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  1. seZereth

    FFH Spin-off Mini-Games

    Hey guys, I just stumbled across this object-based (more powerpoint style than programming) game creating engine, which is open source and absolutely easy to use and very powerful. Construct by Scirra I also found out, that it would be more than easy to convert FfH unit graphics into...
  2. seZereth

    Creating awesome textures became just plain easy

    this is for everyone who doesnt have the time/patience/skill to create his original texture, but still wants to create cool looking units with blender: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Projection_Paint So, all you have to do is model and then apply the texture...
  3. seZereth

    Community Request: Simple Art Help

    I wanted to ask if anyone of you out there is willing to help with finishing up the art and take an easy task for anyone capable of using the nif viewer/skope. It would really safe me a lot of time and would contribute to the overall appearance of the mod. with the new mounted upgrade system...
  4. seZereth

    FfH Trailer

    Ok, this is a request to the community :p anyone able to use a program, which can record and cut a video, is invited to create a more up-to-date trailer of the current version of FfH. It doesnt have to be as epic as the last trailers were, but simply something showing off some gameplay...
  5. seZereth

    Blood Mod

    Blood splatter effects in combat for vanilla CIV http://forums.civfanatics.com/downloads.php?do=file&id=11787 And thanks to Walter Hawkwood, now the "complete" set with Warlords animations as well: (you will need both packs). http://forums.civfanatics.com/downloads.php?do=file&id=11795...
  6. seZereth

    would you like to see blood and gore in combat?

    The first post in the Art Team Blog has a Zip attached, which will deactivate the Blood in Combat. cheers.
  7. seZereth

    Question about Flame (or any other) Effects

    Hey there. If I attach a flame effect to the BIP L Hand of a Unit, the flame does not show up where the unit is, it behaves like it is always behind the model. so, you can see it, if it is not occupied by any part of the unit mesh itself... Any help on how to actually make it appear in front of...
  8. seZereth

    Arquebus

    Inspired by all those Arquebus threads, here is my contribution (originally for FfH II) it is completely custom, modelled, rigged and tetured form ground up by myself :p
  9. seZereth

    Modcast on ModDB featuring a CIV mod ;)

    Hey there. ModDB has a Modcast about our Mod "Fall from Heaven" http://www.moddb.com/mods/fall-from-heaven-ii-032/features/modcast-s02-e08 enjoy listening
  10. seZereth

    ModDB Awards 2008: we are top 100, can we go to top 10 ?

    if you like to see us up there, vote again here: http://www.moddb.com/events/2008-mod-of-the-year-awards/top100 cheers guys
  11. seZereth

    ModDB 2008: Mod of the Year AWARD

    Hi there. just in case you happen to stumble upon our Mod DB site: http://www.moddb.com/mods/fall-from-heaven-ii-032 scroll down beneath the 3 riders of Armaggeddon and click on the Vote for Mod You dont have to register or something, a simple click is enough. We have to compete...
  12. seZereth

    seZ´s Civilopedia Background

    Spoiler for Screenshot: this is a part of my Modification work done for the new FfH Interface. (thanks goes to xienwolf for his help here!!!) I painted a new Background for the Pedia screen and redesigned the pedia Viewport graphics as well (where you can see the 3d Model). If you want to...
  13. seZereth

    Regiments and Formations for FfH

    Hey, anyone out there willing to implement regiments and formations into FfH? similar to Warhammer FB mod (the formations and stuff is already in that Mod, just has to be transfered to FfH´s xml). I would really like to see it (at least as an option / mod mod), but personally would like...
  14. seZereth

    [development thread]Aftermath mod

    Hi. Welcome to the Aftermath mod development thread. This thread is for recruiting team members and gathering ideas. Until now, I have modifiied Afterworld (shipped with BtS) visually only. I replaced the Gravebringer robots with Modern Units. A Shotgun guy, a dual uzi wielding gunman and...
  15. seZereth

    Ars Morendi

    Ars Morendi, modelled and painted from scratch for Fall from Heaven II uses byzantine_cataphract animation (not included) "...and the last of the four shall be called Ars Morendi; not to be known by any other name by mortals, as none will know him and live... ...he shall be the most cruel...
  16. seZereth

    Barbed Wire as wall

    Hi there. this will replace your "Walls" building and thus entrench your Cities or Military camps or whatever you wanna use it for. created originally for the Fury Road Mod. (check that one out in the Fury Road subforum) cheers. download
  17. seZereth

    Postapocalyptic Guardians /Militia

    Hi, here are 4 Units, The Guardians (Rifle and Football Armor, Pumpgun and Cigar, double Uzi and Flakvest) and the SAM upgrade for the Pumpgun Guy. Originally designed for the Fury Road Mod, someone else might want to use them for modern Militia or para-military units or whatever. All...
  18. seZereth

    Heavy Bounty Hunters (Army of two)

    Hey guys, i played that game and had to create those guys for CIV, expecially for davidlallens Fury Road as late Mercenaries. Download is here: http://forums.civfanatics.com/downloads.php?do=file&id=9945 I was too lazy to fiddle around with adding more weapons or retexture the m16...
  19. seZereth

    Post apocalyptic Gunslingers

    some more units, this time the good guys. Intended for Fury Road. 100% custom modelled and textured by my hands. so enjoy... Machinegunner uses Machinegunner animation and double Uzi guys use sam infantrie animation. cheers. http://forums.civfanatics.com/downloads.php?do=file&id=9904
  20. seZereth

    Post apocalyptic Rifle Punks

    protected by football gear and equipped with ak47. check out Fury Road for post apocalyptic desert warfare ;) download is here
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