ is the acquisition of rights to work game tiles. Aside from the food management issue...
What else can be discovered here? There is an interesting conjunction of suggested theses offered by spiceant and kamigawan:
(S) the ai votes for other ais if it it cautious or better and does not have a
better standing with you
(K) If the AI has cautious or lower relations with...
ok I have returned. I would like to see what might be learned by looking at the suggestions which have been offered in various postings.
We can consider first some of mdbill's findings. He reports:
"One time +17 was NOT good enough because my competitor was +23! I simply voted in Free...
Many thanks to all the contributors who have joined in the discussion. I will comment on a few of the postings.
mdbill says:
"I've won Diplomatic Victory on Emperor and Diety levels. Standard size/speed/#of opponents, everything."
This is excellent news! It means that the game I am...
Many thanks for contributing your knowledge of trends Hawkeye. It may turn out to be the case that the only way to determine the hard formulas is to piece together observations and make an inference about the code, in the event that it is not accessible.
Some key questions though clearly are...
I'm not familiar with the "GFL" acronym.
I fear you may be right about it being fundamentally flawed. The diplomatic system though does seem much improved to me from what I recall in earlier versions. The major remaining problem as I see it is not knowing what the formula is. Why they...
Hello all,
Very first post! Longtime lurker though.
I am interested in whether anyone knows or can determine what the formula is for how AI civs will vote in the diplomatic UN election. By this I mean not just generalizations on how they tend to vote (though those could be helpful and...
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