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  1. J

    [DESIGN] Eden : a SMAC themed mod design

    Eden Foundations for a SMAC-themed mod: a design for Civilization V I see already lots of modders are discussing building a SMAC-themed mod for Civ V :) Bonus. I haven't yet seen anything substantial produced, and so I got to doing some thinking on how it could/would work, and started...
  2. J

    Promotion trees

    I just noticed these two promotions issues when playing today, I think they must be inputting or design errors, otherwise they are senseless. Canister Shot is a seriously pathetic promotion set. Three promotions in and a spent great general will give you +30% vs. Gunpowder units. Really...
  3. J

    Crosses for Culture/Influence

    I understand you can change the resource for generating 'culture' points in col, in the GlobalDefines.xml file. Anybody know if you can combine it with another resource, so that they both count towards culture? I want to be able to produce crosses AND bells to generate culture expansion...
  4. J

    Happy 235th Anniversary, the Boston Tea Party!

    http://en.wikipedia.org/wiki/Boston_Tea_Party
  5. J

    Slaves vs Indentured servants

    What do people think of the difference between these? Is there one? Why not rename Indentured servants (quite verbose a title) to Slaves?
  6. J

    [MOD] Land of our Fathers

    Land of our Fathers v1.4 An historical mod of the Founding Fathers of Civilization IV: Colonization LATEST VERSION 1. AODII v1.04 LooF Compilation: released 22nd December 2008 66Mb - on 2shared.com (click the 'click here' link bottom right part of screen) 2. AODII v1.04 LooF Compilation...
  7. J

    Founding Fathers unbalanced - suggested design changes

    Please note discussion relocated - Land of our Fathers Mod released http://forums.civfanatics.com/showthread.php?p=7502212#post7502212 -------------------------- Fathers PatchMod a mod of the in-game Founding Fathers, including fixes from Dale/Snoopy's PatchMod Aims of mod: 1...
  8. J

    [Warlords MOD] Privateers

    PRIVATEERS Mod v0.11 - TESTING AND FEEDBACK REQUIRED ! LATEST DOWNLOAD LINK: PRIVATEERS v0.11a LINK FOR 11A TO BE RE-UPLOADED TOMORROW A Piracy Mod for Civilization IV: Warlords .... (designed by Jenks & Explosivo) .... --------------------------------------------- Previous...
  9. J

    [MOD concept] Piracy Mod .... arrrg 0.10

    * Thread relocated * New Home @ http://forums.civfanatics.com/showthread.php?p=4402242#post4402242 PRIVATEERS Mod v0.11 - TESTING AND FEEDBACK REQUIRED ! LATEST DOWNLOAD LINK: PRIVATEERS v0.11 A Piracy Mod for Civilization IV: Warlords .... (designed by Jenks & Explosivo) ...
  10. J

    Removing resources and improvements

    Hi :) Im trying to cut out many many vanilla resources and improvements with little success. Things like the Whaling Boats, cottage/hamlet/village/town, Fish, Deer, Gold, Iron, Uranium etc. are proving stubborn to change or remove! ....... Ive tried removing their code from...
  11. J

    Q: Making a new tech tree: problems with prerequisites

    - Ive made new technologies for Era I Roanoke in CIV4TechInfos.xml , basically by copying and pasting code from vanilla techs and changing the name. - I spaced them where i want them on the F6 science screen using <iGridX> and <iGridY> (they look nice :) ) - changed the icons for the techs...
  12. J

    Quick Q: Changing text for the 'great work'

    Can anyone tell me whereabouts I can change the text for having units build a 'Great Work' if possible? I figure it will probably be in the same place, but im also looking to change the 'Sacrifice to add X production to city' text Cheers :)
  13. J

    Q: renaming the goody hut (XML and the civilopedia) ...

    We have renamed the goody huts in Roanoke to a 'mysterious signal', and renamed the entry in CIV4GameTextInfos_Objects_custom.xml <TEXT> <Tag>TXT_KEY_IMPROVEMENT_GOODY_HUT</Tag> <English>Mysterious Signal</English> </TEXT> I also note that in CIV4UnitInfos.xml the scouts have the...
  14. J

    Q: Combat bonus vs promotion (species)

    Can anyone tell me how to get combat bonuses vs units with a specific promotion to work? I dont want to use vs combat_class cause I would like the unit to have two categories, a unit type (say infantry) and a species (e.g. Borg) Based basically on what id seen in FfH (e.g. +40% vs. orcish...
  15. J

    Q: Removing Unit Categories

    Having created new unit categories for Roanoake (psionic/fibersea etc.) using XML, im now trying to get rid of the old ones (archery/helicopter/melee etc.), if for no other reason than to make the civilopedia look nicer :) Can anyone help?
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