I've read on these boards that the second city can be settled near the capital and have no maintenance initially. I think the city generates 1
but costs 1
in maintenance if inside a certain number of tiles from the capital. Settling farther away costs additional gold which forces lowering of the science slider. What are the rules that determine this maintenance?
Maintenance grows during the game based on what appears to be the age of the city. Does the city size also affect the maintenance cost? Many games on these boards show large well developed cities as an important facet in the middle game. If city size is a consideration in the total maintenance, does it present a problem that requires monitoring city growth beyond health/happy cap concerns?
I've noticed in the end of game movieviewer that the AI's regularly settles so that there is no culture gap between the 2nd city and the capital. I rarely follow this pattern. Should I be settling sooner in a closer spot? If the AI constantly settles in this pattern is it something I can take advantage of in some way (aside from blocking cities)?


Maintenance grows during the game based on what appears to be the age of the city. Does the city size also affect the maintenance cost? Many games on these boards show large well developed cities as an important facet in the middle game. If city size is a consideration in the total maintenance, does it present a problem that requires monitoring city growth beyond health/happy cap concerns?
I've noticed in the end of game movieviewer that the AI's regularly settles so that there is no culture gap between the 2nd city and the capital. I rarely follow this pattern. Should I be settling sooner in a closer spot? If the AI constantly settles in this pattern is it something I can take advantage of in some way (aside from blocking cities)?