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    Something wrong with DoUpdateTotalUnhappiness?

    In the function DoUpdateTotalUnhappiness() for the case of !MOD_BALANCE_CORE_HAPPINESS unhappiness is added to get a final value except that right at the end the modifier is multiplied. In the comment it says the AI gets "reduced" unhappiness but in the handicap file the AI modifier is zero for...
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    Idea: How to move unit formations after VP goes gold

    Background: VP is an excellent 1UPT implementation. I never thought the AI could be made to work with it. Problem is moving individual units around is terrible when you have to do it on large maps. Idea: Use great generals (GG) as the head of a formation where you use a spare button in the GG's...
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    Steam sale on - any 4x games with AI as good as VP?

    Is there any 4X game out there that combines tactics and strategy with an AI that is similar in quality to VP? I'll look at any type of game fantasy or not so long as it isn't real time and it has to have battle tactics unlike EU4 which largely does not. Thanks in advance for advice
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    VP not finished yet: The AI can't win by domination

    I've tried everything. With any version of VP including the one that is already been officially released back in May, the AI cannot win by domination unless you set up the most trivially easy map for it. The closest I got was with the latest version 9-15. It was an amazing thing to witness...
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    Help testing AI skills with domination

    I am trying to test whether the AI vs AI can win a domination only game at the unusual combination of standard speed on a huge continents map. I want to know that the AI has the capability of doing intercontinental invasions and that it can pull it off successfully in that scenario. Problem is...
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    What VP difficulty matches CIV6-deity?

    Hi there - If there is anyone playing Civ6 on deity and also playing VP? What do you think the mileage of Civ6 deity AI is for challenge compared to VP and what equivalent VP difficulty level would that be in your opinion? I'm having slight thoughts to buy Civ6 and try it, but it is very...
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    Finally, the AI can play on multiple fronts for domination

    Anyone had a fun and interesting games where the AI has opened up multiple fronts for a domination game in Vox Populi? Not since the Better AI mod in Civ4 can the AI open multiple fronts which is crucial for domination VC. It embarrasses me to think that Firaxis could have built a game for...
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    Is the SDK updated on Steam for patch 1.0.3.276?

    I don't want to go on-line with Steam to find out (scared it will update the main game). Thanks in advance.
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    Rise of Nations on Steam!

    Rise of Nation + Thrones and Patriots on Steam Congrats to the Rise of Nations Heaven community for making this happen! Wonderful to see such a quality game come back to life.
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    SP game play idea - win by stalemate

    I'm trying to stay interested in BNW and thought I'd try this game play idea this weekend: 1) Deity 2) Huge continents 3) Standard speed 4) All VCs enabled ****But**** the only way to win is if you OR another civ wins by time. If you or any other civ wins by any VC other than time, the...
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    More War

    Introduction Here is a place to discuss this little mod we discussed on another forum, that increases all leaders traits that increase the competitiveness and hostility tendency of leaders as well as their desire to expand. The mod does it according to an original idea here where it was...
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    Achievements kill the community?

    This might be question more for people that remember the community we had here during the Civ4 days. Why is the modding community that builds the really big mods so much more quiet in Civ5 than Civ4? There are many possible reasons including that Firaxis did not release the DLL code soon...
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    Accessing custom XML inside the DLL

    Hi there great modders of Civ5 I have been playing around with the DLL for BNW. I tried to access a custom XML variable by doing this: 1) Create a new XML variable like this in the mod: 2) Build a custom DLL doing things exactly the way Firaxis do it: Now it actually works that is...
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    [DLC Scrambled Continents] Selection and defaults

    Bugs: Defaults to zero CS? Way too hard to find in the advanced setup list of maps. The maps should be clearly named as "scrambled earth map". As it stands, there are two earth maps with the same name and only hovering over gives any idea that they are DLC (but even the hover over is...
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    [Beta] Custom DLL and lua event crash

    I'm pretty sure that if a mod builds a custom beta DLL and combines it with lua events like Events.ActivePlayerTurnEnd.Add(turnEndHandler), it can crash the DLL. The way to test it fully is to build an empty mod that inserts the unmodded beta DLL and runs an empty lua function that is triggered...
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    [Beta] Lua error in CityBannerManager.lua GetWarmongerPreviewString

    Line 215 of CityBannerManager: strToolTip = strToolTip .. player:GetWarmongerPreviewString(city:GetOwner()); causes this lua error: in scenarios where active player is at war with civs they have not met and who's city banner is not visible. Commenting out the line removes all errors and...
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    Buffed AI for BNW

    Here's a small mod component for people that want a more potent AI for BNW that handicaps humans in a better way than the default game which I think is lame because it limits the range of game play options available to humans on higher difficulties. One of the things this mod does is to...
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    AI naval invasion on Pangaea(+)

    From your experience since the latest patch, does the AI ever launch a successful naval attack in Pangaea(+) across the ocean from one side of Pangaea to the other? Last thing I want to see is the old vanilla bug of the AI building navies it will not use. Cheers
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    [G&K] Better AI

    I'm experimenting with blending CivUP with GEM's AI to create a standard G&K game with a better AI. If you want to talk about this or try it out, here is the forum. I will attach the mod-mod here if anyone wants it. The only reason why I'm not playing full blown GEM is that honestly, I haven't...
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    GEM: Civilized Barbarians Proposal

    Basically the idea is really simple. Modify barbarians in GEM to lesson any chance of the AI not being able to expand and peacefully improve: Barbarians are "civilized" in the sense that they prefer not to hunt and kill settlers and workers Instead, they like to pillage and kill combat units...
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