Turn Discussion Thread

Ama/the ally is a dead lock.
There are 2 possibilities
1. we play so on in the fog of our ally, we lost too many turns in waiting for our allies to come with infos or techs, or infos about their situation about techs

2. we play our own and forget the ally

I want to build Taj, so I want marble back.
 
I looked at the game after the next turn came up. The observatory is done in Rigel. I wasn't sure what was next (library?!), so I set it to a courthouse for now (not a bad idea, I think...). I did not do anything else (I was looking at our research options).

I am in agreement about building Taj, but we should plan so that we can make the necessary civics changes in the GA. We can tell the ETTA that we are building it. Who has the marble?

As far as the the poor diplomacy/research from the alliance: I am in complete agreement that if, after we actively try to get the alliance to work better together, things don't improve, it isn't of much use to us. But we must at least try first.

I honestly have been trying to figure out how Amazon thinks keeping a 4 team alliance together through Rifling/Cannons/etc is going to help them win the game (BLubmuz has made the point before). Maybe there is some gigantic backstab coming (another reason I think we should build more units). This i my first MP game, so I am not really sure. The only thing I can think to do at the moment is to try to be in the best position possible after Mavericks and Merlot are eliminated, and then see where we go from there.
 
Amazon has Marble, first they built or should have built HE and last they said they were doing Versallies. We agreed to helping them with HE but not Versallies.
 
We should say we need the marble for Taj and can ask how long they need it, 1 or 2 turns is not the great difference. Our advantage from GA is bigger if later (more citizens if we don't whip to much).

Trystero
Ama has no value from eliminating Mer/Mav. They 've their gain and build their empire.
CDZ and Quat has their own agenda to win the game, we should also make a plan.

There is the difference in civs (in future)
Ama is persian and had they uu, the ub is not so bad, but also not good
CDZ is viking, they 've their uu now, the advantage from the ub is allways good: navi-1 promotion.
Quat is Carthag, they had no advantage of their uu, they get allways the additional TW from their ub, and because they are crea, they get cheaper promotion
We 've now a great advantage from the uu and when we get to our ub, and don't lost we should win automatically. Look at the map and our towns and reckon the advantage, there is no possibility 1 other can win again us. We must prepare not to go to chem without quick to steam, because with chem we lost our maritime advantage (frigates are better than EI), all (our allies) 've then the same best military units.

That above know all, you also, it's not my secret. So if we think about our future, that's the hard facts
 
Frigates don't carry units so how are they better? They are the defensive ships we need to escort EI.

The problem with CDZ units is that their Amphibous will carry over through upgrading them to Rifleman. The Persian UU is obsolete now that we have pike and about to get Knights.
 
Imo
Now we are the master of sea, with frigates and higher units we aren't, that was my statement, Naturally CDZ can attack with galleons (nav1) and we must look behind, but til frigates they wouldn't make such an attack (alone, without Ama). But they can, question: have we a NAP or not? The turn without NAP is the turn when they can say "good day". In German DGs there is a rule: "No sureness in treaties". Here I think the most 'll hold on pacts.
Imo: DGs are other than normal MPs, because if you are known to break pacts, nobody 'll make one with you, teams 've no history or future only during the game. There is no penalty for breaking.

But the reason for my statement (above) is, that Imo we 'll be better in the future (from Civ), the other not. They had or have now the most advantage from their civs. It was a big advantage that we came without difficulty to EIs (as one if not the leading team).
 
I don't think we have a NAP at all with CDZ or Quat.
 
We do not have any agreement with the other members of the ETT but the Amazon.

If they want attack, they can do it in any moment. The only reason keeping them from do it is probably that they hope to have better use of us as techers and that they are afraid to be dogpiled by the other members. No more.

No infringements of pacts, no lost of "honor". Just convenience.

That's why i pressed to REX quickly (too slow, to my taste in any case).

We need our cities with at least a forge and a library and many tiles to work, all our cities for when the Dykes come in play. Otherwise they are useless, or almost...

About Frigates. It's another good point for our UU: a frigate is not sure to sink an EI as it would be with a normal Galleon.
 
Well as of this turn Bode will be fully settled, unless you want to settle some of those Anjen spots were done for now.

I will say that I do not like that Merlot/Mav have gotten Guilds and are about to get Gunpowder. Because that looks like THEY are in the lead now. Which honestly looks pathetic when we are a Four Civ team with more cities then Mav and Merlot.
 
No, i think we're done with the REX. Next city will not be settled by us :evil:

Wait! M&M don't have Astro, nor DR (for what is worth) nor Nationalism, maybe not even Philo. They Oracled MC and this was a big advantage. But i agree, we should have done better. I think we (the ETT) stopped researching for too long with a poor communication. So we gave away our advantage.

I can also think that this "poor communication" was due to the fact that other teams are thinking how to break the ETT. We gave away too many techs, losing our leadership.

Maybe now we can be less advanced, but our "friends" would be clearly behind us. Instead we took this ETT and now we don't know how to freed us.
 
was due to the fact that other teams are thinking how to break the ETT
It was not only other teams.

I would like to discuss our situation.

We 've lost the opportunity to conquer Mav for a long time. Please don't think about a new plan/adventure to remidy this failure. For what do we need the Mav-isle; more land isn't automatically better. Additional a war/combats with Mav would give Quat more gain then us or want we the mav's spore, we 've the north side of it cultural. As I posted above we are in a good situation.
We 've an isle and 1.5 spore, that is the same as Ama and CDZ and more than the other 3. With the other fellow-lodger (at Anjen) we 've a good relation, that is more (in our opinion) than CDZ has with Quat.
 
AlphaShard: since I sent the message to the ETTA, I switched our research to Constitution, and moved the research slider up to 100%.
 
This turn
I 've looked and made some mm; in BC: my plan says we should work both mines and work at clam after building granary is best.

Why are 2 EIs in the west? One is enough, the other should be between Sirius- Achenar and Bode to ferry units there. We 've a worker at Anjen without good working.
The jungle at Procyon should be chopped, Procyon should build a worker after growing this turn to help there. The highland at Bode should only be roaded we don't need mines there now.
The both worker at Procyon build the cottage now best, after they go at different tiles best to road.
 
One was transporting the Settler with troops, the other was guarding the WB.
 
I looked at the game and moved some units.

There is a situation I don't understand!
Quat has come with 4 Gallons? can somebody understand it. Can Quat think to conquer anything at mav or is this against us?


There are also the question. what should the worker do at Atair, next turn we get the cukt exp there so we see the jungle road at Mavs. The worker can go East and build a road (ready next turn and then the fort or anything other, If they go east not without at least the mace, I don't think a Mav-knight waits at the jungle tile for this move to catch them.

We 've 7-8 hours left to move them.
 

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I looked at the game and moved some units.

There is a situation I don't understand!
Quat has come with 4 Gallons? can somebody understand it. Can Quat think to conquer anything at mav or is this against us?
Let's ask them! Some Diplomat around?
For the worker, i think it's time to road and build that fort. Forts need a lot of time to be built.
 
They certainly appear to think they CAN fight. I hope they burn a few more cities.

I agree those two workers were building Road and then that fort once the Culture pops.
 
I agree those two workers were building Road and then that fort once the Culture pops.
You don't need your culture to build a fort. Just to use it as a canal or an airfield.
 
I know I meant by the time that the road was done that the culture would pop.
 
We can ask Quat what they are doing, if you like, but I don't really believe they are going to attack us.

I looked at the game. Where are we going to build Taj Mahal? Does Amazon have the marble? Should we tell them we are going to cancel the deal? (Edit: I see AlphaShard got the marble back. And we are going to build MoM first? Sounds reasonable)

Also, Quat will finish PP in 3 turns (I checked). I also gave Nationalism to Quatronia and Amazon. We really need to remember to distribute techs when we research them. We would want them to do the same.
 
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