so been playing Deity games post patch. I just have a collection of thoughts, questions I thought to share.
1) why do people assess their game by the turn number. Like "I reached tanks turn 230" for example. I find this information useless. Since People play on different speeds which affects how many turns it takes to achieve goals. I usually play on quick and the game is over long before 200 turns. Since most things in game scale with the speed wouldnt the year you reach an achievement be more useful? Better for apples apples comparison?
2) Ive been thinking if playing on quick makes it harder or easier for me. Ive been playing diety from the gitgo. I havent played civ since alpha centaur(loved the unit creation). I dont know all the tricks(though the 1000 beaker thread taught me a few things). And Ive been winning deity.
As far as Ive reasoned quick makes it better for the human player. More time to use your 1upt tactical advantage. More time for the 5 horseman to wipe out the continent. On quick Ive noticed several things. Every 2-3 turns the AI makes a new unit. So my ability to scout out the map for ancient ruins is quickly outclassed by the enemies scout spam. Before Ive taken 3 steps the AI is already double my scout ability
Similarly with battle. I always have to pound my way through a carpet of enemy units. Severely limiting my maneuvering options. I just have to grind my way through. Because AI city spam means they generate units as fast as I can kill them I measure success by how quickly I can move forward in hexes rather than how many units I kill until I reach the city and kill it.
And since this is how my battles go I havent really been upset by misplacement of AI units. I enjoy the new battlesystem of civ5.
3) What got me thinking about the turns vs year was I just learned the trick where you do 1 turn of research in a tech and the research agreements skip that tech. Allowing control of research techs. I was able to outpace the AI tech wise. Reaching modern by turn 100ish, 1100 AD it got me thinking how well that might stack up to other players(post patch with greater scientists being harder to get)
1) why do people assess their game by the turn number. Like "I reached tanks turn 230" for example. I find this information useless. Since People play on different speeds which affects how many turns it takes to achieve goals. I usually play on quick and the game is over long before 200 turns. Since most things in game scale with the speed wouldnt the year you reach an achievement be more useful? Better for apples apples comparison?
2) Ive been thinking if playing on quick makes it harder or easier for me. Ive been playing diety from the gitgo. I havent played civ since alpha centaur(loved the unit creation). I dont know all the tricks(though the 1000 beaker thread taught me a few things). And Ive been winning deity.
As far as Ive reasoned quick makes it better for the human player. More time to use your 1upt tactical advantage. More time for the 5 horseman to wipe out the continent. On quick Ive noticed several things. Every 2-3 turns the AI makes a new unit. So my ability to scout out the map for ancient ruins is quickly outclassed by the enemies scout spam. Before Ive taken 3 steps the AI is already double my scout ability
Similarly with battle. I always have to pound my way through a carpet of enemy units. Severely limiting my maneuvering options. I just have to grind my way through. Because AI city spam means they generate units as fast as I can kill them I measure success by how quickly I can move forward in hexes rather than how many units I kill until I reach the city and kill it.
And since this is how my battles go I havent really been upset by misplacement of AI units. I enjoy the new battlesystem of civ5.
3) What got me thinking about the turns vs year was I just learned the trick where you do 1 turn of research in a tech and the research agreements skip that tech. Allowing control of research techs. I was able to outpace the AI tech wise. Reaching modern by turn 100ish, 1100 AD it got me thinking how well that might stack up to other players(post patch with greater scientists being harder to get)