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  1. W

    MoO1 and the Darloks

    Yes, I believe my dominant Darloks were also technologists. That was the main reason they were so hard to spy on -- with their Darlok bonus, they were really good at wiping out my spies.
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    MoO1 and the Darloks

    I actually had a game on 'hard' as the Klackons with a dominant Darlok empire. Their spying was really getting to me, and they were turning everyone against me, until finally I lost the vote. Out of sheer stubbornness, I opted for a final war, and eventually won -- not least because all those...
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    OSG 17a--Alkari alley

    Regarding the manual, I can't post a direct link, because the site I'm thinking of does indeed host full versions of the game, hence qualifying it as a 'warez' site, I guess. Plus the manual itself is presumably copyright. Bottom line is, there's this guy, Jon Sullivan, who has a MOO page on...
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    OSG17--Alkari Alley signup

    I may sign up for OSGs in the future, but I'm just getting back to MOO after a long break, and I haven't done many 'impossible' level games to boot, plus I've been pretty busy lately. Too bad I missed the training OSG. I wouldn't mind a similar one in the future -- perhaps bumping up the...
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    MOO1: Internal security?

    I understand the AI doesn't do a great job of spying below 'hard' difficulty. But they do actually try it out on 'hard' and 'impossible', and you very rarely get messages regarding stolen technology. How much of an impact does AI espionage/sabotage really have in the end? Does it pay to...
  6. W

    Really Fun Game

    Regarding map screenshots: One thing I discovered today is that the old-style graphics make for very easy editing of images to (say) convey more information than is otherwise available. For example, here's a near-endgame map from a recent game of mine -- medium, hard, five, Meklar, yellow...
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    MOO1: Interesting glitch (space crystal + Orion)

    I had read in the FAQ about a bug whereby, if the space crystal / amoeba attacked your colony on Orion itself, you would get to fight the Guardian instead. In that recounting of the bug, the player lost (not expecting the Guardian), so the bug report ended there. I had basically won the game...
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    Moo 1

    Yeah, knew about the "tech ladder gaps" things. Makes things interesting, especially when I don't get Gauss Autocannons or Pulse Phasors (my two favourite all-purpose weapons). I usually pick the former over the latter, unless I can fit an Oracle Interface in. The two funny gap situations...
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    Moo 1

    Great, done. Medium-impossible-five-Klackon-white. Extermination victory in 2710. Wiped out a dominant Darlok empire (who'd have thought?), then Alkari, then a one-planet Meklar empire (who had previously wiped out the Sakkra with my help), then a small Silicoid empire. The Darlok were...
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    Moo 1

    Actually, I just finished a medium-hard-five Darlok game. Went pretty well. Of course, at least some of that I owe to my fantastic starting position. Within three parsecs of my homeworld were an artifacts world, a fertile world, a radiated (35) rich world, and a poor world. (Can't win them...
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    Moo 1

    Good to hear! And yeah, that's the board I was referring to. It's even quieter than this one. ;) Regarding doing things that haven't been done... I see what you mean. Certainly it's hard to maintain interest when so many various variant rules have been tried, and vanilla games are over...
  12. W

    Moo 1

    First post here. Hi, everyone! I recently rediscovered this fantastic game. I once played it when it was a more current thing, but I suspect I was too young to properly appreciate the strategy element, and was sucked away by glitzier games, not to return for over a decade. I was...
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