Look at the screenshot that is on Steam to advertise the BNW release.
Jakarta produces 19:c5science:.
Under the G&K mechanics, the city would produce
- 3 from the Palace
- 8 from population
- 4 additional from population thanks to the Library
That totals 15, which leaves us with 4...
I was thinking about how in BNW there will be less gold in the early game because river and coastal tiles lose their plus one gold, and apparently the gold from barbarian camps will be cut by a third as well. That made me wonder about what is going to happen to gold you get when you discover a...
Today we learned that France will have a new UA:
City of Light: Theming bonuses doubled in capital.
So if you have Great Works that fit a certain theme in a culture building, you get a bonus, and for France that bonus is doubled in the capital. We have seen so far that a Museum will have a...
Look at the following image taken from anandus on the screenshot thread:
Vilnius has an Amphitheatre, as shown by the thick white border around the Great Work slot. (Buildings that haven't been build yet are shown with thin grey borders around their Great Work slots.) But Vilnius only...
Now that Military City States spawn a specific UU of a civilization that is not in the game, you might occassionally come across one of those UU that upgrades into one of the UUs of the civ that you are playing yourself. Chances for this are of course fairly slim.
So as a creative exercise...
I have the feeling they have been removed from the base game, as a lot of people wanted. I'm fairly sure I have seen Cerro Potosi in one game (which is of course an actual Natural Wonder).
We all know about the issue there was in Vanilla with Education giving too mnay benefits and being too easy too reach.
IMO in G&K Industrialization is going to be the must have tech. It is easy to reach, you only need three Renaissance techs (Banking, Printing Press and Economics) and then...
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