vranasm
Deity
Yesterday I tried document something else with video recording then usual "Let's play" video and I think (or hope) that will be interesting to see.
here is the link to those 2 videos
http://www.youtube.com/watch?v=uWD0kGWpnzo
http://www.youtube.com/watch?v=zptvKvAAbrw
here is link to very good article about hammer overflow with some math basis
http://forums.civfanatics.com/showthread.php?t=218272
I tried to employ the strategy that we talked about lately with lymond, dirk and other people in Gumbolt's Immortal game.
It's done on Monarch.
I didn't do any extensive math if the 5->3 whips was best way to go and I don't definitely claim that was best example of doing such thing.
I will welcome if it puts some discussion where I could improve this approach. Beware it's really micro intensive.
So ... enjoy
.
here is the link to those 2 videos
http://www.youtube.com/watch?v=uWD0kGWpnzo
http://www.youtube.com/watch?v=zptvKvAAbrw
here is link to very good article about hammer overflow with some math basis
http://forums.civfanatics.com/showthread.php?t=218272
I tried to employ the strategy that we talked about lately with lymond, dirk and other people in Gumbolt's Immortal game.
It's done on Monarch.
I didn't do any extensive math if the 5->3 whips was best way to go and I don't definitely claim that was best example of doing such thing.
I will welcome if it puts some discussion where I could improve this approach. Beware it's really micro intensive.
So ... enjoy
.
(to find trading foes, and good islands to settle).
), completly killing their research (the glh helps a bit here, but it can be a disaster on other maps).
and 19
, is that what you get NOW if you press the whip button or do you have to press the "next turn" button first? So does the production bar indicate what you can whip now or at the beginning of the next turn?
- mines) then it is to whip. If you can, for instance, build a granary faster by working two mines than you could regrow from whipping away those two mines, you're better off slow-building it. Exception being specific OF management. Similarly, once your city (starting with capital) breaks the happy cap and gets more improvements, you wanna grow it. This is assuming you have some mines to work so you can keep building as needed, ofc. If the city is seriously hammer poor (common with seafood-based cities, for instance), you wanna use Slavery to get all basic infra built before growing. The goal is to get basic infra done asap, and to abuse OF if needed for any wonders, I think.