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  1. U

    Anyone still playing FFH2 multiplayer?

    Got a friend that wants to get back into FFH2, anyone still playing or got some himachi info?
  2. U

    Barbarian trait should allow stealing technology from razed cities

    The clan and doviello fall hopelessly behind in the tech race, they have alot of neat toys at the high end they never get to see, wouldn't it make sense if they razed a city above 2+ pop, they can take a technology they don't already know? It rewards fighting more advanced civilizations, and...
  3. U

    Any reason Obsidian Plains are missing from the old verison?

    In a recent game I summoned the infernals, they came next to a large desert and floodplain area, and turned all the floodplains in the middle of the donut map into normal desert, there used to be a special hell terrain for floodplain>hell floodplain, where did it go?
  4. U

    Suggestion: increase the starting happiness

    Increasing happiness by 1 or 2 points could help people get over the starting tech crunch and make starts without any/many happiness resources somewhat less of a huge setback, the diffierence between unhappiness at 5 pop and unhappiness at 6 or 7 is quite abit. If that is to much, maybe just...
  5. U

    Question for FFH2 Multiplayer people

    How many people are around playing ffh2 online still? I played it a year ago before it got converted to BTS, want to know if there are any games I might be able to get in.
  6. U

    Suggestion for Arcane trait

    +3 research on mages guilds When you think of mages and old wizards and things like that, you also think of them learning new spells and gaining knowledge, what better way to reflect that then by adding research bonuses to the magic line? or at least the arcane trait.
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    Newb question: how do I make two leaders that have met unmeet?

    While in the worldbuilder, I accidently spawned a unit to close to another civ and now the civ's have met eachother across the map, how do I make it so that they forget they ever met each other?
  8. U

    Are early game Technologys and Buildings to expensive? Suggestions to improve it.

    This is what I think, I like the mod but way to much time of it is spent just hitting end turn waiting for something to finish, it seems like some things are way to expensive to be built without hurry production, absolutely perfect land with the exact right amount of food and hills, or a near...
  9. U

    Help: Holy Mountain Quest, list of rewards or screenshot of it being finished?

    Yesterday while playing a earth map, I managed to complete the holy mountain quest but was typing at the time of the popup for the quest and missed the entire popup and list of rewards after a really long game, if anyone has completed it or can list the rewards from it, or even better a...
  10. U

    Suggestion for balance of strategic resources

    I think that some of the strategic resources can be abit to few and far between and can just completly ruin a civ if it doesn't have access to one or two of them to build a unit (such as priest of leaves, ritualists, the rarely seen stonewarden) and leaves the game much more up to chance on what...
  11. U

    I'v discovered the reason why the AI techs/fights so badly early on.

    While playing online, noble game quick speed, europa 18 civ, greece got destroyed, so I rejoined as england on there island around turn 20 and I find that it had the episonage slider up to 40% making just 9 points a turn, was halfway through polytheism with 7 turns left (it usually takes 6-7 on...
  12. U

    Unable to create colonies in games that start with 18 civilizations.

    Since 18 is the maximum amount of civ's allowed for a game, your unable to create a new civilization with colonies, even after any of the 18 have died, and makes it feel like your losing a game feature because of it, and can hurt with increased maintenace costs oversea. If it is possible to...
  13. U

    Vulture's ... only 35% odd's against other axemen?

    Was it really intended to give sumerians a unique unit that performs his job of killing melee unit's -much- worst then other axemen? Instead of getting a 6+25% = 7.5 vs 5+50% = 7.5 fight, you get 6 vs 6.5 = 35.3% chance on the attack with a vulture, and 5 vs 4.80 = 65% on the attack with a...
  14. U

    Request: Add Spearmen to the early game

    I would like to see some spearmen early on around bronzeworking, instead of only at metalcasting. Early vanilla combat went Spear beats chariot, axe beats spear/sword, chariot beats axe, meaning you could beat a large force of one unit with it's counter unit. Right now there is very little...
  15. U

    If you could change the tech-tree, what would you change?

    If you could, how would you change the tech-tree? would you add any wonders to a tech? a extra bonus perhaps? remove certain techs altogether or combine them or add new ones? change the cost of old ones? change dead end techs to lead into new techs? Would like to hear your suggestions. For my...
  16. U

    Economy Civics: In need of a overhaul?

    Your civic choices in the line are: Decentralization: No bonus. 125 science tech Agriculture: The earliest and strongest civic in the group, giving +1 health and +2 food to your farms with the only penalty being -1 production, which just means if your unlucky enough to get fresh water...
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    Links to old patchs

    You kinda need all the patchs or a certain order of patchs to be able to play with others online, so anyway that somebody could post a link to 2021 Patch A? And maybe find a way so you only need the latest verison to play together?
  18. U

    A way to improve Barnaxus

    Barnaxus is suppose to be a golem able to learn and teach and is a sentient wonder of the ancient and modern world, so doesn't make to much sense that he gets stuck on goblin killing duty? I believe if you gave Barnaxus the ability to slowly gain experience the same way adepts do, it would...
  19. U

    TXT_KEY in civilopedia instead of text, Help

    Maybe I installed the patchs wrong or got a bad verison, but I'v kept updated, currently up to G since afew hours ago, but I'v had this bug for awhile, since the verison that introduced new units and effects early into fire had same bug where some of the new Fire buildings or units show things...
  20. U

    Idea for new unit for a xpack, Discuss

    Pioneer, Replaces Settler: 2-4 strength Ignores terrain movement cost (or extra movement) and can only defend. Let's a settler move ahead of your archers or warrior and get to the location faster, if faced with a warrior can defend until help arrives and won't get eaten by wolves or lions...
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