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  1. slowcar

    [GS] How to log game stats?

    I would like to log the information about myself and, optimally, other players. Like #techs, culture, gold, faith etc. Is it possible using mods? Are there any options that are multiplayer viable (without a mod)?
  2. slowcar

    [GS] June 2019 patch - what affects existing games?

    I am wondering what the changes mean for existing games. I am playing PBC/PBEM, which means the game will most likely run for quite some time, and it would be nice to know exactly what ruleset is used. So far i have seen that my established pantheon (earth goddess) was NOT changed. One theory...
  3. slowcar

    Joint wars - the reason for useless AI declarations?

    I have read about a mod that disables joint wars. It is stated that the AI trades freely with joint wars which leads to all the war declarations leading nowhere. Any experiences?
  4. slowcar

    [1.0.0.216] Generals don't give a combat bonus

    Not stacking: Fine Not giving +5 :c5war:: Bug
  5. slowcar

    [1.0.0.194] Cossacks bonus strength not working inside borders

    I am currently playing as Russia and have discovered that their UU, the Cossack, does not offer the +5 inside my own borders. If i move the unit one hex outside of my borders it gains the strength as described (+5 Combat Strength when fighting in or next to home territory)
  6. slowcar

    Mark barbarian camps

    When a new barbarian camp spawns in a previously explored area a sound is played and the camp is visible - you only have to scroll through the whole map to find it. If possible i would suggest a mod that creates the same behavior as in civ5 (with honor opener): create a notification about the...
  7. slowcar

    Antiquity site placement

    Hi, can anybody give me a hint where i could find the routines that place antiquity sites in the source?
  8. slowcar

    Diplomacy hit for digging artifacts?

    I cannot seem to find the exact numbers, maybe somebody has a link or some direct values for me? If i dig a single artifact out of a dig site within another civs borders i get asked to stop. If i say "i dig wherever i want" i get a flat diplomacy hit (of 10, i guess)? Do i also get a hit...
  9. slowcar

    Tips for coop MP?

    I want to play cooperative MP with some friends and would like to know if somebody has a few tips for that. We play 2 vs AI or 3 vs AI on Deity, and while it works pretty good there are a few issues as well. I saw that declaring war on a city state in a 3-person-team immediately dropped...
  10. slowcar

    I just got a Merchant of Venice

    From an allied city state (full patronage tree). :scan: Unfortunately i am trying a diplomacy win so i won't buy a city state with it.
  11. slowcar

    Everybody happy until sudden stockpile

    I played my first game tonight, to learn the ropes i switched down to emperor. I actually like the absence of total early agression, it was getting tedious after some games in succession. The early game was all buddy-buddy, two DoF with my neighbours, despite a border struggle with one. This...
  12. slowcar

    Peaceful game - nice try

    After patching the game and having some spare time (travelling) i decided to play an emperor game (down from deity, to get a feel) with Ghandi, trying not to ICS but building large cities, just for a change. I signed cooperation pacts with 4 Civs and we were a merry round, denounced Alexander...
  13. slowcar

    Upgrading Units - All Special Abilities retained?

    edit: all already summarized here: http://forums.civfanatics.com/showthread.php?t=390326
  14. slowcar

    Loki is annoying

    and i am happy about it. i was quite impressed with loki hanging around my offensive stack and converting newfound cities - just as i would have done it. forced me to carry some acolytes with me all the time.
  15. slowcar

    Orthus and his merry men

    Orthus feels too weak for me. In most games he just gets killed by a stack of scouts and unpromoted warriors that wear him down. how about giving him some mob that joins him in his quest to lay waste and destruction? like four named scorpion goblins that follow him like fanboys. would make...
  16. slowcar

    The "i love destroy undead" thread

    I just wanted to thank Kael and his Team for the new destroy undead. I hate pyrozombies with all my heart and i rarely enjoyed a moment in all my years playing ffh more then destroying the whole stack of a deity AI invading me with my three mages i got built one turn after losing a city with...
  17. slowcar

    carry my scenario progress over to another PC?

    i played a lot of the scenarios on my new laptop (which is faster then my desktop anyhow) and would like to continue the scenarios on my normal PC. is it sufficient to copy a savegame? or are there some information in a file somewhere?
  18. slowcar

    Barbatos 0.33

    Just a quick question: I had my capital 3 squares away, after some turns my culture expanded around it. I never opened borders with anyone because i feared that an AI unit would just walk in there and let barbatos destroy my capital. Would they do this? Or is there some built-in intelligence...
  19. slowcar

    how does the AI decide to attack?

    in regular civ games i spend some time to check the stats pages (powergraph, number of soldiers etc) from time to time to see if my neighbour is coming after me - or i could safely attack him. with FFH missing this basic information one has to rely on scouting and especially hawks/floating...
  20. slowcar

    gypsy wagons - are they working?

    i am currently playing balseraph and while i love loki the gypsy wagons seem to be nonfunctional. they do subract a point of culture, gold and GP-growth but they don't add anything to my empire, do they? besides of this there is the annoyance that enemies that have open borders with the civ...
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