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  1. Sureshot

    Armageddon Scenarios

    All Armageddon Scenarios Download (works with 0.31 and 0.32) I decided to make one thread for them all since I'm thinkin I'll make several. So here they are in chronological order ingamewise: Chapter 0 : Pre-Armageddon Scenario V1.0 (download as part of the pack at top) Description: The lands...
  2. Sureshot

    Amurite Armageddon Scenario

    Amurite Armageddon Scenario V1.0 Download Description: The Amurites have been dabbling in darker magicks, and while they claim it is for the sake of science, their neighbours disbelieve and have formed an alliance to stop them before it is too late. As the Amurites you must hold off the...
  3. Sureshot

    Bannor Armageddon Scenario

    Bannor Armageddon Scenario V1.1 Download Scenario Description: Hyborem has dominated Erebus with his Clan and Sheaim allies, all that remains of decent civilization is a small colony of the Bannor that was hidden in southern tundra regions. The colony of the Bannor cannot stay hidden long...
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    FfH modmod idea

    i started writing down some things id like to change and try for FfH to optimize it but also change the gameplay more to my liking, i figured id post it all since ive started working on implementing it. if anyone has some thoughts or ideas about any of it let me know, i want to make it...
  5. Sureshot

    35civAllLeaders Scenario

    35civAllLeaders Scenario (for 0.31e) 33 civs preplaced, encompassing all leaders except Hyborem and Basium. Each civ has 3 cities, split between their leaders. When theres one leader, they get all 3 cities; when theres two leaders, one gets 2 cities and the other gets 1; when theres three...
  6. Sureshot

    Tech Tree Reworking

    Shadow Tech Tree Rework First I went through moving around techs: -Blasting Powder requires Iron Working and Engineering, but theres more room around Iron Working than Engineering -Honor and Deception moved with other religion techs since theres no a lot of room where they were -Machinery...
  7. Sureshot

    Minimod

    I made this originally to make multiplayer a little more friendly for team games (since then it has grown to include other changes): MultiMod21 (for 0.30 shadow) Main change to make it multiplayer friendly: -Great People by one player does not increase the GP pool threshhold of other players on...
  8. Sureshot

    Satyrs vs. Hunters (Hunters win)

    satyrs dont quite seem worth building to me, except that they look cool. i'll compare them to hunters (red for differences): Hunters 60 production requires Exploration, Hunting (425science) Recon unit 4 strength 2 moves can upgrade to Rangers can upgrade to Assassins -20% city attack...
  9. Sureshot

    21civ Standard Size Erebus Scenario

    21civ Standard Size Map based on Mana Chart (updated for 0.30) Flat world Similar to my other scenario in concept, except that placement follows this mana chart: http://forums.civfanatics.com/attachment.php?attachmentid=148716&d=1172369959 I made one modification in the placement, in the...
  10. Sureshot

    Forests

    Currently Ancient Forests don't spread like normal forests or jungles. This means, that if all your forests turn to ancient forests, no more forests will spread in your lands. This is bad because getting ancient forests is the end of forest growth unless you've got incense. This makes ancient...
  11. Sureshot

    Natures Revolt

    how does it make animals ignore their entering border restriction? is it in the AI files? not seeing it in the python code... would be nice to get them to ignore their fear if they become trapped inside borders.
  12. Sureshot

    Svartalfar Mod

    First two posts are edited with some frequency. Fall from Heaven 2 0.23c Fire Phase Modmod: Surefire Modmod 0.23c1 (most recent version for 0.23c Fire phase; contains Svartalfar as a playable civilization with unique graphics for their units) Fall from Heaven 2 0.16J Light Phase: Sureshot...
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    Question about Terrain and Hills

    im a little confused about the implementation of hills. they seem to be terrain, like theres a 'TERRAIN_HILL' option, but how does that work with grassland/hill or plains/hill? like if i use the function that gets me the terrain type of the land, what does it say for a plains/hill? and how do...
  14. Sureshot

    Tech and Unit Lines Comparisons

    Stirrups, Animal Handling, Poisons, Bowyers, and Iron Working Comparisons techs for mounted (costs) agriculture(100)>animalhusbandry(160)>horsebackriding(320)>stirrups(1280) techs for recon (costs) exploration(100)>hunting(160)>tracking(320)>animalhandling(640)* tech for melee (costs)...
  15. Sureshot

    Multiplayer Game Stories

    Multiplayer Game Stories Thread Some people want to know how the multiplayer games go (without sorting through the 36+ page of the multiplayer thread), so only post in this thread if your post is a recounting of a multiplayer game (if you want to chat or remark on a post in here try to do it in...
  16. Sureshot

    FFH2 Multiplayer Games - Invitation and Information

    Multiplayer Game Info (Updated Frequently) Version: Fire 0.25l (make sure you are patched all the way! games are usually the most recent version) *Games going on usually most days, just post here or join Hamachi to get into a game* *Read about Hamachi Virtual LAN for info about using a virtual...
  17. Sureshot

    Changes

    not sure where is a good idea to put a cheer about the changes, so decided to make a thread: i love the desert terrain cost and -25% defense modifier! now i really avoid deserts, im trying out the elves to see how they deal with the new systems, and this terrain thign really makes me want to...
  18. Sureshot

    Missing Art in Civ 4 Art folders?

    I was looking for the fort art to mess around with all that stuff, but it appears that where it should be doesn't exist. According to one of the improvement xml files, the fort image files should be in "Art/Structures/Improvements/Fort/" but that directory doesnt exist... theres only...
  19. Sureshot

    Fortresses

    Fortresses They exist. Their graphics are nice. They would be neat to have around. They're useless in most situations (a bloomed forest offers more protection). AI's don't (and don't know how to) use them (and they're usually acting intelligent in not using them). I'd first like to say I miss...
  20. Sureshot

    Most difficult settings

    I started up a game as Kurioates (my first attempt with them), with some modding done to make them lead by a woman with her own traits (decided to be Creative, Defender and the Kurioate usual of Sprawling), and also made the Infernal a bit tougher (they normally do horribly so I increased the...
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