Very well done!
I will change most specialists to Merchants to free up more cities to build stuff instead of wealth.
We already have enough research to get 1 tech at 0% so yea
Techs: Composites>Fiber>Fission>Fusion
(wanna get started on the Casings ASAP)
Not very sure, since Moscow could finish SS cockpit in 2 turns and then 1 turn for theater for maximum OF.
Since we must be at peace with the AI once we win the game, I am really not convinced I want to take the last Gandhi city. As a result, I'll move the workers S immediately and SF the culture covered by his Madras (that's 1 tile and 2 more in case he gets a border pop).
We can end the war next turn and no need to wait more. Park a unit outside the gift city, he will be willing to talk in the 2nd turn of DOWed. We don't want to take those WW before launch and also there's no ship nearby. We need those ships to take care of Churchill next.
If need be, raise culture slider to avoid too many unproductive citizens.
You'll definitely need the culture slider when deal with Churchill, we don't need beakers 4 turns later.
However I am certain I want to give an ice city to Churchill to take out all of his cities for our own.
Produce another settler from Oren then.
War with Churchill needs to be launched as soon as the ice city is in place. Hopefully, he'll move his SoD back to somewhere it's easier to hit.
I think we can fire war next turn without waiting for the gift city, we can cease fire any time and gift the city and DOW immediately.
Should we consider an Amphibious attack on London to raze SoZ? It's a nice city but I'd rather not have to deal with the WW too much. Bombers can reach London from a fort south of Tours.
Yes, do it as you can see that I start building galleon in Irk and there's a galley nearby can be upgraded. This can be done after we destroy his major stack. 4 galleons should be enough. No need to raze it.
I need a clear plan for war on Churchill, will look at this carefully tonight and tomorrow.
Units from Indian land do the amphibious attack to take Oxford and Canterbury and or Warwick if his major stack move toward Not -- I guess that's the case after we DOW and take Not next turn.
War with Stalin: we can declare in 3 turns. Since all his Tacs are in the south cities, we only need to take those 2 out on the first turn. We'll need 4 Bombers in Magadan though and I need to time the attack such that he doesn't have all of his troops in the cities. (I will raze if enough troops are left outside meaning we don't have to deal with them at all).
More precisely, 2 turns. Again no need to raze them, 1 GG plus 11 cossacks are more than enough to take care his forces with the aid of 4 bombers.
Other things to consider:
I'll make a clear list of tiles that need to SF so that I can better estimate the need for early workers/galleons.
I have produce a bunch of workers for in the last 5 turns. Check it out. The island near HZ needs a galleon and 2 workers from Oren. Fallout near American cities can use the galleons and forces in Indian land after they done the job on Churchill. Fallout in eastern islands has been taken care of.
Need to push up Moscow's OF to the limit. It's simple math but it needs to be done!
The raw hammer output in Moscow should be enough, I also save the theaters for you in both Moscow and Rostov to allow maximum overflow.
Worker improvements: Moscow can get some more hammer improvements...as long as it doesn't lose more than 7F/turn basically.
Rostov: more workers need to get in place to chop forests. It can also get some more workshops but this is less pressing.
We probably don't even need to chop a single forest there, the raw production plus maximum overflow should do the job. Anyway, I did 4 turns of WS on the fur tile with road, you can also send 2 workers to the 2 forests outside BFC 3 turns later. There are 8 workers around Ros, I guess those are more than enough. Send some of them to Churchill land next.
More as I get more time!
Casings: maybe, I need to identify 5 cities that can build them in 4~5 turns as we are 8 turns from launch.
Gandhi... ok. But I'll check in the test game anyway
Churchill: that's an option. Other is to give him a city at the south of his empire.
That's what I have in mind
As I said, I need to take a careful look to formulate the plan more or less precisely in my head.
Sooner is obviously better of course.
Stalin: last I looked, we were 3 turns away from his furthest tactical...
There's no real need to keep the cities... we'll need some troops to take the last city as well.
We can DOW and take that city 2 turns later, more precisely, T246.
Moscow: nope, we need some OF
1600/4 = 400 / 3 = 134...we need some OF.
Similarly for Rostov, we'll need some OF or some forest chops.
If you assign those scientists to Engineers, then the answer is yes, however to compensate the loss from CS in the last turn, we need more probably.
Moreover, as your last point states, we can revolt to Serfdom on the last turn if we plan for enough OF/forest chop to save a lot of worker turns.
I micro'd specialists until we have a gold surplus. As a result research is down to 8780 but we have too much research already (we turned the slider up too late!).
The multipliers of SS engine in Moscow is 3 (Forge + Factory + CP == 100% + 50% from Bureaucracy + 50% from RI), in Rostov it's 3.5, that's why I always said the bottleneck of building SS Engines is Moscow.
We have 89% culture on that tile... we will lose it for only the turn of gift.
Stalin
5 tiles to SF, he has 0 workers
3 workers from Yek-Vlad-Novos-Mag
1 galley nearby upgraded to galleon
"Pacific" islands
We have about 8 more SF to take care of (more but we already have several workers so I took some out).
2 workers can come from Samara in 2 turns via Galley.
We'll need about 2 more workers from cities around Samara.
By Gandhi
28 tiles ~ worker 168 turns
We'll have 16 workers total on the island soon... we are covered here.
I'll keep 2 workers around Moscow for emergency workshops if the numbers don't match.
The precise calculation is how many turns Xian pop the border to the Fish. then the culture from Not is ~x*150/9. If that values is greater than the current culture generated from Xian, then we need more than 1 turn to claim it back, plus 1 turn of gifting, I think it will takes about 2~3 turns.
It's easier to produce workers in Trap or around and airlift them there through the airports in Trap and NY. We can use the same way to send workers to England cities.
As I said before, they are taken care of, no need of more workers, 4 workers (2 are on the last fallout) are Around Sam already which are already more than enough.
The excessive worker force can be used for the improvement of Indian city or you can send them to England.
Keep 4 workers there until we launch in case of spy mission, If you think it's bad to see them idle, start to change some improvements back to favor FOOD. Also try to improve the other Aluminum for double insurance.