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  1. alpaca

    Statistics project?

    Is anyone interested in gathering some gameplay statistics we can access? Presumably 2K gathers these for themselves, but it would be interesting to have a treasure trove of data available to run analyses on (big data style). My main idea currently is to enable the history log. To do this, you...
  2. alpaca

    Tech and civic cost list

    I just dug this out of the DB real quick and thought it might be of interest to someone (sorry for the annoying table layout, I can't figure out how to set column names - you can copy it to Excel if you like). Cost|Count(Cost)|EraType 25|3|ERA_ANCIENT 50|5|ERA_ANCIENT 80|3|ERA_ANCIENT...
  3. alpaca

    No Goddess of Harvest

    No Goddess of Harvest - Remove the Goddess of Harvest pantheon as a quick bugfix
  4. alpaca

    Goddess of the Harvest provides far too much faith

    I've seen this in at least two games since the fall patch was released Before chopping: And after: According to the description, I should get an amount of faith equal to production (59 in this case). In reality, I get 7 times as much. The discrepancy seems to become more pronounced as the...
  5. alpaca

    The Horse Economy

    The Horse Economy: what is it? Selling (disbanding) units provides you a lot of money, far more than it did in previous games in the series. While I fully expect this to be patched out in the near future, for now, you can have a bit of fun selling horses. All you need to do is research Military...
  6. alpaca

    Satellite Ninja Robot Aliens - or, are Phasal Transporters OP?

    I am somewhat bothered by the way the military satellites work, in particular in combination with the weak city defenses. Here's how it goes: Depoloy a Phasal Transporter near an opponent's city. You can immediately drop up to 7 units into it, up to 5 of which can theoretically reach the city...
  7. alpaca

    AI losing units in Miasma

    See the attached screenshots. The AI needlessly moves low-health units into miasma and loses them. This is the first time I got unambiguous proof of this behaviour, although I'd suspected it before.
  8. alpaca

    Affinity Level Cost

    The affinity level costs are a little strange than expected. They are defined manually in a file called CivBEAffinities.xml. Until level 3, affinity costs are not affected by the other affinities. Level|Cost 1|11 2|12 3|13 From level 3 onwards, the affinity with the most XP is...
  9. alpaca

    Steam Charts: some statistics of interest

    I thought it would be interesting to compare how many people play BE compared to Civ5. These days, Steam provides very accurate real-time info on this. A graphical comparison can be found here As you can see, Civ5 has had a rather stable number of players in the last couple of months, with an...
  10. alpaca

    Energy is less useful than you might think

    Compared to Civ5, where you had to pay money to upgrade your units, and city state diplomacy that provided additional yields, the only things you can do with gold in BE is to buy buildings/units and trade it with the AI. This allows you to very easily establish an exchange rate for energy vs...
  11. alpaca

    AI stops expeditions one turn before they are finished

    As the title says. I observed this behaviour several times now: the AI starts an expedition, but with one turn left to put in, it removes the explorer and goes somewhere else. I should also note that the "x turns left to finish" map mouse-over tooltip is off by one turn. This bug was in Civ5...
  12. alpaca

    Perpetuum Mobile - how to get energy for free

    Another poster mentioned this in a thread about favors, but I thought I'd put this "great" exploit out here, which might make it more likely to be seen by the devs. The principle is simple: the AI will give you a favor for 3 ept (energy per turn). You can then sell it that same favor back...
  13. alpaca

    Is completely ignoring health viable for a wide game?

    Ok, you get -10% production, -10% science (-20 if you have knowledge) and -10% culture (more like 40% due to rounding), as well as -50% pop and outpost growth speed and +100% intrigue for the enemy. But on the flip side, you don't ever have to build a happiness-related building or virtue...
  14. alpaca

    Internal Trade Route Yields [pre patch]

    I played around with Firetuner to figure out the internal trade route mechanics. The results: The only variable that matters appears to be the difference between the food or production yield of the two cities. Distance doesn't matter, for food, the surplus is used. Mirroring the route doesn't...
  15. alpaca

    No Sales Challenge

    Having recently reflected on how reliant most of the strategies I use are on selling luxuries and strategic resources to the AI, I decided to start a game soon (@immortal) with this little house rule: Don't sell anything to the AI That is, I will trade resources for resources but not for gold...
  16. alpaca

    If you were Oda, what would you do? (Tactics)

    In my latest OCC game I had one of the weirdest civ selections ever. Everyone either went for domination (Harald, Oda, Genghis, Monty) or culture victory (Pacal, William, Nebu - and I, although I might settle for science instead). This required a strong military on my part, so I built a lot of...
  17. alpaca

    Settlers & Surplus Food

    I noticed yesterday that when producing settlers, the surplus food is not converted into production. Instead the city just stopped growing. Can anyone confirm this? And if so, did they change this in G&K or was it a change in one of the more recent vanilla patches? At any rate, be sure to...
  18. alpaca

    Basic Lua tutorial at the wiki

    I started working on a basic Lua tutorial to the official Civ5 wiki. You can find it here: http://wiki.2kgames.com/civ5/index.php/Lua_Tutorial Feel free to add to it or discuss
  19. alpaca

    Initiative: Common Lua Events

    We all do stuff like looping over all players and all cities every turn, but doing so in every mod, and worse, often in every component of a mod where we need it, of course wastes a lot of system resources. So SamBC (I think) has been proposing to collect all these loops into single entities for...
  20. alpaca

    Vector

    I needed a more powerful and general vector implementation that supports adding and such, so yeah, not much to say, really. Create a new vector with Vector.new({1,1,0}) or Vector.new(3), where the latter creates a 0 vector of length 3, or by calling Vector({1,1,0}). Supports adding...
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