Search results

  1. O

    BUG default settings?

    Is there some way to reset the included BUG mod's settings to the defaults for that mod, rather than the everything-disabled settings in K-Mod? Thanks
  2. O

    Modding globe curvature

    At normal zoom levels the terrain curves subtly. Is it possible to disable this? The satellite camera doesn't help. Thanks
  3. O

    What's going on with attachments?

    The upload times out on anything larger than screenshots, with an error message about a missing security token. Is anyone else having this problem? Thanks
  4. O

    AI making a beeline for the player

    Hi, I've played a lot with 0.81 and I've found that many games are ruined by AIs from across the globe inexplicably declaring war on me simply because I'm a human, when there are much better targets closer to them. I'm sure this has to do with the AI, and not anything obvious like strength...
  5. O

    Hidden python import errors

    Hi, I just converted a mod for BUG's modular python system, and doing so took much longer than it should have because the lookupModule function in BugUtil discards ImportErrors: def lookupModule(module, log=True): if log: debug("BugUtil - looking up %s", module) try: return...
  6. O

    Please post changelogs

    Hi, Every time I see an update for Planetfall my first thought is "What's changed?", but that isn't posted anywhere I can find. Please update the first post in the modpack forum thread with the changes for the latest update each time one is posted. Thanks
  7. O

    Modules I play with

    Not enough modmodding going on with LoR. These are the modules I play with, written by me but inspired by others in a few cases. Extract the zip to LoR\Assets\Modules and overwrite MLF_CIV4ModularLoadingControls.xml when prompted. Don't enable modular loading in LoR.ini, it should be left at 0...
  8. O

    What is the formula for the garrison effect?

    I'm having a hard time figuring this out in-game and I really don't want to install OpenOffice just to open the effect spreadsheet. Can anyone just post the formula? Thanks
  9. O

    Spear militia

    One thing I really like about certain other strategy games is that you use a lot of militia spearmen in the classical/medieval period. It's more realistic, I like the aesthetic a lot more than axes and swords, and there's more opportunity for flavor elements like shield emblems. Historically...
  10. O

    Modding the engine shaders?

    BTS includes editable versions of the shaders used by the engine for things like fog of war and postprocessing. These can be compiled with the DirectX SDK, and it seems like there are some nifty things that could be done with them, but I can't figure out how to get the game to use the modified...
  11. O

    Anti-micro features I'd like

    Can anyone tell me whether there are any mods for these, or how difficult they'd be to implement? I do use BUG's population/happiness warnings and I do know about limiting specialist types by forcing one, but I really don't think any of these specific types of micro add to the game. Any idiot...
  12. O

    Moar retextures

    What I've done: - Tried again with the trees, they look much better now - Fixed a minor grid mistake in all landscape textures - Fixed a glaring grid mistake in ocean textures - Re-introduced detail textures from BM and vanilla Civ 4 - Tweaked grassland so it's not overly dark with the detail...
  13. O

    How to set up separate config/save folders for FfH

    First, back up your My Games\Beyond the Sword folder, just in case. Now, there are two ways to do this. 1. If you only need different game settings and you're not worried about save files, create a new shortcut to Civ4BeyondSword.exe and add ini=Mods\FALLFR~1\FfH.ini mod="Fall from Heaven 2"...
  14. O

    Replacement tree textures

    My eyes are starting to adjust to the darker graphics in FfH, but the trees are just way too dark and flat for me. I find myself constantly hitting Ctrl+B because I can't make them out under the fog of war. I made these textures for myself, and I thought others might like them. I just overlayed...
  15. O

    Grainy/shimmery building textures

    The textures for buildings look awful on my system because they don't have any mipmaps. I understand that this is because the creator had problems with blurriness, but there are reasonable ways to fix that. Attached are screenshots of Bannor buildings with proper mipmaps (9 levels, Sharpen...
  16. O

    Best balance mod?

    I've been playing with BUG Mod for a long time, and lately I've been thinking of trying some kind of gameplay mod. Preferably not a ginormous mod compilation, but a more lightweight balance mod. I'd like something that I can merge with BUG/BAT if possible. Thoughts?
  17. O

    [MODCOMP] ColAlerts

    Download Civ4lerts for Civ IV: Colonization. It works as far as I know, but I'm calling this a beta for now. Use at your own risk. Alerts implemented: - Settlement growth next turn - Settlement starvation next turn - Goods lost due to limited raw resources - Goods lost due to limited...
  18. O

    [MODCOMP] Hardcore Food Mod

    Download This is a very simple mod that decreases the amount of food tiles will yield. - Grassland and plains yield a base of 1 food instead of 3 - Marsh and tundra yield 0 instead of 2 - Crab resources add 2 food instead of 3 - Fish resources add 3 instead of 4 - Jungle subtracts 1...
  19. O

    Colonization download categories, please

    Subject says it all. :)
  20. O

    The power graph

    How does the power graph work in this game? Do Europeans and/or natives react to it, do they react to the same degree, and how important is power level overall compared to Civ 4? I've just been playing the first 100 turns or so and then starting over, over and over, and I was just DoW'd on for...
Top Bottom