Wow am I tired... Alright, here goes.
I have finally fixed all the broken screenshot links in the Download sticky, and added the BIG NEW ONE.
I have also finally updated the Change Log sticky with the 4.1b notes I made last December (organized and condensed but not in category/bullet form...
This is not out yet, obviously, but it's getting far enough along I now feel comfortable saying it's definitely happening. ;)
Had to stop development AGAIN for most of November due to real-life stuff flaring up again (though I knew this was coming - Michaels' best custom framing sale of the...
I've updated the "Change Log" sticky with my notes thus far for this update, and will try to keep it updated every few days.
So far the only SDK change has been the Sandworm fix back in April, but I'll be getting on to more of that shortly.
XML highlights so far include two new units, one...
PerfectMongoose 3.2
DESCRIPTION
Major Update of LM's official Civ4 Port of Civ5's PerfectWorld3_v2, using PerfectWorld_2.06f as base.
The initial version of this project took a week of 24/7, every-waking-minute work to complete. The 3.1 update took 2 more weeks, and this 3.2 update...
MongooseMod 3.5.2 (Update in Progress)
for Beyond the Sword 3.19
This mod has a soundtrack (which uses all the vanilla music except the default Industrial and Modern era tracks, which are completely thrown out). Unfortunately the bulk of it is commercial stuff and, unlike my new event...
Meh... To be honest I'd rather not clutter up my UI with that sort of thing given how pristine the city screen looks, but I'm not ruling it out yet. :)
Like I said, if I have to nerf their strengh or find a good unit to give a big vs Sandworm bonus to, I will. The sound is an unused vanilla...
MongooseMod 3.6.1
for Beyond the Sword 3.19
I am sure there are still some things missing that I've forgotten and/or that my modding library doesn't contain archived zip files for, but this should cover most of it. Things are generally listed in alphabetical order by author. Please feel...
MongooseMod 4.2a
for Beyond the Sword 3.19
Known Issues:
* Boar, Rhino, and Floating Fortress don't have any animations.
* Falcon has no sound when attacking.
* Snakes sound like War Elephants when fighting.
* Quinquereme doesn't chuck rocks, and the siege tower on it is visible underwater...
MongooseMod 4.2a
for Beyond the Sword 3.19
FEATURE LIST
READ THESE IF NOTHING ELSE
DON'T FORGET TO BUILD YOUR PALACE, either when you finish Stone Building on a Prehistoric Era start or IMMEDIATELY on later-era starts. The first Palace is FREE and it is NOT automatic.
PRESS THE "Y" KEY TO...
MongooseMod 4.2a
for Beyond the Sword 3.19
DOWNLOAD
Version 4.2a Main Download (715.7 MB)
Or, if you already have the 4.2 main download from 4 Jan 2017, you can update it to 4.2a:
Version 4.2-to-4.2a Patch (15.1 MB)
1) Delete all old/previous/existing versions of the mod.
2) Be sure to...
MongooseSDK 3.3
Beyond the Sword 3.1.9 + Better BTS AI 0.78 (minus AIAutoPlay and ChangePlayer)
This is the SDK code from my full mod (which is not publically available at the moment). I am providing it mainly for modders, though it can be used as a standalone mod if you add...
Has anyone else had this problem, or is it just me? Take a warrior unit, have it fight stuff til it's hurt and only one or two warrior models of the full three are left, let the unit heal back to full, and the missing dudes don't respawn until/unless you save the game and load the save...
MongooseSDK 1.8
Based on Warlords 2.0.8, with BetterAI 2/12 fully integrated
http://forums.civfanatics.com/downloads.php?do=file&id=5984
NEW
SurfaceCombatFix (CvUnit.cpp, CvUnitAI.cpp, CvGameCoreUtils.cpp, CvGameCoreUtils.h)
Applies floating point precision to the damage...
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