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  1. Eklabiaan

    Natural Wonders

    The addition of middle/late game bonusses from a natural wonder is a good idea. But it is unrealistic to have these wonders be revealed on a trigger like a tech. They are to big to miss, so once you have explored the area the wonders should be revealed. Imagine that a Grand Canyon is located...
  2. Eklabiaan

    ROME CONFIRMED IN CIV VI! (Wasn't in question)

    As the leaders are presented in a cartoonic style, Claudius would also have made for a good leader of Rome : "His knees were weak and gave way under him and his head shook. He stammered and his speech was confused. He slobbered and his nose ran when he was excited." Anyone remember "I Clau-...
  3. Eklabiaan

    CivilizationEDU Coming to US High Schools

    Cool, cool, cool!!! Have often wondered myself if Civilisation could be, or actually is, used in class. I have seen the powerfull way in which this game brings history alive for kids and gives them clues and a frame when a subject is brought up in history class. Like: "The king of the...
  4. Eklabiaan

    What size should a TSL Giant Earth Map for Civ6 have?

    I am sure they have a solution up their sleeve :) . A few like, having bigger maps --> bigger islands. devise some water based variants of regular districts, e.g. a religious district could also be at sea. After al, Neptunus is a sea god, and he wants his share of shines and temples. The...
  5. Eklabiaan

    Fighting for the High Ground!

    What I see is that the rivers are drawn with a bit of embankments, or in a shallow valley, if you like. And indeed there is a bit of run up from flats to mountain tiles. The effect is more likely caused by the perspective of depth. The area / tiles further back are smaller then the ones in...
  6. Eklabiaan

    Which decade has the most Civfanatics?

    This household has three players. Me from the sixties, a daughter from 2002 starting on [civ4] at age 7 and a son from 2009, playing [civ5]. My daughther's interest in history was kindled (very much) by Civ, knowing the leaders of England, France, ... before the history books. Way to go Civ ...
  7. Eklabiaan

    (More) Realistically Paced Wars

    Actually a good idea. A clean more or less minimalistic solution. A few observations. a) A war might be over in one normal turn. b) sending in reinforcements is hardly possible during a battle. One can buy new military with gold or faith, but they cannot be produced. Can be annoying but also...
  8. Eklabiaan

    Is CVI going to blow?

    PRO: Aspect in favour of expecting a reasonable quality at launch Proven quality of lead designer Ed Beach Not applying the rule 1/3 stays, 1/3 out, 1/3 new ( :) This rule alone can explain low quality of vanilla versions. It does not add up to 1... 1/3 - 1/3 + 1/3 is only 1/3 of a game...
  9. Eklabiaan

    On the addition of Dinosaurs.

    Ahh they planted false evidence. :mischief: Or, or .. this is a hint at a new Great Work: The X-files. If you place them in the Dinosour museum all will be explained... But that wil take at least 42 turns.
  10. Eklabiaan

    New City State Info

    So will the envoys be real units? Which can be send on a mission like a missionary or a great prophet Or are they virtual like the spies in CiV which have no animation, and exist only in a few dialog screens. Which I dislike. Spies are to invisible and feel more like a point system than a unit...
  11. Eklabiaan

    Suggest a new leader for Civ 6

    For the Dutch: Stadhouder William III (17th century): Saved the United Provices from Louis XIV invasion and forged a strong alliance with England. Even became king overthere. Queen Wilhelmina (20th century): Long reign (50 years) Strongwilled national leader in WWII Philip the Good (15th...
  12. Eklabiaan

    Graphics: Should bldgs in city tile be "bigger" than bldgs in surrounding tiles?

    Don't forget that the screenshots & video's we have been shown so far are early game. Not to many buildings in a district and no full army placed in those tiles to defend them (1 or 2 units / tile) In the mid/later game the map will get crowded enough, without an accentuated city center or a...
  13. Eklabiaan

    Late present/future units

    One important advance in weaponry in the last 2 decades is the marriage between weapons and computer networks. (Networked integrated battlefield). Best futuristic unit to make this visible (instead of as a technology, which is already present in CiV) would be the swarm of drones. Some wolfpack...
  14. Eklabiaan

    Map Size and preferred Distance between cities in Civ6?

    In CiV an overlapping tile can be switched from the Fat Hex of one city to the Fat Hex of the other city. I suspect that same mechanic will be used to solve this issue. Just switch a tile. IF the adjacency rules allow it... And if the district is as of yet empty. As Arioch stated switching...
  15. Eklabiaan

    Two ways to expand upon Civilization VI's already great foundations

    I agree very much with your point 1. Now the geography of the map is more influential it is only a small step to go all the way and add volcanos, earthquakes and flooding and storms. And then not through a boring static dialog screen but as animated elements on the map. Think of mount Krakatou...
  16. Eklabiaan

    Tiny Islands

    If the one-tile island is not isolated far out in the sea/ocean it's developement should not be a problem. The disctricts can be placed on the mainland or on nearby islands. Like old Tyrus or modern Venice. From the published screenshots it is clear that one does not need to fill the first...
  17. Eklabiaan

    Which darkhorses do you want?

    The Vandals would make a good choice for a darkhorse civ: the archetypical destroyers (think 'vandalism') Being Dutch i will mention the Frisians. As wel as the Tocharians. They left a little bit of undiciferable script and hardly anything else. How dark can you get as a civilisation. In...
  18. Eklabiaan

    Scout Upgrade Path

    To me, scouts remain usefull at least into the industrial era. So I agree with the OP that they need an upgrade path. Something like his Suggestion 2 would be fine with me. As long as the scout/upgrade is strong enough to survive one attack if you play dump/risky, or can evade/retreat. Say 50...
  19. Eklabiaan

    Civ 5 Combat Guide?

    The Carl's Guide might be what you need. http://www.carlsguides.com/strategy/civilization5/war/ It deals with war more than with one on one combat, though.
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