Well there goes 20 percent of the world's oxygen production. Used the tool-and-musket arbitrage scheme to initiate the madness
GIF is 1 turn per frame, 1492-1584. I'm so glad I managed to complete this game, I've always wanted to make a gif like this for Colonization!
I was just wondering what the formulas were for determining pop / land benchmarks for Domination. A forum search revealed that yes indeed, the victory condition known as "Domination" exists. I ran a notepad++ search through all the game's libraries but nothing about the thresholds turned up...
Darkpanda's amazing reverse-engineering feats got me thinking that the CIV1 resources on the site (linked at the top of these forum pages) could possibly use some expansion. I don't know anything about the info center or who has privileges to modify it, so I just thought I would ask about this...
I was wondering if anyone have any advice on complementary traits and early ship designs for Creative. Usually when I select this trait, I am killed before things can get exciting with it.
My only success was with Uni Tele Cre, and this was due more to the starting situation than the traits...
This type of game caught my interest for the sheer entertainment value. I want to see how early I can get the launch date on settler, where as you know, AI competition is trivial and research costs are reduced to their barest limits. I was wondering if anyone could advise me on what type of...
Checked ten pages, rather haphazardly I admit, to see if this idea has been fielded recently. I didn't see anything so here goes: I was wondering if it is possible to hook information on the player's begging thresholds against the AI. Like if there's a timer currently running from when you...
I was thinking of a civ that, in theory, beelines carriers for an early AD conquest victory. I was wondering if anyone has done this. Whereas the clear winner conquest involves only wheel + alpha + mapmaking (but navigation for small landmasses-- a far greater bulb investment), this could be...
I was wondering what effect this variable has on the world. I generated a few "3" worlds and then a few "5" worlds. The only thing I can guess at is that "5" worlds contain many small mountain terrain cluster seeds, while the 3's contain one or two, possibly big, ones. Is this the case...
I haven't won much of anything... except rush-stomping neighbors like a wild noob... on emperor. I thought I'd give myself a more cerebral challenge. Feel free to look at the save but only play if you are REALLY intrigued, since this is marathon.
In short, I think this could be a really...
When I tried out a permanent alliance on monarch, there were real problems with our vassals-- seven of them in my most recent game, a mixed crowd of volunteers and capitulants.
I was chagrined to see that vassals got every single tech I researched. The capitulated peaceweights naturally had...
It is technically more effective to produce Great People in one city and have all the other cities working tiles. The GP Farm is the linchpin of city-specialization. However, some of this game's popular (though debated) assets beg us to amass GPP in other cities. Of course I'm primarily...
I'm trying to figure out incremental civ-wide maintenance increases, and having done some searching there doesn't seem to be that much precise documentation on it. Kinda surprising to me, since maintenance is the hard ceiling that all of us bump our heads against once or twice... or every...
I only noticed this once I started to download peoples' saves, and tried to play them. I get the Load Error message: "Cannot load version 302, expected version 301 or lower." My civ build is 3.19.0000. It has been upgraded sequentially to 3.13, then 3.17, and now 3.19. However, in the "About...
Sound interesting? It's pure torture and I haven't even met anyone yet.
This civ has nothing to bring to the table on an isolated start, and I'm under a lot of stress. I have burned more cigarettes over this round of civ than I can count. I could really use some criticism of my direction...
Generally, when nubs like me ask for this resource we get pointed to this authoritative thread, which does a bang-up job of describing the exact mechanic of how the optionals contribute bulbs... but witholding certain essentials like what the optionals are for which techs. So anyone who can...
I have 55 cities at the moment, and I was planning on pressing the limit of 128. However, cities 54 and 55 can't give me a second page of building options. I'm sure many of you agree that buildings are important. My best hope is at some point, I'll obsolete a few units and build the rest of...
I was wondering why some research paths simply aren't available, for some reason, at some times, in some games :mad:
I started up a civ today, and I wished to pick up The Wheel near to the beginning (success), then either go for mapmaking or get started towards monarchy. I got mapmaking...
I noticed that in the original version of Colonization, when you equip colonists at the docks with Tools, horses or guns, the markets do not react to your activity until the next turn. This is different from buying commodities outright for the ship's hold, which does cause the markets to react...
I learned how civ4 combat mechanics work from the Warlords barbarian scenario. Learned a lot about stack and unit combos, siege, UUs, garrisons, etc. But nay, BtS combat mechanics are really different. I'm wondering... is there a facsimile of the Barbarian scenario for BtS, or can the...
Main domestic issue with Viceroy towns is that the population is capped at 5 before loyalist penalties. This is very harsh. You need to adjust to this, and change your building orders and shuffle people around a bit to accommodate this restriction. Here are some archetypal towns that seem to...
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