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  1. Civanator

    Unit Free Promotions not updating?

    In my mod, I have a simple update to delete cannon and artillery setup, and to give the Ship of the Line a range upgrade. Here's what I did: <GameData> <Unit_FreePromotions> <Update> <Delete PromotionType="PROMOTION_MUST_SET_UP"/> <Where UnitType="UNIT_CANNON"...
  2. Civanator

    Fire Support?

    I was looking through GlobalDefines.XML and found this: <Row Name="FIRE_SUPPORT_DISABLED"> <Value>1</Value> </Row> Is this like the opportunity fire from Dale's Combat mod?
  3. Civanator

    Moving after Bombardment?

    Is it possible to allow units to move after bombarding without the DLL code to mod? Perhaps a Lua script?
  4. Civanator

    Civaforum!!!!

  5. Civanator

    The Rules!

    DG6 RPG Rules, 1st Draft Land Management 1. Land provides a number of food, shields and commerce/gold (f/s/c or f/s/g) that it would if worked in a city, and produces it's value shown when clicked to view info in a game. This is pretty straight forward. 2. A city produces the number of...
  6. Civanator

    DG6 Discussion: Keep the RPG?

    The RPG... Sometimes the most fun in the DG, sometimes just another forum taking up space on the server. Should we bring it back? If we decide to keep the RPG for DG6, I would be willing to run it, but have limited participation as to avoid conflict of interest. I have many ideas for the RPG...
  7. Civanator

    Victory Chat! January 16th, 14:00 EST

    Victory is upon us Comrades- er.. I mean my fellow citizens! Instructions really don't matter as we're taking the vote in 1 turn. But instructions can still be posted :) I will be sure to save it immediately after we have won, or lost, so that everyone else can have some 'fun' with all...
  8. Civanator

    Notice of my Absence!

    I will be unavailable to play the game tomorrow as I am required to be on a retreat for church confirmation. Provolution is now the Designated Player, and if he is unable to play, the CoC is as follows: Domestic Leader Military Leader Foreign Affairs Science Culture Trade Deputies...
  9. Civanator

    Turnchat #2: January 9, 2005 13:00 EST

    January 9 13:00 EST January 9 18:00 GMT Please post clear and concise instructions to prevent confusion.... Bah, who am I kidding? This is the second to last chat, it pretty much doesn't matter if they're clear or not, I'll figure it out. Gameplay Save Previous Thread
  10. Civanator

    Turnchat #1: January 5, 2005 7:00 PM EST

    January 5, 2005 7:00 PM EST January 6, 2005 24:00 GMT Please post clear and concise instructions to prevent any confusion or misunderstandings. Gameplay Save Last Thread
  11. Civanator

    Citizen Appointments

    By the power invested in me by the Constitution of Japanatica, I hereby make the following appointments to offices: Furiey - Governor of Edo Provolution - Vice President There is a 24 waiting period before these appointments become official. During that time any citizen may initiate a...
  12. Civanator

    Request: Flag unit!

    A Flag. A real Flag with the pole, the kind you carry around like in a war. This would help for my scenario I'm making.
  13. Civanator

    Term VI - The Presidential Office: It's Party Time

    Welcome to the President's Office. I have been beginning to create a turnchat schedule. This is the TC schedule so far: #1 Wednesday, January 5, 1900 EST, 1600 PST, 0000 GMT #2 Sunday, January 9, 100 EST, 1000 PST, 600 GMT Victory chat: Sunday, January 16th, 14:00 EST, 19:00 GMT...
  14. Civanator

    How To: Upgrade regular units to UU's!

    Thought this might be helpful for aspiring scenario/mod creators or anyone for that matter. Well, I had been implementing my own personal Civilization, but I ran into the problem of upgrading a regular unit to my UU. So I did a little logic work and found how Civ knows what a unit upgrades...
  15. Civanator

    Withdraw?

    It seems that we are going to play saving grace for countries in need and defend them. Seeing that, should I give the order to withdraw our Samurai from the Iriquois borders?
  16. Civanator

    Prebuild for Smith's Trading Company!!!

    From the looks of the research poll we will most likely be getting economics next, and it will only take 7 turns!!! That means we'll ahve it before the TC ends, so we need a prebuild for Smith's!! This is one of the most invaluable wonders in the game!
  17. Civanator

    MSAV: Operation Purple South

    The Iriquois are our next targets, and maybe Babylon but for now mostly the Iriquois. The question to raise now, before I start planning, is do we want to war with other nations during our Golden Age of oppurtunity? Our Samurai can cut through the enemy now, but should we waste our valuable...
  18. Civanator

    Are you satisfied with the MSAV's work thus far?

    I am conducting a poll to see where everyone stands towards my work thus far in the Ministry of State Authorized Violence (Military). This is not going to be a public poll.
  19. Civanator

    MSAV: Operation Rome Sweet Home

    The Ministry of State Autorized Violence brings you this plan to finish off Rome and let the Iriquois eradicate them if they so wish. This map will explain my proposal to the populus: The swordsmen circled in red will flood the gates of Antium and take the city. The swordsmen circled in...
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