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    Civ V modding

    This is a shot in the dark, really, but any chance there's a pre-release program for Civ V modding tools? Anyone heard anything? Wow, I guess I've got terminal early adopter's disease :/.
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    Map Scripts for Wildmana

    Which mapscripts have been customized for Wildmana at this point?
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    Terrain Feature Question

    I'm sure this has been asked and answered many times, but my Search Fu is failing me. I've been trying to remember if Civ supports without SDK modification the idea of features on top of features. For instance, I recall you could have fallout on a forested square, but... Maybe I'm...
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    [SDK] Where are civilizations selected?

    Has anyone found where in the SDK civilizations are selected? It seems like no civs are selected by or during CvGame::Init, but by the time CvGame::setInitialItems is called, all the civs have been selected. What I haven't found is the place in between where they get determined 8)...
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    Modular XML in Civ4Col?

    So, Modular XML advances were a little after my time, but, I read over the tutorials on them and tried to take advantage of them under Civ4Col, but the only xml files for which it seems to work are Text files (Civ4GameText files). Am I doing something wrong, or can someone confirm this?
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    Bringing Unit Art over from BTS...

    I didn't do a lot first hand work adding unit art to Civ4. Now I'm trying to add some of the community unit art to Civ4Col and I'm having a few problems :). Are there any particular tricks to adding unit art made for Civ 4 to Civ4Col? Or am I just generally screwing something up? 8).
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    Animal generation and a few other questions in v0.25

    So, I was modifying the FfH map Script last night for 0.25. Nothing at all complicated, just tweaking the resource distributions and playing with the map options available already to get maps I thought were interesting. In the process, however, I ran into a few things that I wasn't sure about...
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    Final Frontier...?

    So, I have BTS now, and first thing I did was fire up Final Frontier and check it out. And I have to say, as a mod, it's pretty smurfing cool :). I'd like a little more explicit queueing of buildings per planet, but, hey! I can deal :). Sadly, though, I've come across a few issues with...
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    [OT?] Fog

    So, this may be the wrong forum/thread, hopefully I won't get too badly roasted for posting this here, but... I was thinking this afternoon while semi-conscious about an implementation for a moving wave front of fog in Civ 4 (for things like.. the creeping fog of death or radiation clouds)...
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    [ModComp] Playability Utilities

    So, I wrote a little addon event manager co-opting some utilities I wrote for the Moon Mod and setting them up to be easily addable to FfH2. They didn't seem to be of any interest to folks there, but in the interest of the post not getting entirely lost I thought I would post it up here...
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    XML Inter-dependencies

    I've been looking at writing an XML edittor which would test certain interdependencies between the various XML files which do not seem to get tested during mod loading, but can cause some serious problems. I know of a few myself, and I figure within the community there have to be a great many...
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    Tech Charting

    It seems out of all the planning and design work modders get to work through, one commonality has to be charting out one's tech trees, dependencies and the like. I've been curious what solutions people have found to these? For instance, I seem to use paper 8). I know Thamis et al used...
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    Python 1.61 References?

    So... I had heard some rumors to this extent, but... Locutius' (sp) site at Apolyton seems to be gone. Steve Turlow's hasn't been updated for 1.61 as near as I can tell Anyone know of an up to date Python reference? (I know this has been asked before, but I can't seem to find those...
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    Flames?

    Has anyone made a flames feature for terrain? For Brush fires and forest fires and the like?
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    UnitInfos.xml question

    The wiki says one thing and then immediately says that what it says is wrong... Which is not helpful :(. <iXPValueAttack>1</iXPValueAttack> <iXPValueDefense>2</iXPValueDefense> What does this do exactly?
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    Display City Grid ModComp?

    Anyone done a mod component to display the city grid on the main map like you used to be able to in Civ3. (Ctrl-l was it?). This feature isn't in Civ4, right? Or did I just miss it somehow?
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    [Python] CyCity Knowledgebase question

    I'm trying to add (un)healthiness to a city, but I can't seem to find a method to do it :/. healthRate() doesn't seems to do anything for me, regardless of what I put in :/. I don't suppose anyone knows?
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    [Python] Python import question

    So, some time ago I installed Python 2.4, looking to play with their XML reader stuff. I already had Python 2.3 installed on my machine (from OpenRPG). Since installing Python24, though, I have noticed that in my regular civ4 games, everytime the CvTopCivc dialog comes up I get an error where...
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    [Python] cPickle woes

    I don't suppose we have any actual resident Python experts? I've run into a problem that I'm not sure what the story with it is, and am hesitant to start digging into :/. I'm really hoping someone here already knows what the issue is :). Here's the situation. I have a mod, where, at the...
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    [Python] Loading Units

    Does anyone know how to make one unit load onto (or load) a unit programmatically in Python? I'd be happy either knowing how to make Unit A load Unit B, or how to make Unit B load onto Unit A. Anyone know how to do either one? I can't seem to find anything in the API :/.
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