Can you explain a bit more about how your "twisted Perlin map" works? I am very interested in learning exactly what you are doing and how it works.
Thanks,
Sammual
By working a tile with an improved resource on it.
I understand but I have reached the point in my game where my maps are generated and I need to assign starting positions. For this I need to put a numerical value on everything a tile can yield. For the AI to decide what to do with each...
I guess I picked a bad time to post this, it was off the first two pages before I got home from work. Anyone feel like helping me out and posting their relative values of population yields?
I agree the rankings are very situational.
There are three reasons I am asking, starting location scripting, yield ballanceing via modding, and (In the far future) I am writing my own TBS game.
How do you rank the yields at the start of a game before you decide what strategy you will employ...
Quick question, how much do you value each of the possible outputs of a population point?
Food
Hammers
Coins
Science
GP points
Culture
Happy Face
Strategic Resource (Not counting Bonus Hammers)
Luxury Resource (Not counting Bonus Food / Gold)
If the average 'value' is 100 how would...
Where would I find some country / world maps that show where civ 5 type resources are located?
I haven't seen anything close to as nice as the middle school history textbooks we used that had fantastic country maps with little civ style resource icons.
Sammual
If we were mapping a true sphere with no distortion I believe you would be correct.
I got interested in this in 2007 when I came across The Hex mapped Sphere. I was in the process of writing the world generation for my Hex Tile MoM clone and loved the idea of being able to play the game on a...
Any tile based map system needs to have a co-ords system setup so we know what tiles are adjecent, where on screen they should be displayed, and what movement is allowed.
You can setup the co-ords system using a flat hex grid and then project this onto your Octahedron based Sphere. If you...
Orthoceros,
Could you unwrap your octahedron hex grid like THIS and post it here for me?
Could you also post a screenshot where the camera is equidistant from the three closest artifacts without shading? (Like your "circles triangle intersection view" without the circle and triangle...
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