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  1. Z

    Villages too strong in GEM 1.05?

    As I was playing my first game with GEM 1.05, I'm not even to Ren era yet but it seems that villages are extremely strong compared to farms and possibly equal to mines only because production is so powerful. I picked up the policies in tradition (which is finished) and commerce...
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    GEM 1.05 mosques

    In GEM 1.05 (with GEC_Production.xml commented out) mosques don't give any fath/pop. I have 9 pop and it's granting no faith. I should be getting 3 or 4 depending on how it rounds.
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    GEM 1.049 crash to desktop

    GEM 1.049 + CivUP 31 is always resulting in a crash to desktop for me. When I just use CivUP31 it works just fine. I tried different leaders, DX9 and DX11, clearing MUD and cache folders, etc. Nothing changed the crash.
  4. Z

    v153 siege promotion

    If we're pushing back siege for siege machines to level 3, shouldn't we do that for melee units too? I just wiped out Monty using an army of only siege-infantry and no siege units at all (I was rather ahead in tech I admit, he only had cannons, cavalry, and skirmishers against my infantry)...
  5. Z

    v153 subs

    It looks like subs can get indirect fire in v153. They can't hit land targets can they? Does indirect fire have any use for a sub?
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    v143 cost changes

    I'm not clear what the the cost changes in v154 affect. Can you help with an example? So if something cost 100 to build/400 to buy in v153 which of the following is how it works in v154? 1) 115 to build, 360 to buy (values reference v153 costs) 2) 115 to build, 414 to buy (-10% references...
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    v153 Great Works

    This is my own opinion based on observations, but it seems like Great Works (both forms) are underpowered (especially in scaling) to the point where you'd never do anything but settle a GA after say classical or medieval. With the radius two culture bomb I always had a tough choice between...
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    v152.6

    I noticed in v152.6 that the trade deals screen highlights sellability even when your entire stock of a resource is from CS imports. Also, and I haven't loaded the save to see if it self-corrected, I noticed that I was estimated to get 1200 culture per turn but was actually accruing 2000/turn...
  9. Z

    How do city attack strength mechanics work?

    This may work exactly the same in vanilla, but I haven't had my cities directly attacked by concerted armies in vanilla in a very long time, so I'll ask here: Would it be expected that 3 skirmishers (15 str) and a cannon (~20 str) would take my 35 str capital from full health down to about 15%...
  10. Z

    v146 AI rush

    I just got defeated on turn 39 by a 6-8 war/2 archer Roman rush at emperor level. I had admittedly gone masonry->writing, missing the GL after only putting about two turns into it, so I finished archery the turn I was defeated. When there are aggressive AIs nearby do you just have to get...
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    v143 save load times

    I was just loading a mid-late game (turn 240 or so) standard size game and as noted in another thread, I believe it ended up taking around 5+ minutes to load. It definitely has never been instant but I'd say even later in the game subjectively speaking it was probably only 2-3 minutes. Is it...
  12. Z

    v142.8 tranches removed?

    I'm running v142.8 I believe, and my vanguards (at least scouts and skirmishers) seem to be unable to pick trenches: They just have rough terrain def and scouting. Was trenches removed?
  13. Z

    v142 culture

    I started a game, got the 50 culture ruin and a turn later picked up tradition. Now each turn I'm gaining only 2 culture, presumably from my palace. The 3 free for my empire and the five for tradition don't seem to be applying. EDIT: As soon as I met a major civ the +3 for empire stopped...
  14. Z

    v139.1 science

    I just noticed in a 139.1 game that only my city science is applying. The nearly 40% of my budget in RAs wasn't being added and I didn't get the 5 free science either. I know this is pretty old, but I have the mods and save game if that would be helpful. Either way I'm going to try again with...
  15. Z

    Thanks Thal

    Thal, I just want to take a moment here to thank you for the incredible time and effort you've put into making this mod and (in my opinion) significantly improving CiV. The mod has increased my enjoyment of pretty much every aspect of the game, especially growing competitive tall empires and...
  16. Z

    AI promotions v139.2

    Did the AIs get a buff to its built in promotions lately? I just got severely hit and lost a puppet to a massively promoted Chinese army in a recent game. They easily took a def 15 city with about 5 horsemen (which get a city penalty right?) and a few cats that hadn't had a chance to set up yet...
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    When AI declares war on peaceful expansion

    I was recently playing a game in v139.2 where I was playing as Gandhi in a peaceful expansion. Japan was around 12 tiles away from me and China a bit farther in the same direction. I picked up the pyramids and missed the GL and then Oda popped a city down 3 tiles from my capital and then...
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    Granary population boom

    I just got the granary population boom late game when almost all area is settled and tiles improved. In fact, the free choice is going to be the best for me. Is this available early in the game as well? Is it worth disabling this opportunity in say the industrial era?
  19. Z

    v137 questions

    I was just wondering about the reason for the nerf to the Colossus. Was it considered overpowered? Was its cost reduced to compensate? I don't have the wonder pack and I always enjoyed the previous benefit when I was able to build it. Also I suspect that farms will still be too weak with the...
  20. Z

    Tall city culture expansion

    I'm just in the middle of my first game with 132 with the AutoTips from 131.56. I'm playing a tall empire with four cities on turn 166 currently. My first two cities have expanded moderately, but my third and fourth cities have expanded 6 tiles and 3 tiles respectively. I had to declare war on...
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