Search results

  1. D

    Draft and Whipping?

    So I noticed that in CIV5HurryInfos.xml is HURRY_POPULATION and there's a <MaxConscript> variable in CIV5Policies.xml. But these don't actually do anything, do they? Does anyone know if there is some way to include Drafting and/or Whipping in Civ5?
  2. D

    Modding Social Policies (from the ground up)

    Ok, so some time ago I tried and failed to make a mod in which I deleted the social policies and replaced them with new ones, and after trying several avenues of inquiry and being met with no change whatsoever in the game itself I decided that it was either impossible, or far beyond my knowledge...
  3. D

    What's wrong with my mod?

    So I've got this mod, as attached, which is supposed to replace the social policies but doesn't actually do anything. The game makes no complaints, and acts as though everything is fine. I understand that this means there is some error in the XML and rather than throw out an error the game...
  4. D

    Gold

    In Civ4, the valuable resources are all practical. Iron and Horses for units, Marble and Stone for wonders, these are the resources to fight for. But historically there's been another magnet of human greed, one that deserves a great deal more benefit than an extra happy face in each city...
  5. D

    D'ni Empire (modular)

    Shorah b'shemtee, Myst fans. D'ni Empire Leader: Kerath (Phi/Org) favoured civic: Representation. Unique Unit: Surveyor (Replaces Worker) ignores terrain movement costs and can pass impassable terrain. Unique Building: Linking Chamber (Replaces Library) gives +1 and +1. Surveyor by...
  6. D

    What's wrong with this event?

    I've been trying to make this event but every time it triggers the game crashes. It seems to be a problem with the additional event (EGYPTIAN_4) because it works when I take that out, but I don't know what I'm doing wrong. The trigger: <EventTriggerInfo>...
  7. D

    Ok, give me a straight answer here...

    Is it even possible to call CvPlayer.revolution from python? One of its arguments is a pointer.
  8. D

    [Python] Easier way to do this?

    Ok, there's two things I want to do and I do know how to do them, but the way I know is messy and complicated. I want to know if there's some python functions I'm missing that with do these things without having to resort to woefully inefficient loops and nested ifs. 1. Given a religion, I...
  9. D

    Setting a state religion to none

    Ok, there's .setLastStateReligion to set a player's state religion to a given religion, but can it set it to "No State Religion"? If not, is there some other function that can? Thanks.
  10. D

    [BtS] Disappearing Religions

    Religions don't stick around forever. Cultures shift, beliefs change, Roman emperors convert to Christianity... Now you can experience this aspect of history in Civ4. With this mod component, whenever there are 5 or more religions present within the borders of a single civilization, one of...
  11. D

    Help out a python newbie?

    Ok, what I'm trying to do here is make an event that removes a random religion from all cities. The event uses this python function: def doObsoleteReligion1(argsList): kTriggeredData = argsList[0] iReligion = kTriggeredData.eReligion gc.getGame( ).clearHolyCity( iReligion ) for...
  12. D

    Disappearing Religions

    No, I'm not talking about Inquisitors. In the base game, you found a religion and it's there forever. But as we know that's not the case in the real world. Inquisitors have been done, as has gradual fading (I think), but that's too small-scale for what I want to do. I want to make religions...
  13. D

    Alternate Traits (Warlords only)

    This is really more of an exercise in modding the traits than it is a serious mod. What I've done is change the effects of all 11 traits (but with a few exceptions, I've left the production modifiers the same). Some changes I really like (like Spiritual. That effect never made sense to me) but...
  14. D

    Favourite Civic Diplomacy?

    Back in Alpha Centauri, when another leader wanted you to adopt their favourite social engineering model, they would have a specialised diplomacy bit that was based on their favourite and your current relevant model. Deidre would complain about polution if you had Free Market, and Miriam might...
  15. D

    [MOD] Civics 'n' Stuff

    Ok, this is a mod I've been working on for a while. It's basically my attempt to mod the civics with some random extras. The download is at http://forums.civfanatics.com/downloads.php?do=file&id=3712 Any feedback is much appreciated :).
  16. D

    Second to discover?

    I was thinking about how some techs give bonuses to the first civilisation to discover them, and I was wondering if it was possible to add some sort of effect to the second civilisation to discover something as well? I was thinking mainly in terms of religion; it doesn't really make sense to...
Top Bottom