Civ V => Civ IV

Φώς

Chieftain
Joined
Jan 1, 2011
Messages
5
My first experience with Civ games was about 4 months ago with Civ V . Currently i am a bit dissapointed and bored with it ( i liked it at first because i had never played anything like it before) and i was wondering if i would be able to like Civ 4 ( + all expansions good mods etc ) .

My main concern are the graphics because i am a bit spoiled . If i get used to Good graphics ( i play Dx 9 all HIGH in CIV 5 ) i can hardly look at any other game . So is there a great difference ?
 
Just take a look in the screenshot section. In my opinion CIV IV is the best game ever made, so you should not go wrong there
 
I was looking forward to the 'improved' graphics on CiV and was hugely dissapointed!

Mind you, I'd been playing Civ IV BTS with the Legends of Revolution mod. This is a combi mod including better UI, better graphics, texures, huge number of units and tons of other good stuff. It looked great. Perversly I turned off the Revolution element in options as watching a fractious capitol slowly preparing to break off from my empire was just too much!

Several other combi mods include improved graphics so theres a good choice.
 
You will like IV if you like min-maxing and almost no variation. The graphics should be standable for you if you use the blue marble mod.

What he wanted to express (not too successful, as I have to admit) is that Civ4 is a game in which you face variety, challenge and all kind of different tasks.

In contrast to the falsely so labeled "Civilization" V (better: Panzer General light), there aren't not only different ways to win, but different ways to each of the targeted win conditions, too.
When talking about "min-maxing", he meant that you have to be quite careful about what you do when. In Civilization4, there isn't the *one* strongest improvement (trade post), but a variety of those. So, you really have to put quite some thoughts into how to play the game.

That actually is, what makes "PG light" so successful for the minority, who are still playing it: here you don't have to think much, therefore warmly embraced by those who in the past always failed in real Civilization games.

Regarding the graphics: they are much more detailed, more animated and still less hardware demanding as what was presented by "PG light".
For instance you can see which tiles are worked in a city, even if you've zoomed out.

In total: if you're looking for a game which confronts you with challenges, allows for different strategies and makes you feel like creating a nation and steering it through the different eras, go for Civilization4.
If Panzer General (the real one) was too difficult for you, you may stick with the current light version.
 
Φώς;10118062 said:
My main concern are the graphics because i am a bit spoiled . If i get used to Good graphics ( i play Dx 9 all HIGH in CIV 5 ) i can hardly look at any other game . So is there a great difference ?

Hello,

Turn based strategy games in general are not known for having state of the art graphics. The Civilization series always revolved around building an empire, not about spectacular graphics.

What is "good" graphics is a matter of taste, so here I give my personal opinion. If you define better graphics as one that has higher quality textures then CiV is probably superior to Civ IV. However, I prefer Civ IV's graphics because of what I call the "immersion factor".

First thing, the landscape in CiV is static. A lumber mill is just there, doing nothing. In Civ IV you could see it moving whenever a citizen was working the tile. A mine exhausts fire and a light inside a barn on irrigated field is glowing whenever these tiles where worked. This does not only tell you immediately what the city is doing, it also makes the landscape look alive. It just looks and feels cool when a former barren range of hills is turned into an industrious powerhouse of civilization.

Second, things in Civ IV just look larger. I can barely see the units in CiV. My eyes are drawn to the unit icons. Instead of seeing nine cavalry units and having the "oh-####, nine enemy cavalries just crossed my border" feeling, I only notice one cavalry icon. That way I also loose the joy of seeing my army transitioning from axeman to swordsman to musketman to infantry to mechanized infantry. Instead it's just a swordsman icon which is replaced by a musketman icon.

Even after several years of playing Civ IV I zoomed in an just led the camera fly over the landscape. The trees actually move as opposed to the sprite-like things in CiV. Oh, and the rivers are actually recognizable as such.

The one thing that CiV has are hexes, which indeed make transitions between tiles look more smooth.

You can also get the Blue Marble mod for Civ IV, which replaces the tile textures by textures based on NASA images from Earth.

So, given that Civ IV+all expansions is cheap nowadays I would recommend you give it a try even though it's graphics resolution might not be as high as that of CiV.
 
I would say there is a big difference. And going back to playing a 5 year old predecessor is always a bit harsh, especially when you haven't played the predecessor before.

However Civ4 might be one of those games new players might like, even now. The killer for old games is usually the interface, but while the Civ5 UI looks prettier it's not really more efficient to use.

The difference between hexes and squares is very visible and Firaxis never tried to hide the fact that Civ4 uses square tiles. Base terrain in Civ5 really shows that it's a newer game, even if you use the blue marble mod for Civ4(terrain improvement, highly recommended!) which makes the terrain looks less cartoonish and more natural. In Civ5 I feel like I'm looking more at a real terrain. In Civ4 I'm clearly looking at square tiles, and they never blend into each other naturally. Mountain peaks are a pain in Civ4, in Civ5 they look real and mighty.

However, not all things are bad. Civ4-graphics can actually feel more alive. First off, you can zoom in a lot closer if you want to. Cities gets buildings shown. When the warriors steps on sand, you can see his footprints, when he enters the woods birds fly up. The trees are swaying in the wind. Improvements are animated so when a mine is worked you can see smoke and fire from it and so on. Also, you don't get that ugly unit icon in Civ4.

Here's an example with blue marble (not very flattering image as it's very zoomed out, but it shows how the square tiles really are squares and tiles:
Civ4ScreenShot0014.jpg


A few more pictures:
Spoiler :

Civ4ScreenShot0019.jpg

Civ4ScreenShot0018.jpg

Civ4ScreenShot0024.jpg

Civ4ScreenShot0025.jpg

Civ4ScreenShot0026.jpg

 
What he wanted to express (not too successful, as I have to admit) is that Civ4 is a game in which you face variety, challenge and all kind of different tasks.

In contrast to the falsely so labeled "Civilization" V (better: Panzer General light), there aren't not only different ways to win, but different ways to each of the targeted win conditions, too.
When talking about "min-maxing", he meant that you have to be quite careful about what you do when. In Civilization4, there isn't the *one* strongest improvement (trade post), but a variety of those. So, you really have to put quite some thoughts into how to play the game.

That actually is, what makes "PG light" so successful for the minority, who are still playing it: here you don't have to think much, therefore warmly embraced by those who in the past always failed in real Civilization games.

Regarding the graphics: they are much more detailed, more animated and still less hardware demanding as what was presented by "PG light".
For instance you can see which tiles are worked in a city, even if you've zoomed out.

In total: if you're looking for a game which confronts you with challenges, allows for different strategies and makes you feel like creating a nation and steering it through the different eras, go for Civilization4.
If Panzer General (the real one) was too difficult for you, you may stick with the current light version.

Sorry, but no... I don't like the axeman rush or tightly bundled city-hordes where you just build culture buildings...
 
Play Civilization 4.

I judge the quality of a game by the amount of my life that has been unintentionally wasted playing it.

It was not at all rare for me to only stop playing 4 when people started waking up, and that annoying sun thing started glaring.

I think my total play time for Civ 5 is around 7 hours spread over however months have passed since release.
 
I would like to thank you all for your answers . I think i will definitely give it a try :)

I just hope i don't get to like it much more than Civ 5 because i will have wasted my money for nothing on Civ 5 >.< :P
 
&#934;&#974;&#962;;10118062 said:
My first experience with Civ games was about 4 months ago with Civ V . Currently i am a bit dissapointed and bored with it ( i liked it at first because i had never played anything like it before) and i was wondering if i would be able to like Civ 4 ( + all expansions good mods etc ) .

My main concern are the graphics because i am a bit spoiled . If i get used to Good graphics ( i play Dx 9 all HIGH in CIV 5 ) i can hardly look at any other game . So is there a great difference ?

You should give it a try. A content in Civ4 is so much richer it may easily compensate a bit aged graphics. In Civ4 there are myriads of possible openings and ways to play the game and lots of interesting choices to make. Civ5 is just a simple war game where most of the buildings, wonders, policies, diplomacy options etc. are simply useless.
 
&#934;&#974;&#962;;10118250 said:
I would like to thank you all for your answers . I think i will definitely give it a try :)

I just hope i don't get to like it much more than Civ 5 because i will have wasted my money for nothing on Civ 5 >.< :P

Also check out Rise of Mankind and New Dawn mods from the modding section on these forums. They add a superb amount of extra content to the game.
 
You should give it a try. A content in Civ4 is so much richer it may easily compensate a bit aged graphics. In Civ4 there are myriads of possible openings and ways to play the game and lots of interesting choices to make. Civ5 is just a simple war game where most of the buildings, wonders, policies, diplomacy options etc. are simply useless.

@MkLh: Sori, mutta nelosessa ei ole totta. Okei, nelosessa tuo on totta jollekin aloittelijalle, mutta oikeasti, ei ne axeman rush ja culture-spammit ole mitään lukemattomia avauksia ja valintoja.

Nelosen vahvat puolet ovat, että siinä saa mikromanageroida, säädellä prosentteja ja tehdä minimaalisia valintoja loputtomiin. Jotkut tykkää, jotkut ei. Kannattaa katsoa toinen linkki sigissäni.

In English, to avoid complications:
Spoiler :
Sorry, but that isn't true in IV. Okay, in IV that is true for a beginner, but really, the axeman rush and culture-smap aren't a myriad of possible openings and choices.

IV:s strong qualities are that you can micromanage and do minimal choices with no end. Some people like it, some don't.


This is kind of a reply to many topics, but it doesn't matter:
Come on people. If you like something it does't mean everyone has to like it. A lot of CFC:ers are just shouting "Oh, the game is doomed because I don't like it". Well, apparently at least 30 000 (a month ago, has probably grown) people love the game and play it. Please, just let it be. Everyone does not play civ to micromanage an empire with small choices, I realise many people like that, but everyone doesn't. Check the bolded part in the shortly following quote.

The game isn't doomed if you don't like it. Especially if the people who like it are an immense majority. The game is doomed if almost no-one plays it.

Good quotes:

I remember when Civ I was the best thing since sliced bread, I played it more than any other in the series except Alpha Centauri; I loved 2 and particularly 4, and I was never keen on 3 - but I love 5.
I came into 5 with an extremely negative vibe, not really expecting to think much of it at all, especially after BtS was such a high point of the series. I was surprised that it won me over so quickly. The first aspect was the combat, which has never quite felt right in civ, but which I think they've finally pretty much nailed. But more than that, I sort of feel that civ kind of slipped into a rut where micromanagement was more important than macromanagement, where to win at Immortal it was all about managing your hammers so that you only had 6 hammers (epic speed) so that you could whip 2 pop instead of 1 at a time to rush that axeman and have maximum spillover production for the next one etc; and that it was all about sweating the small details at the expense of the big picture of running a whole empire - like you were playing the role of ten mayors taped together instead of an emperor. And sweating the details like that really makes it much clearer that you're playing the game's idiosyncratic mechanics rather than actually managing an empire. It was more about knowing the rules than anything else.

I guess part of it was that I just found that your Paradox games and Dwarf Fortresses etc could really scratch that micromanagement itch in a much more satisfying way than Civ could; and that Civ V really feels like it brings back the feeling of making real leadership decisions, each of which is important and meaningful; rather than thousands of tiny, inconsequential decisions that felt more like just gaming the system. I think that Civ V has a lot more complexity than it's given credit for, it's just that it's taken away the tedious micromanagement that masquerades as complexity, but which is really just a tedious weaselly way to eke out an advantage over a bonus-heavy AI by hundreds of iterations of petty stuff that doesn't matter, rather than by using better grand strategy. Civ V is more about working the big-picture level of empire management, and I think it is improved by it.

Civ is not, never has been, nor really ever can be a series fanatically devoted to serving historical realism because the whole of human history is too big to fit realistically into one set of game mechanics; that's where your Europa Universalis-es and Victorias and Hearts of Irons step in, one era at a time. Civ has always been steeped in its boardgame roots, and I really think this iteration is a breath of fresh air by being honest and embracing those roots, in a way that I think really works.
Especially take not in the bolded part.
I agree with all this. BTW, I seldom come here these days; I'm too busy playing Civ V or doing other worthwhile things. Many of the threads here read like a bunch of divorcees who can't stop talking about what was wrong with their ex. Some of the complaints against Civ V are plain ridiculous. "I want to punch that old man in the introductory movie in the face." "I don't like the guy who talks when I start a new game." "The 1 units/tile idea is a fiasco because I don't like it, so there!" "I've played Civ for many years, and I'm a long time poster in CFC, so my opinion of what a game should be like is worth that of 20,000 moronic newbies." "I keep the game running for thousands of hours while doing other things just to show that the statistics about how popular it is are a lie." And so on.

Even so, I *am* looking forward to the next patch. There are many issues that remain to be addressed, and they should add some new content. More value to the resource tiles, for starters. Activate the replay function. Make the AI respect Friendship agreements a bit more instead of sabotaging them towards mid- or endgame. Some random events might be fun. A steeper learning curve, with easier playability on low levels and a much higher one further up. Oh, and they must reintroduce the function where hammer overspoill goe sinto the next improvement built in a city.

In the end, it's about taste. I hate the fact that random people come here and start complaining about how the game is in a hopeless state and IV is a gem, and don't listen to other peoples oppinions.

In the end,
It is a matter of oppinion.
Whether you like it or not, it's so.
Some like to make thousands of tiny, inconsequential decisions, and some like making leadership decisions, each of which is important and meaningful.

And even though I love V and think it is better than IV, I play IV still too. Both games are excellent, no denying that. They are just different games.
 
@MkLh: Sori, mutta nelosessa ei ole totta. Okei, Sorry, but that isn't true in IV. Okay, in IV that is true for a beginner, but really, the axeman rush and culture-smap aren't a myriad of possible openings and choices.

While an axe rush was often strong, it was never the only option. In many maps it was just as strong to expand peacefully, or not expand much at all, focusing building instead. I'm not sure what you mean by "culture-spam"

IV:s strong qualities are that you can micromanage and do minimal choices with no end. Some people like it, some don't.

In IV, choices were meaningful because almost all buildings, wonders, civics were useful in some situations, depending in your overall strategy and map. That's quite opposite to V where most of the options are always useless and never worth choosing.

Well, apparently at least 30 000 (a month ago, has probably grown) people love the game and play it.

Right now todays peak is 25,654. Going down quickly?
 
Sorry, but no... I don't like the axeman rush or tightly bundled city-hordes where you just build culture buildings...

You are obviously clueless about civ4 so please don't make judgments about something you know nothing about. On immortal, a high difficulty, there are a myriad of ways to play through and win a game. If you do the same thing over and over without adapting then you are doing it wrong and ironically will have no chance winning on higher difficulties.

Admittedly things become more restricted on deity, but deity is in another league to the other difficulties and only a small fraction of the player base can win standard games there.
 
&#934;&#974;&#962;;10118250 said:
I would like to thank you all for your answers . I think i will definitely give it a try :)

I just hope i don't get to like it much more than Civ 5 because i will have wasted my money for nothing on Civ 5 >.< :P

you can still buy civ 4 complete for ~ $7 on steam right now.
 
I recently talked about civ with another friend. I recommended he got Civ 4, not 5. With all the mods out there, it can also look decent.
 
While an axe rush was often strong, it was never the only option. In many maps it was just as strong to expand peacefully, or not expand much at all, focusing building instead. I'm not sure what you mean by "culture-spam"



In IV, choices were meaningful because almost all buildings, wonders, civics were useful in some situations, depending in your overall strategy and map. That's quite opposite to V where most of the options are always useless and never worth choosing.



Right now todays peak is 25,654. Going down quickly?

27910 right now and rising.
 
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