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  1. blitzkrieg1980

    52 shades of Sid - a story of deities (closed)

    @Pedro78 @BornInCantaloup
  2. blitzkrieg1980

    52 shades of Sid - a story of deities (closed)

    Always glad to talk shop with stronger deity players. It's what got me to deity in the first place. Also, great idea on starting this series. I think I'll shadow the next one. I already know too much about this one.
  3. blitzkrieg1980

    52 shades of Sid - a story of deities (closed)

    Ah good catch. Thanks man
  4. blitzkrieg1980

    52 shades of Sid - a story of deities (closed)

    To OP regarding microing citizens,
  5. blitzkrieg1980

    How much do you chop in the early game?

    Plains hills can generate riverside. I had a couple in my capital last game. To me, leaving them forested only robs you of a hammer. These tiles are great very early for pushing out a bunch of spawn busters or speeding up an early EXP worker or IMP settler pre-Bronze working. But once you have...
  6. blitzkrieg1980

    Optimal city for caste-pacifism scientist specialists

    It sounds like an interesting strategy having a whole bunch of small cities generating 1 GS but doesn't this cripple you in other areas? Sounds like a pretty cool trick that'll work out great in very niche circumstances similar to pulling off an Engineering bulb strat. The first thing I noticed...
  7. blitzkrieg1980

    How much do you chop in the early game?

    Plains forests and grassland hill forests have the same 2 hammer 1 food yield. The hill, however, can be improved to yield 3 hammer 1 food so those get chopped and improved before the plains flatland. Grassland can provide 3 food or a self-fed cottage. Since a plains tile can only convert to 2...
  8. blitzkrieg1980

    How much do you chop in the early game?

    It all depends. I generally try to reserve pre math chops for settlers workers and anything that gets boosted like wonders where I have the bonus resource or buildings that are double speed from leader traits. Maybe a granary if I'm desperate. Also will chop units for a rush. But if I'm...
  9. blitzkrieg1980

    Warfare feels like slamming my head into a wall

    I used to warrior rush on Prince level so it's easily done on Noble. But abusing the low level tricks won't really prepare OP for the mid level AI, assuming he wants to move up eventually. Though I would contend that even on Monarch a warrior rush is plausible with an AGG leader and nearby...
  10. blitzkrieg1980

    Warfare feels like slamming my head into a wall

    Most of the competitive and high level players on these forums play with mostly default settings only no huts no events. That usually means vassals on. You definitely win faster by speed warring and fast chain-capitulating the AI when reaching a crucial military tech advantage. Drafting rifles...
  11. blitzkrieg1980

    worst (and best) leaders for players

    I'm of the same mind regarding SPI. I regard it as a top tier trait. The settler first thing is throwing me for a loop. Any time I've tried that, I end up behind where I expect to normally be. 15 turns of no growth (min) and then having to wait another 12 turns of no growth (min) to get a...
  12. blitzkrieg1980

    worst (and best) leaders for players

    Cows + pigs + forests = food and production. Sounds good to me. On such a start, warrior first followed by worker is okay while researching agri -> ah. SPI, starts with the Wheel, hippodrome is good UB for happiness in a cheap building, and Cataphract is like an early cheap cuir you just take a...
  13. blitzkrieg1980

    worst (and best) leaders for players

    Worst I give to Toku. Agg and pro are traits to help the AI stymie player rushes and that's all. One exception is Shaka whose UB is pretty helpful and stacks with his AGG trait which also makes it extremely cheap. But overall, bottom tier traits. Crap UB that also comes too late, and...
  14. blitzkrieg1980

    Nationhood vs Vassalage

    I agree with much of what you say. One thing is that Theocracy is medium upkeep which isn't all that expensive considering you can get a second promotion for siege pretty early on. CR2 trebs are relevant for a pretty good amount of time. Also, Charismatic leaders can get 3 promos out the door...
  15. blitzkrieg1980

    City Specialization: WHERE I do it.

    Unless I'm going to turtle and spam great people using mostly specialists, I'm generally in slavery for most of the game... unless I'm a spi leader, of course. The way I like to describe whipping is getting anything you need very fast at the cost of a temporary 1 happy cap reduction. Regrowth is...
  16. blitzkrieg1980

    Nationhood vs Vassalage

    Agreed on almost all points. Lib steel is strong on any map type as i consider drydocks to be a bonus rather than the purpose of libing steel. Cav rushes can usually finish before Communism is even a thing. If not, I'd rather stick to the whip and keep spamming units anyway. When using cav...
  17. blitzkrieg1980

    Best traits for early game?

    Anything more than 1 is ideal IMO. It all depends on what you're whipping. Forges get whipped asap since they add production to every single hammer for the rest of the game including the whip so I'll whip them as soon as I can. I'll multi whip universities if Oxford is going to help me get a bad...
  18. blitzkrieg1980

    Best traits for early game?

    It's all about getting more hammers out of the population. Even with 4 or 5 resources, a pop 7 or 8 city can 3pop whip and keep working those resources unimpeded. The hammers are just too precious that early IMO. Even if you whip off of a six Hammer tile you can regrow back on to it quite...
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