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    Are you a Wiser Orc? (quizzes towards a better AI)

    The primary objective of the Wiser Orcs mod is to substantially improve the AI. Towards that end, I would like to ask certain focused questions on specific topics, with the expectation that I can turn the feedback into better AI than the present AI. Any hidden quizzes are ones where I've...
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    Wiser Orcs (a FfH II mod)

    Wiser Orcs is a Fall From Heaven II mod that primarily deals in improvements to the Artificial Intelligence (AI). For the purposes of this mod (and the code), AI includes all complex decision-making done by the computer without direct human intervention. For example, automating a worker...
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    Afterworld - Combat Sentinel II+

    There is a defect in the python code for Combat Sentinel II and III. Here is an attempt at a fix. Use this file in place of CvAfterworldEvents.py. Obviously, back up your present file before trying this. iSpawnTimerValue = pUnitData.getSpawnTimer() iSpawnTimer2Value =...
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    Smoothing the combat curve

    For those who haven't been following this discussion, we've been discussing attempting to smooth out the "jump points" in combat. I'd likely merge these changes into a later version of Smarter Orcs, where they could be tested and useful variables chosen. I'm unclear as to what R, A, and D are...
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    Are you a Smarter Orc? (Quizzes towards a better AI)

    The primary objective of the Smarter Orcs mod is to substantially improve the AI. Towards that end, I would like to ask certain focused questions on narrow topics, with the expectation that I can turn the feedback into better AI than the present AI. Any hidden quizzes are ones where I've...
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    Smarter Orcs (a FfH II mod)

    Objective: To improve the Fall From Heaven II AI significantly. Stable release: There is no stable release. Unstable Release: At the Database, here. Fair Combat Unstable Release: At the Database, here. Source Code: Sourceforge project link. Wiki project page: Here. Quizzes (Input for the...
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    Mod - Display all Unit Civilopedia information

    As you may be aware, some units are no longer displayed in the Civilopedia. I have created a mod for .16e that displays all units as is. Just unzip this file to replace Assets\XML\Units\CIV4UnitInfos.xml in your FFH folder. The default full path is: c:\Program Files\Firaxis Games\Sid...
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    Grigori question

    I played the Grigori for a few times (Monarch, Pangea, Standard size), and when I changed my strategy slightly (accumulate enough gold to make Adventurers useful), I got a double-win around turn 100, when I turned my oldest Adventurer into a Warrior, and used it to kill Orthus, Barbarian King...
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