No checking other threads/saves yet, so I'll go with what blub has learned so far. We are definitely gunning for bronze at best, but that was clear long ago from the graphs.
OSS may still beat PD but both teams must have made a critically different approach to us at some point. Of course, OSS
might have issues with the deadline, but let's hope not.
And I suspect from our point of view the main difference stems from the early decision to go to war with elepults with only four cities.
I believe we will not see any clearly better approach than ours for the first ~80 turns (until Oracle). We did
really well at the beginning. As we should with the extensive testing that we did back then, extensively testing the effect of minor worker changes etc and actually making very detailed changes with great effect.
Early war was a kind of gamble, and we probably did not get enough out of it to make it better than rushing to settle six university cities and beelining sushi like it seems the two top teams have done.
One thing that bugs me is that we probably made a big error in not bribing De Gaulle to peace when we first got alphabet. That might well have made him build far less metal troops and made our war easier, even if he would have been a bit more advanced. That would be my main regret. It would mean we might have taken a few Chinese cities as well, or gotten Oxford a fair bit earlier.
From what you report though, it sure seems the cannon rush was a great idea. We had just enough to keep rolling without too much trouble once our cannon stack was unleashed. We managed to kill off all the AI before they sprawled across the islands, and only Roosevelt managed to make a serious counter unit in time (machine guns), but we had enough units that it didn't hurt too much.
I don't envy the teams facing protective redcoats.
We made some smaller errors of judgement along the way. I would have liked to build more cities earlier, and we did probably not do enough to make sure all the city builds were optimal, particularly in the pre-factory era. But those would not have been a major factor in our finish. It comes down to the start (Oracle sling- Great) and the general strategy (Early war - semi failed, Cannon rush - success, Mining inc - success, Oxford - too late, not sushi early - up in the air).
To the team, it has been a pleasure. I think this game was awesome, maybe a bit heavy for a SGOTM, but not too bad with the extension. We showed that we could have completed in the original deadline, but probably not as fast in game turns.
Blubmuz, Unclethrill and havr, I think our merge worked out well, if there is a next SGOTM, I won't hesitate to sign up with you guys again. Beestar+dredd, great job as always. We could handle losing some players, though there were short periods with too little activity for my taste.
Pleased with the result, I never expected us to contend for gold with some of the players the top two teams have, but contending for bronze does mean we have done well overall. Now, time to lurk some other teams and see where we end up
