Pre turn
ok, setup is
Pangaea, 60% water, no barbs, normal aggression
we are the Germans
Turn 1 - 4000BC
found Berlin on the spot, this reveals a game
Berlin is set on slavers hut
send worker to mine the BG
second settler sent east
research at minimum for IW
Turn 5 - 3750BC
found Leipzig in forest terrain, no overlap with our capital
start worker houses
Turn 9 - 3550BC
Leipzig finishes Worker houses and starts on a scout first
we need them to explore to find settler spots and the AI
Turn 10 - 3500BC
borders of Berlin expand and the game is within our borders now
city grows to 2 and lux needs to be set to 20%
Turn 12 - 3400BC
worker finishes BG mine, starts to road
slavers hut now down to 4
Turn 13 - 3350BC
first scout is out
we meet Japan, they are up sail and know both our starting techs
Turn 14 - 3300BC
we meet Rome, who are also up sail, I am sure they met
Turn 16 - 3200BC
slavers hut is done, start a warrior, we better protect ourselves here with 2 AI's so close
Turn 17 - 3150BC
we get a second scout and start German flag, we need expanded borders here
Rome now knows masonry
Turn 18 - 3100BC
we have a first MP warrior in Berlin
Rome knows polytheism, that's fast
as we have to go for 80% max, leave lux at 10%
Turn 19 - 3050BC
run into Roman borders, they are really close
Turn 20 - 3000BC
we get our first autoproduced settler and can decide where to send it to
we need to produce troops to protect our workforce and settlers, this game can't be a settler gambit
I would send the settler together with the warrior that has just been produced next turn whichever spot we choose
Leipzig is set on grass this turn as it will finish the flag anyway. It then needs some protection.
It will soon get a worker and we need to chop forest for faster growth and aid some buildings
Rome has gotten the wheel as well and is 4 techs ahead, there must be more AI's nearby. Well, I wanted fast tech speed, but this is a little insane
The situation