Search results

  1. R

    VP Civilizations Mod Proposal

    I'm probably stating the obvious here, but Vox Populi includes at least 1 expansion pack worth of content and is really the de facto "3rd expansion" for Civ5. The only thing VP doesn't have that a typical expansion pack would have is extra civs. I'd like to propose a community mod that adds this...
  2. R

    LUA from Mod not working with VP

    Hello all, I'm in the process of trying to adapt Tomatekh's Sumer Civ to be usable with Vox Populi. I'm running into an issue where the LUA for the UA (1 extra pop in newly founded cities, 2 extra pop if adjacent to a river) is not working for some reason. The UA works fine with Vanilla BNW but...
  3. R

    Newbie CP/CBP Questions

    I'm almost finished playing my first game with the CBP, and am really enjoying it so far. I had a couple of questions come up, and thought I'd start this thread for me and other newbs to post questions. 1) Liberating a CS - Is it possible to liberate a CS after you've captured it? I conquered...
  4. R

    Request: Multiple Leaders per Civ a la Civ4

    I don't know if this is currently possible, but I have a request that I think could fall under the scope of the Community Patch. JFD has released some excellent alternative leaders for Vanilla civs. Take England, for instance; he has released Churchill and Victoria. As it currently stands, it...
  5. R

    Icon Atlas trouble

    Hi All, I'm having a strange problem with trying to create an Icon Atlas for my buildings. I've had success creating one with Techonogies that is working great. However, even with following the same procedure to create the Tech one, I still can't get the buildings one to work. I've created...
  6. R

    Help with Improvements XML

    I'm trying to move the Farm/Terrace Farm Fresh Water yield change from Civil Service to a different technology. My code seems like it should work but doesn't seem to be working. Could someone let me know whats incorrect? I'm still kinda new to this... <GameData>...
  7. R

    [BTS] Evolution

    Evolution is a modding platform designed to give modders maximum potential and capabilities. The core of Evolution is a merge between 2 great Civ4 mods, RevolutionDCM and K-Mod: Far Beyond the Sword. I hope to develop it to include other modcomps/modder tools while maintaining the ability for...
  8. R

    Assistance with K-Mod/RevDCM Merge

    Hello all, I've been working on an ambitious project to merge two large mods, K-Mod and RevDCM. So far, it has been going pretty well, and I have been able to get a .DLL compiled, and the game loads and plays pretty much without issue. However, I do have a couple of problems stumping me that I...
  9. R

    Using SDK mods on a Mac

    Hi all, I am looking into getting a Mac, and wanted to see about compatibility issues with running the Windows version Civ4 on a Mac through a VM or as a last resort, Boot Camp. I do some SDK modding and would like to be able to continue that one way another should I go Mac. Any Mac users out...
  10. R

    [SDK] Coding a tag to use buildingclass

    Hello all, I have been working on a project to update/fix some bugs/issues with Aussie Lurker's Civic Infos Plus Mod. I am working currently with the BuildingCommerceYield and BuildingCommerceChanges tags. I fixed the first issue, which is that the CommerceChanges tag did not accept a 4th...
  11. R

    Crash Help

    Hello all, I am having some crash issues with my mod I am hoping someone can help me out with. I have a crash that is happening in the late game 700 or 800 turns into a 1200 turn game. The problem is that the crash is not consistent. I know that crashes re artdefines and the like will happen...
  12. R

    Ascension (Development Thread)

    Hello all, I am here to make an initial announcement of a mod I have been working on for 4+ years. The title of the mod is Ascension and it is an expansion on the content and gameplay of Civ4. I have tried to add a substantial amount of new content without crossing into "kitchen sink"...
  13. R

    Question re Python

    I'm writing some Python code and am in need of a little assistance. I am trying to achieve the effect of when a player with the Enlightened trait enters the Classical era, they get to pick a new technology. My code now quasi works, but what happens is that when you select your free tech, the...
  14. R

    Request: Assistance with religion changes

    I am working on a comprehensive Civ4 mod and I have a couple of things I need to fix up before releasing my beta test. I need some SDK assistance to complete the religion changes I am making. Using some ideas from the True Prophets mod, religions are now going to be founded by Great Prophets...
  15. R

    Great Person generation question

    Does anyone know how easy/hard it is to take a GP type out of the general pool similar to how Great General points are accounted for? For example, I want Great Prophet points to be accumulated separately from the rest of the GP types, like Great General points are accumulated separately...
  16. R

    Is this possible in Python?

    I am merging some of Ekmek's Prophet Driven Religion into my personal mod and I have merged most of it without any problems, even the Python. For a quick background, Ekmek's mod changes religions so that they are founded through Great Prophets instead of through techs. There are different...
  17. R

    Issues with Settler Unique Unit

    I am creating a Colonist unit to be a Unique Unit for a Phoenician civ. The Colonist is a Settler replacement. I am running into two issues: 1) I am trying to change the Moves of the Colonist from 2 to 3. I have changed the XML in the appropriate place, however the change is not being...
  18. R

    Unexplained Random Crashes

    Hi all, Out of the blue, I started getting random CTD's on the mod I am working on. They happen anywhere from turn 10 - 120 and sometimes I have saved a game before it crashed, loaded it up and the game would continue past the point it crashed until randomly crashing at some other point...
  19. R

    Putting Civ Intro into Mods

    Hi All, In vanilla Civ, you used to be able to include the "Civ Intro" video (In the beginning...) in a mod. In BTS, you cannot do this. I had asked a couple/few years if it was possible to code something to allow the intro video to be played once again. No one knew at the time how to do...
  20. R

    My 1st Python Success... further questions

    Hello all, Recently, I wrote my first mini-mini little Python modcomp. I needed an ability for an Enlightened trait that I created to add 1 :science: to the Library and University. I was able to make this work with the following: def onBuildingBuilt(argsList): 'Building Completed'...
Top Bottom