Let's play Deity: Hatshepsut

about your dotmap:

Spoiler :

i find it interesting that you decide to split the clams and the pig into 2 cities. i would probably try to make them into 1 better great person farm. is that a mistake?
 
I can't believe I never considered lowering my tech bar and waiting to see what the AI researches

Hahaha, my game stepped up a few notches when I realized this. It also helps you to realize what techs you need and when as you start planning ahead instead of just reacting say when you notice calendar is a few turns away.

The AIs are programmed to avoid aesthetics no? Better AI appears to have changed this as I've seen a deity AI there get the Great Library before 1000 BC by going straight there.
 
I can't believe I never considered lowering my tech bar and waiting to see what the AI researches :mischief:. So many times I choose the same path as the AI and have no trades :lol:

Why do you think Mansa won't beat you to aesthetics also? He can research it next if he wants. Is there a some AI logic that says if an AI goes for math he will go for construction next or something? Or is there a pattern you've observed that tells you this?
Usually Mathematics means Construction next for the AI. Code diggers found that the AI can do 2 techs-deep choices. In this case it was Writing>Alphabet and now I'm assuming Mathematics>Construction.

And yes, Aesthetics is usually shunned by the AI... although it does happen that it goes very early.

about your dotmap:

Spoiler :

i find it interesting that you decide to split the clams and the pig into 2 cities. i would probably try to make them into 1 better great person farm. is that a mistake?
With Marble and my tech path, I'm not going to "need" a GP farm. Therefore, I want more cities to be able to whip more units for a renaissance war... probably mounted. (I'm still at turn 100 so I don't know)
I've started thinking about my GPP but not too much right now. I'll probably go for Golden Ages+Pacifism+Caste System spurts to spit out some GMs/GSs to blast away the AI in research.

Hahaha, my game stepped up a few notches when I realized this. It also helps you to realize what techs you need and when as you start planning ahead instead of just reacting say when you notice calendar is a few turns away.

The AIs are programmed to avoid aesthetics no? Better AI appears to have changed this as I've seen a deity AI there get the Great Library before 1000 BC by going straight there.
Dunno, I've yet to try BetterAI. The best example I saw about it was from your game you had started with 12 AIs (care to finish it? :D).
 
Turn 60 - Turn 75

I'm itching to play ahead so I'll try to wrap up the 40 turns up to turn 100 today. It gets harder to remember exactly what I did (and why sometimes... I look back through auto-saves and sigh seeing all the poor mistakes I did). The good news is I can still see what I did right so I will be able to show some of it.

Turn 62, I more or less finish exploration with a good surprise. Now I know for certain where I want my 5th city.
Spoiler :


This impacts on my research: Fishing is researched next. This should have ticked an idea in my head to mean: get the 6th city right away! (Instead I went for War Chariots for the barb city)

The worker that was chopping the settler in Thebes goes NE to irrigate 1 turn then cancels. On turn 62 he is sent over here to hasten the movement of the settler going to the plains hills. It also makes improving the wheat easier.
Spoiler :


On turn 64, the first settler arrives. However he does not have enough movement points to settle the city this turn so I stop him 1 tile short.
Spoiler :


I don't know why I mined the second gems so early. The only reason I can come up with is I was scared of a jungle spread. Anyway, those worker turns would have been way more helpful somewhere else...

I start running 2 scientists in the capital on this turn 64... looking for an "early" academy.

By turn 66, the other settler has reached the capital and has this long path to the PH (plains hill)...


I will get this worker on the wheat and finish a road on turn 67. The other worker is already ahead and can start the road this turn (farthest improvements first).
Spoiler :


As I said earlier, the new city would borrow the corn from the capital to grow fast.
The idea is to grow to size 4 as fast as possible, whip a granary and then keep using the whip so that the city's infrastructure can catch up to earlier cities. It can also help with worker production.
Spoiler :


Which leaves the capital looking like this:
Spoiler :

No biggie, I slowly work on a granary so the low food surplus doesn't really matter, I want to get as much food stored in the granary before growing. (The granary stores food on a turn-by-turn basis so make sure it is completed before you have 50% of the food bar full to get the most of it).

Perhaps an extra worker here would have been good, I really question my decision now.

The fish-silk city goes down a bit later (but 1 turn earlier thanks to handy roads).
Spoiler :


I chose to work the silk apparently earlier on and to mine the 3H tile... not the best of decisions. This delayed the improvement of the wheat which means I lost food = bad! I'd definitely work the 3H tile if I was to play again and chop-time the forest before the border pop.

One small micro change to get 1 more commerce per turn: Ivory -> Marble
Spoiler :


Mansa's research went Mathematics>Calendar>Construction... well I wasn't too far off I guess. Meanwhile, Roosevelt is going on Religious techs... I expect the AP to be Hindu so getting cheap Temples and Monasteries in expectation of that event will be a priority to come.
Spoiler :


Timed workboat... 1 turn before the border pop so that next turn he can improve the fish right away.
Spoiler :


Resource city as it will look for quite some time to come. It's not bad at all. That's 7H6C-3g. Will be even better when I start building wonders for gold.
Spoiler :


On turn 75, Mansa goes in WHEOOHRN mode, meaning a military build-up. From the way the diplomatic situation looks, I'm not worried at all, even though he does have a 10% chance at Pleased to acquire a target. I can scout his land to see what he's up to, beg something small for 10 turns of peace and mount an effective defense before he can attack me.
Spoiler :




My War Chariots are hanging by the barb city. Notice only 3 defenders with a Skirmisher C1 hanging by... yea Mansa killed 1 archer on a hill without losing his Skirmisher. I will want at least 4 WCs before attacking though as I don't trust my luck.

There was a question earlier about resettling the barb city to include the pig+clams. I listed a number of reasons but forgot the obvious one: it saves me 100 hammers of not needing a new settler.

One of the things I don't really agree with that I did is save so much gold. I waited to get my Academy online but this is really playing with fire. Furthermore, this delays wonders like TGL, Parthenon and attempts at failure gold. It was pretty stupid to hope that Mansa would research other things... I don't recommend this. But in this case... it worker out okay.
 

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Turn 75 - Turn 88

I send a scout (WC) to Mansa to double-check on his stack... nothing to report so I don't break a sweat. Moreover, I revolt to Hinduism as it is likely WvO will be tied up in a war. Gotta love Spiritual trait! Here's one of the reasons for Mansa's research prowess:
Spoiler :


The right time to whip a granary:
Spoiler :


The city has 4 food stored and 8 food surplus.
4 pop is 28 food (20+2*pop)
2 pop is 24 food
24/2 = 12
4+8 = 12

I whip 2 food neutral tiles, the surplus remains +8 but the food to grow goes down to 24...
So next turn is 12/24... 12 food gets stored. Perfect!

Except, you have to remember to whip the ^%@^#$ city! (Which I forgot, d'oh!)
(And yes, I had been preparing this several turns earlier, I just missed it for some dumb reason I can't remember).


Turn 81, the Academy is done, finally!
Spoiler :


Time to turn on the research slider, at last!
Aesthetics>Polytheism>Literature

By turn 85, I have completed Aesthetics and can start on failure gold in my resource city.
Spoiler :


This is effectively 14 gold/turn, but paid at a later date. Not bad for a 2 pop city ;)


Since I know what Mansa is researching, I put one turn of 100% research into Alphabet to start some trading.
Spoiler :




I've been pre-chopping trees (2 turns of chop, cancelled before 1 turn remains) while awaiting for Mathematics. With Marble, every chop is worth an extra 20 hammers with Mathematics for Wonders.

You don't have to worry too much about worst enemy penalties when the trades are pretty balanced... trade away with the heathen nobody likes. This way I get closer to parity while the AIs don't benefit that much.
Spoiler :




At the cost of 3 WCs, I take the barb city. Of course I lost 3 in a row, Mansa killed one of the remaining Archers and my surviving WC took the city at 99% odds or so.
Spoiler :


Had the city been on flat ground, I would have tried really hard to farm a 10 exp unit to unlock the Heroic Epic for later on wars... too bad.

Isn't it a bit risky to trade away Aesthetics so soon?
Not really in this situation:
Spoiler :


Nobody has Marble !

With the chops available and Monotheism, every tree is worth 67.5 hammers... even with their bonuses the AI can't come close to steal them.

Furthermore, the sooner I give them Aesthetics, the sooner I cash out on the SoZ.

Notice the 3 gpt deal with Roosevelt... that's me begging a bunch of gold off him. The AI usually lets these run a lot longer than 10 turns so beg gpt over cold cash if you can.


Several mistakes are going to happen in the next set (I'm still lacking Sailing, where are the workers for the barb city!!!!!, etc.) but I'm still doing decent. Casual playing is good enough to beat Deity level but focused playing will let you crush it... if the map allows for it.
 

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Very good game!

One quick question: do you think it would be worth delaying getting the barb city until you can get a level 4 unit? Almost all the land is fogbusted, so you wont' be able to get the HE.
 
No. It's on a hill so it's costly to attack it (archers get +25% from hills, plus the +25% from the hill itself...). The barbs won't be able to put up much more units and the city will be more profitable in my hands than a "maybe" HE.
 
Did you beg 1 gpt 3 times from rosy or did you beg 3 gpt once?

Usually that early in the game I can beg 40 gold every 20 turns. thats around 2 gpt, which is not as good heh.

Problem seems to be finding the sweet spot for begging. I think if you ask too much and an AI rejects your request then they won't give you anything for another 20 turns nomatter what you ask for, or am I wrong here? I would like to know exactly how that works.
 
3 gpt once.

There's are a few formulas that explain begging (how often and how much). If I recall correctly, the AI has 5% chance to forget each turn that you begged.
After 20 turns that means 65% chance.
After 30 turns... 79%
35... 84%

The amount is based on how much power both parties have and how long you've known each other.
 
3 gpt once.

There's are a few formulas that explain begging (how often and how much). If I recall correctly, the AI has 5% chance to forget each turn that you begged.
After 20 turns that means 65% chance.
After 30 turns... 79%
35... 84%

The amount is based on how much power both parties have and how long you've known each other.

Could you give me a link to the formulas or tell me where to look.

Also I'm sure you've answered this question many times but what mod do you use / recommend?
 
I have some questions...
Spoiler :
  • I didn't really understand the concept of cancelling workers action... What for?
  • You say you "won't research masonry because it's only one commerce more than ivory" I didn't understand that part
  • You say Elephantine will "borrow" the corn from your capital.. How did you manage that?
Thanks
 
Turn 88 - Turn 100

As time flies by, turns get longer and more information goes by... either expect shorter sets, or longer reports, or less precise reports after this.

Expecting an Hindu AP, I queue this Hindu temple ahead of TGL to avoid unhappiness.
Spoiler :


I'm losing a good 2 commerce per turn from this city not having a trade route! Another thing to note is that the game checks for trade routes at the start of the turn based on networks. If you connect a network mid-turn, you don't get new trade route calculations for that network before the next turn! In total, I lost about 12 commerce here :(
EDIT: Something I just learned: the game re-calculates traderoutes from new trade networks if you open borders mid-turn with an AI (regardless of being connected to him or not).
Spoiler :


This city will contribute to failure gold... about 150 in the end. Thanks to marble and OR, I'm getting 20 gpt instead of 9.
Spoiler :

Whipped worker into gold.



City #8 to fill the gap. This will be farm-only or close to as it's very late in development compared to all other cities... whip-o-matic.
Spoiler :


I borrow the Rice while the other city hammers out The Parthenon with some chops.
Spoiler :




On turn 95 I can finish Parthenon. Obviously I make a silly mistake and trade 1 food for 2 commerce. (1F~2H>2C early on. As the game progresses, the values come closer together with H being the most powerful late game... slightly). H~F is based on granary whip conversion ratio. Commerce is more on experience.
Spoiler :



Micro this


Instead of this



On turn 96, I make a hefty retrieval from Mansa.
Spoiler :


A bunch of trades follow - I kinda need all of these techs pretty bad.
Spoiler :








I get what I wanted from Wonders:
Spoiler :






Tech path was Literature>Music>sailing.

Technical explanation...
Spoiler :
Now, I know that you can go Drama>Music to get an additional 20% discount... however...
1/1.2 vs 1/1.4
Is
83.3% vs 71.4%
Which is 1/7 faster effectively. On my earliest screenshot, Music took 8 turns... it would have shaved off 1 or 2 turns.

Drama took 5 turns... so I'd have either won or lost the free Great Artist to Mansa by 1 turn or won by an earlier turn.
On one end, I have researched Sailing (finally) and have a partial trading chip in Music to Mansa.
On the other end, I would not have Sailing and Drama as a trading chip.

Plus I don't like playing with fire so sometimes take a less than optimal path...

I do want to keep trading with the AI so not getting Sailing will let me do so longer. Of course I'm pretty close to being Friendly with Mansa but I don't want to trade only with him so he doesn't push ahead too fast... preparing the spoils of war ;)


Finally, an easy demand to accept.
Spoiler :



Using BUG mod, click Alt+M which will create a pop-up in a number of turns, reminding you to do a certain action. In this case, I told myself to "cancel gems" [with WvO]


+1 relations, cancel in 10 turns...

And this brings us up to par with where I stopped playing. Whew!

I'm still undecided on whether to grab CoL next or Drama.

The Artist gets saved to make Pacifism+Caste GP powerhouses in at least 3 cities that I will not whip for a bit (including capital). I'm considering bulbing Philosophy with my next GS even though someone on the other continent already got it iIrc.

I need more workers... maybe 6 more would be okay, I have to look at the game, it's been several days, I don't remember!
 

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Could you give me a link to the formulas or tell me where to look.

Also I'm sure you've answered this question many times but what mod do you use / recommend?
Forgetting:
[ 1 - (0.95)^(# of turns elapsed) ] * 100%

Amount to beg:
http://forums.civfanatics.com/showpost.php?p=9223577&postcount=731
(Plastic Ducks SGOTM11, safe for SGOTM participants)

Mods:
BUG mod and BULL mod (especially BUG, but BULL is equally good for the actual yields and a bunch of nifty tricks ex. workers auto-cancel forest chops when 1 turn is left).

I have some questions...
Spoiler :
  • I didn't really understand the concept of cancelling workers action... What for?
  • You say you "won't research masonry because it's only one commerce more than ivory" I didn't understand that part
  • You say Elephantine will "borrow" the corn from your capital.. How did you manage that?
Thanks
1.
a)I wanted the pig to be improved before the corn
b)The worker can't make it to the pig and start a pasture on the same turn as it's 2 tiles away (2 movement only, no roads)
c)To avoid wasting a turn, move the worker on the corn and start a farm
d)Before hitting end turn, cancel the worker's action. (hit backspace or click this symbol)
Spoiler :

e)Next turn, send the worker on the pig (1 tile = 1 movement) and start pasture
End result: farm takes 4 turns to finish as 1 turn of irrigation was done in route, as much food as if I had simply improved the corn first but 4 more commerce

2.
A plains Ivory tile is 1:food:3:hammers:1:commerce:
A plains Marble tile is 1:food:3:hammers:2:commerce:
Difference = 1:commerce:

3.
The tile in question must be included in both cities' BFC.
a)Go in the city screen of the city that wants to borrow.
Shared BFC tiles not in the city's possession are darkened out, like this:
Spoiler :

b)Click on it once, it gives the control of that tile to the city you are viewing.
Spoiler :

c)If your governor is on, this step will likely be done automatically. Otherwise, complete the borrow by clicking on the corn.
Spoiler :
 
Fantastic write up Kossin. Really intriguing, especially all of the micro you're doing, it's great to see a detailed explanation of the micro and then to see its effects. It's also nice that you are humble enough to show our mistakes :p.

One move that you did which i'm a big fan of is settling a city close to the cap around that turn 80 mark which can steal a food resource. I find that around this time your cap is usually at the happy cap and your happy cap isn't likely to grow any time soon, this usually leads to you having to leave one of your food resources unworked to stagnate growth which is a bit of a waste. The new city can take advantage of this. Also, a lot of the time I like to get a bit more BFC overlap between the 2 cities so that the 2nd cities can grow some cottages on the more marginal BFC tiles (even non-riverside plains) for the cap to work later. At this point, the capital is usually working mines and specialists as you rely on it for research, GPP and production. Later on, usually just after oxford, or when your happy cap increases it's really nice to be able to instantly switch to some mature cottages to pass through your multipliers.
 
yep Kossin is surely the great teacher of this board, simply amazing how you write all the little details down ^^
 
It's also nice that you are humble enough to show your mistakes :p.

If one is not humble/honest enough to admit his mistakes, one will not be able to learn from them!

Sharing your mistake with other people is sometimes "belittling to yourself" so it's an added incentive to learn from it :D
 
Turn 100 - Turn 115 (1AD)

There are too many things happening on each single turn to describe them all... I'd need one post per turn.

Basically, each turn you have a few things to do.
  1. Check F4 - Tech screen
  2. Check F4 - Resource Screen
  3. Check Scoreboard - WHEOOHRN
  4. Go through every city screen to check on city micro
  5. Plan your worker moves based on the previous action
  6. Look at the big picture: what is the 10/20/30/40/50-turn plan for each city? What are you going to research towards?

You want as much gold in your treasury as possible... sell old techs for gold, sell resources you are not using to the AI for gpt. Exchange resources to the AI for ones you need more (are you happy or health capped?). If no AI is in war-mode... you don't need units. Once the red fist appears (using BUG mod)... you have over 15 turns to get ready: 8~10 for the buildup, 10 more for a peace treaty.

Anyway, if you play your diplo right, you won't have to worry. Learn the leaders' tendencies and unless you're next to the crazies, you can launch war on your own terms.

Here is a resource trade I did. I didn't really need the Copper but I took it as precaution I guess. Trading away all of your metals is an easy way to build 15 hammers happy citizens, AKA warriors. This works until gunpowder!
Spoiler :


As planned... failure gold from the National Epic. If you have several strong hammer/food cities, you can build any of them as much as you want and cash in on the failure gold within 50 turns (after 50 turns, buildings start to lose invested hammers). Keeping the slider at 100% without helping the AI is a great boost to yourself.
Spoiler :


Pity... it can't last forever I guess. It did last for about 20 turns.
Spoiler :


As soon as the National Epic is completed, I start running 2 scientists in Thebes. The payoff from TGL+NE is just too good to be working other tiles right now.
Spoiler :


As I ended last report, I was undecided on grabbing Drama or CoL next... since Drama is a low priority tech though, it made sense to get it and then trade it around. Also, Creative with Dyes means Theatres are a good investment!
Spoiler :


I'd be more reluctant to give away CoL... another good thing I went for Drama this guy had CoL but not Drama. Enjoy the freebie!



Turn 106... GS born. What to do with him?
A) bulb Philosophy/Education
B) Trigger/save for Golden Age
C) Settle
Spoiler :

C) correct answer. It saves 1 turn on Civil Service and that 1 hammer will be worth 2~3 in the bureaucracy capital.

A) Taoism is already founded by Roosevelt so I would only make the tech available on the market. It's too early to be running Pacifism, only one city is in shape to run specialists. I'll have another GS ready before Education is in need of a bulb
B) I have a Great Artist for that. And Taj Mahal most likely. I'm certainly not going to save up for a much later GA than that!



So... I've been talking about setting up a few cities for some Golden Age :gp: action.
Naturally, the capital will be one of the cities with TGL and NE.
These are the other 2.
Spoiler :



Yes I took the food resources of their neighboring cities, stunting them (especially the barb city to the north east).

The gems/horse city can still take several grassland farms so it still has a decent growth rate.
The barb city will be stuck at 2 food surplus for a while... too bad. The well being of the empire is much more important than getting 1 marginal city ready for whips.

I will grow these cities as much as I can in anticipation of the first Golden Age under Pacifism and Caste System... no whips allowed! Furthermore, CS-unlocked irrigation will be prioritized towards these cities.

Normally each specialist is worth 3 :gp:... under a GA+Pacifism, that's 9 :gp:/specialist.
A city with 10 specialists will produce 720 gpp in 8 turns... while these are not 10-specialist type cities, they will still be able to each generate a great person... Merchants in this case for trade missions.


More resource deals... I need health!
Spoiler :

Hope you enjoyed the gems Will.



Ah... the pleasures of being Creative... easy cultural pressure even from mediocre cities!
Spoiler :


Once Civil Service is in, mass worker shift towards irrigation. Do note that I built some more... I have 13 now which is still a bit short for my 8 cities.
Spoiler :


Next up: Paper... too early for Philosophy still and I want to slow down the AI's Liberalism path.

What's this Mansa? You want me to get a diplo hit with the guy with pointy sticks next to me that just tolerates me? No thanks, bye. Why don't you build some more cottages and improve them for me. Let real men play at diplomacy.
Spoiler :


And as predicted... the AP is Hindu. Free hammers frenzy!
Spoiler :


Remember when I gave Roosevelt Drama for nothing? Well, now I just voted for him.


Yay, infinite trades! I'm more worried about Mansa's tech pace so I'm not using him as much anymore.


As I end the round, I notice that the Mausoleum is still available.
Spoiler :


I queue it up in Thebes... I really don't know if I can get it but I assume that yes since the AIs have been terribly slow with the Marble wonders.

And if I fail... then I'll be just getting ~80 gold per turn for my failure.

And if I get it, I'll still get 225 gold :lol:... plus whatever I can squeeze out of the AI.



Some technical screens to end the round.
Spoiler :






1 saved up GS... Education bulb as I said earlier. I'm not bulbing him right away because for each population point you have, the bulb adds 15 beakers... so wait at the last minute to bulb.

What's the big picture here then?

Mounted warfare... helped by cash upgrades from Merchant trade missions. First target: Mansa Musa. I'll see who goes next afterwards.

Mansa is the natural target here for many reasons. (Why?)

(I'm still at 1AD... playing is shorter than updating)
 

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One question: Why are your cities do overlapping? Does settling an extra few tiles away cost a lot in Deity?
 
I think the greatest thing is how you go for that fail gold and ofc the tech trades.

I played today game with Hatty on Emperor and used your trick on ToA, SoZ. Interesting thing was that AI's were so slow with the wonders that I built Toa to 1T in 1 city and in another to 1/3 so got basically around 450 gold for failing ;-).

Have to say I totally dominated the game even if I had Toku and Pacal as neighbors.
 
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