So, I've been searching a while to see if anybody had figured out the Civ6 combat formula and, finding nothing, I took it upon myself to have fun with spreadsheets so you don't have to.
I have long suspected that the damage formula was Exponential in nature, given that the relative Power of...
If you beeline techs to get into the industrial and modern eras, do you end up losing out on Medieval and Renaissance Great-People, or does entering an era early just give you first chance at the GPs from that era?
One of my neighbors (Peter) founded a religion long before me and took the two bonuses that I'd wanted (food from shrines + Meeting Houses). I conquered him in an early war, and was thinking about spreading Orthodoxy to my other cities to try to see if I could "double dip" on bonuses from his...
The pantheons overall seem pretty lackluster to me. A sprinkle of +1 food or production bonuses, measly culture bonuses, or a little bit of bonus faith that you won't be able to use for 100 turns. Am I missing something? Are any of the pantheon choices actually useful?
For anybody concerned by how hexes affect the gameplay for Civ5, I do have experience with this playing FreeCiv (akin to Civ 2.5) using a hexagonal tileset.
Conclusion: you won't even notice the difference. It only matters in a few respects:
-Radius 1 cities have only 6 tiles. (Full-radius...
I just started looking back into Civ3 when a friend of mine whose computer can't run Civ4 well told me about a mod he was making.
Now, that aside, is there any reason NOT to do an ICS strategy? When I first read about ICS (years ago) I was appalled, since I was the type of player who wanted...
One of the predominating military strategies in Civ is the Stack of Doom(tm), where all of your units travel together in a big group which allows the defender to always bring forth the ideal counter-unit, and brotects wounded units within from further harassment. It's true that this is in fact...
I'm probably not the first person to have noticed this, but I'll spit it out anyways:
Temple of Artemis + Great Lighthouse has some bad-ass synergy.(of the per/city kind)
ToA: +100% on all :traderoute: income in the city it's built. This sort of invalidates the rest of the article, but you...
Surely the Gods of RNG smile upon me!
3 Tech-pops in a row from huts, and lo and behold I have Mathematics in 3640 BC. :crazyeye:
On Monarch level.
I'm in the Classical age before I've even built the first unit from my city!
Here's the question though: How best do I capitolize on this?
I...
The following is a strategy for getting the most out of your GPT trades with the AI.
Have you often been in annoying situations with the AI, wanting to sell off a resource, but getting only a pittance in return? Is silk really worth only 3 GPT?
It turns out that the AI also values these...
The goal of this project is to bring about change in the combat system of Civilization 4 to effect the following:
-Introduce issues of supply and logistics into warfare. This will be my first priority.
-Render fortification improvements useful, and in fact necessary.
-Turning away from a "to the...
I have heard (but never personally verified) that if a city is in danger of revolting to the enemy, stationing lots of troops in the city can prevent this. Now, what I wonder, is has anybody actually tested this out?
Two questions:
1. Do troops have any effect on culture-flipping?
2. What...
This is what I started out with:
It was fairly self-evident to settle on-site.
Got some gold from the hut.
Let's see...9 floodplains, 5 grassland (3 forested), 2 plains (1 forested), 2 grass-hills (one with a piggy), 2 plains-hills (1 with gold). I see food and commerce in this city's...
This thread is dedicated to deciphering the formula used to calculate the %cultural control of a tile. I do not believe that his has been done yet, so I am doing it now. The goal of this is tro produce a formula that will determine %Control of a tiles based on the culture-levels and distances...
Suppose you build a city such that when all tiles are fully developed and being worked, the net surplus of food is an odd number. Given that each citizen eats 2 food, you will end up with a situation where you are running a surplus of 1 food.
Now, this surplus will slowly accumulate until...
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