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  1. Zouave

    FYI: Zero Resistance rates does NOT Stop CF.

    FYI. For those who asked. . . Going into Editor, Culture, and dropping all Resistance rates to ZERO does NOT stop Culture Flipping. Whether or not it has any effect on CF I know not; I suppose that is one of Firaxis' little secrets. :p See attached image. I am dark green Persians and...
  2. Zouave

    After 5 months of Editing, MY FINAL MOD

    If anyone is curious as to what I consider a good mod, here it is. It is far more historically accurate than the nonsense in the game mod. And there have been numerous unit changes, and tweaks to resources, Wonders, improvements, etc. Useless units have been replaced with those that make...
  3. Zouave

    No More Multi.sav Cheat!!!

    It was bad enough that Civ III had no scenario-building and no cheat mode, along with a very inadequate Editor. But at lest we WERE able to use the multi.sav cheat to see the entire map. Well, guess what? I just renamed an autosaved game multi.sav - and there was NO change; we could NOT...
  4. Zouave

    Stupidest Culture Flip Yet!

    Culture Flipping doesn't get more ridiculous than this. I led all as the Iroquois, but Greece Declared War with no warning (or apparent reason) anyway even though they had been "Polite" for centuries and we had just concluded a trade deal. I crushed them. None too smart by their AI. 914...
  5. Zouave

    Wonder building can be a PAIN

    One of the more annoying and frustrating aspects of Civ III are the new rules for Great Wonders. No longer can we use caravans from other cities to speed up production. No longer can we stockpile caravans from any city to expedite that production. If we can't finish a Wonder the shields...
  6. Zouave

    How Dumb Can the AI Get?? Wonders Instead of Warriors.

    As the Iroquois I am atacked by the Babylonians early in the game. But I quickly develop iron and start pushing him back. I even storm into Babylon, and begin marching towards his new capital. My force is strong, but not that strong. The issue is in doubt, and the Babylonians might stop me...
  7. Zouave

    What is "BLITZ"??

    Spotted in the Editor in Units the following: The Unit Abilities box gave panzers, tanks, and (I think ) mech. infantry a "blitz" capability. I can find no reference to "blitz" anywhere in the game, strategy guide, or rules book. Anyone know what that's about and what it does??
  8. Zouave

    The Truth About Airlifting - Why it's weird

    I had some problems with the game giving error messages, so I reinstalled it, and then applied the patch. I then went back into the Editor to make all the many necessary changes for playability and accuracy. A hassle. But, I noticed something interesting while editing . . . I saw that all the...
  9. Zouave

    Weird Stuff: Green Hills, and Flood Plains

    Just wondering while playing the Egyptians in their correct starting position on an accurate world map. . . 1. Why the heck do flood plains and deserts look identical?? I even went into the Editor to check and they are exactly the same. So now I have to click on terrain constantly to see...
  10. Zouave

    Cannon-firing Galleys!! LMAO!

    The funniest animation in Civ III involves galleys. When in combat they turn sideways and start firing broadsides at the enemy! That occuring about a thousand years before ships started mounting guns! Of course, galleys (or triremes) attacked by ramming their opponent, or, sometimes...
  11. Zouave

    Turning off the Nuclear Option

    I hated the nuclear option in Civ II. Having it always drastically changes the strategic situation. Is there any way or any possible patch that could have the nuclear option be toggled on or off in Civ III as we do with other stuff?? Just asking. Maybe a hacker or two could help.
  12. Zouave

    Who needs a navy anymore?

    OK, navies are still needed to launch sea-borne invasions, and to try to protect your coastline. Of course. But besides that, what use are navies? A lot LESS use than in Civ II. In Civ II naval units had these additional uses - uses now defunct. 1. They transported diplomats and...
  13. Zouave

    Immortals had SWORDS?? Oh, really.

    For those who care about some semblance of historical reality, I would like to point out this about the civ-specific Immortals unit. Persian Immortals were NOT swordsmen. They carried spears, and also functioned as archers. There are well known paintings of them still extant from the Persian...
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