Search results

  1. FlowKey

    If your running 2-3 cities is tradition a no brainer or is it debatable?

    ^ yes! it's a common strategy within a culture game: - settle 4 cities - get previous buildings (monument and temples) - get to aucoustics - pick Legalism et voilà: four free opera houses
  2. FlowKey

    How to change civ or settings in save file.

    Could you elaborate a little more on a few things? Like a lot of others here, I'm but a semi geek ... 1. What's your point? So now we can screw around in a saved game ... not really surprised - I might try it when I have to kill some time. But to you this is a bad thing per se? 2. What can...
  3. FlowKey

    TSG17 Game in Progress

    Sounds nice in theory, but how do I 'rush' to Chivalry w/o at least GL and/or HS?
  4. FlowKey

    TSG17 Game in Progress

    EDIT: I may replay this with a REAL slingshot at GL btw; first time around, I felt I had to get archery and mining before writing ...
  5. FlowKey

    TSG17 Game in Progress

    I believe I stumbled upon something you could call an exploit in this particular game. When I met Monty and discovered he had already sealed off the rest of the continent, I wanted to wipe him off the map but I didn't have the units nor the tech yet to plough through his jaguars. While waiting...
  6. FlowKey

    The denouncation -mechanic is ******ed

    A general observation based on your story: the AI civs act more like the calculating, manipulative, back stabbing humans we are than in earlier civ versions. I feel that's a positive development. On a side note: in your story you are suggesting a sort of civIII type RoP rape move by Greece...
  7. FlowKey

    Selling "lost cause" cities? Good idea?

    I agree. By now we know how the different posters think about using exploits in general and about goldfleecing and selling besieged cities in particular. More long ass posts from those who have spoken their mind will not bring consensus any closer. True, but I doubt whether the answer to the...
  8. FlowKey

    If your running 2-3 cities is tradition a no brainer or is it debatable?

    Tradition is a serious option IMO, but NOT a no brainer. When discussing SP choices, there seems to be a tendency to ignore the dynamic of a civ game, which leads to 'static' questions like the OPs. When faced with the choice of your first SP (opening Trad, Lib or Hon), you are running ONE...
  9. FlowKey

    Improving Civ Name / Land Recognition

    actually, the quote should be attibuted to Russ Heath who made the original comic
  10. FlowKey

    Diplomacy options

    The dumbest in my book would be the 'hey I'm a friend of your friend so we can maybe rule the world together some day' (as if ...)
  11. FlowKey

    Selling "lost cause" cities? Good idea?

    That's a load of horse puckey! This has nothing to do with 'dev tricks', but everything with a completely new concept in the latest version of Civ: the AI actually wants to win the game. Rome obviously made a positive calculation on whether to DoW its 'friend'. Sounds like something you and I...
  12. FlowKey

    Selling "lost cause" cities? Good idea?

    Nice thread! Good discussion on 'civethics' - I doubt the OP intended to unleash all this intellectual energy ... Good word btw, 'civethics'. Since the game not only makes possible the most gruesome warcrimes (razing cities, enslaving foreigners, mass genocide) but also makes these a viable...
  13. FlowKey

    What is a good Army size?

    Nice truism, but not very helpful. How many or how little units can you have? Technically you can have as little as 0 or as many as you can produce/buy and have gpt to support. It all depends on map, civ, strategy, level of play etc etc ... Save and replay is always very educational, but...
  14. FlowKey

    What is a good Army size?

    Don't be too worried by the size of the AI's army. It's not very good at unit placement in the chess like warfare of civ5 so they'll be dropping like flies once you start shooting...
  15. FlowKey

    Players' Hometowns

    Netherlands ... lol, where are u the other sixth of the time? Reminds me of a South Park episode with a half man, half bear, half pig ...
  16. FlowKey

    Favorite/Least Favorite Leader Diplomacy Screens?

    1. Montezuma 2. Askia 3. Catherine Elizabeth sounds like a girl on the phone who wants to sell me something ... would you like to make a trade agreement with England *barf*
  17. FlowKey

    [Tip] Top 5 Best Civilization for Military-based Domination victory

    Nice OP! Good work. I think we can all agree on China? insaneweasel is right tho, about Rome and Greece.
  18. FlowKey

    2 research agreements finish at the same time

    Are u absolutely sure of this? Since you can't close two RA's at exactly the same time, there's always one that matures earlier (albeit in the same turn). Wouldn't the game first calculate 50% of median for the first RA, give you the beakers and then calculate again for the second RA based on...
  19. FlowKey

    Annoying CS's

    CS's are among the best innovations of ciV, together with no stacking and hexagons. I'm guessing you (OP) don't use them enough yet. There's so much more than just the trade missions you mention. Having said that, I recognize the little annoyances, such as a load of spam about who's DoW-ing...
  20. FlowKey

    Does computer stack units?

    Why? You could do the same thing to them if you wanted to ... And 'design flaw' sounds a bit too harsh - it's an inevitable consequence of the no-stacking game concept ... which some may call a design flaw, but that's a different discussion altogether ...
Top Bottom