A Series of Random Civs for Pentathlon, Octathlon and, (Finally) Machiavelli

CommandoBob

AbstractArt
Joined
May 18, 2005
Messages
8,231
Location
Too near The Temple of Jerry Jones
In the posts that follow I will document my attempts at achieving 3 of the 4 HOF Badges: Machiavelli, Pentathlon and Octathlon.

I've placed 6 games for Machiavelli in the HOF tables. The seventh, 20K Culture, I have attempted twice, won once and wasn't good enough to make that table with that win.

What I plan to do here is work my way through the various difficulty levels and map sizes. My last game will, if I do well enough, net me all 3 badges at one time. I hope!

Like my other HOF games, I will play as a random civ and take the first start I get. My opponets are random too. And I will play with the standard number of civs per map size.

Below are some the settings and conventions I use in these games. I am not too consistent on the Color Coded Conventions, but I am getting better. I just keep forgetting to mark the start of wars. :crazyeye:


Game Settings and Naming Conventions

Spoiler :

HOF Required:
Allow Domination
Allow Space Race
Allow Diplomatic
Allow Conquest
Allow Cultural
Allow Wonder
Respawn AI Players
Preserve Random Seed
Allow Cultural Conversions
Allow Scientific Leaders

My Personal Options:
Generally Pangea land mass, 60% water; barbs raging
C/T/A: all middle selections

AI agresssion: Normal
My civ: Random
The other AIs: All random

Some conventions I use:

First Contact with new civs in Bold.
Last contact with a civ in Bold and Italic.
Great Wonders, when buit, in Blue.
Small Wonders, when built, in Dark Blue.
Luxuries, when connected, in Green.
Strategic Resourses, when connected, in Purple.
Civ name, when war declared by us or on us, in Red.
SGLs, (if any) when born, in Red and Italic.

General city names start with a three digit number, followed by the city name, like 001 CommandoBob-grad.
Luxury city will start with a capital L, then a two digit number and then the name, like L01 Spooky Spices.
Strategic resource cities will start with Sr, then a two digit number and then the name, like Sr01 HorseyTown.
Captured cities will start with a lowercase x, followed by a two digit number and then the original city name, like x01 Thermopylae.
Cities that flip to us are renamed with a lowercase f followed by a two digit number and then the orginal city name, like f01 Dallas.

When I refer to a civ in this format, Maya (27), the (27) indicates their city count, generally via MapStat. During a turn, this number only appears once per each civ. Generally I use this when war/peace is declared somewhere or we get hit with a trade embargo. It doesn't appear all the time, but when it is used that is what it means.
When a city is in that same format, like Paris (8), the number refers to city size after the event. I use this when I capture/lose a city or when a city flips. In the past it was before the event; from here on out it will be after the event.


In this post I will list each attempt and how the game played out. I will provide links to the game overviews and the semi-detailed turn logs.

  • Chieftian Tiny Space Ship
    • Submitted February 8, 2011
    • America, 1768 AD, places 10 out of 10 on this table
    • Game overview is Post #2
    • Detailed games log 4000 BC to 0990 AD: Post #3
    • Detailed games log 1000 AD to 1768 AD: Post #4
  • Warlord Tiny Space Ship
    • Submitted February 11, 2011
    • Dutch, 1690 AD, places 9 out of 10 on this table
    • Game overview is Post #12
    • Detailed games log 4000 BC to 0920 AD: Post #14
    • Detailed games log 940 AD to 1695 AD: Post #15
  • Chieftian Tiny Space Ship #2
    • Submitted March 14, 2012
    • Ottoman, 1525 AD, places 9 out of 10 on this table
    • Game overview is Post #21
    • Detailed games log 4000 BC to 0990 AD: Post #22
    • Detailed games log 1000 AD to 1525 AD: Post #23
  • Warlord Tiny Space Ship #2
    • Submitted May 31, 2012
    • Byzantine, 1540 AD, places 8 out of 10 on this table
    • Game overview is Post #24
    • Detailed games log 4000 BC to 0990 AD: Post #25
    • Detailed games log 1000 AD to 1540 AD: Post #26
  • Regent Tiny Space Ship
    • Submitted September 23, 2012
    • Inca, 1550 AD, places 8 out of 10 on this table (if accepted)
    • Game overview is Post #27
    • Detailed games log 4000 BC to 0990 AD: Post #28
    • Detailed games log 1000 AD to 1550 AD: Post #29

 
Scores on Record: Spaceship, Tiny, Chieftain
Spoiler :

  1. Chamnix, 730 AD Russia
  2. Aigburth, 770 AD Greece
  3. EMan, 790 AD Persia
  4. nerovats, 930 AD Russia
  5. Lord British, 1020 AD Russia
  6. eldar, 1150 AD Sumeria
  7. Spoonwood, 1275 AD Bzyantines
  8. Spoonwood, 1385 AD Bzyantines
  9. Miraculix, 15902 AD Russia
  10. Barthax, 1957 AD Aztecs


My Random Civ is: America.

Wow, a long time since I played as the Yanks. EXP and IND; ah, fast workers I like. EXP is probably useless on a tiny map. UU is the F-15, a Super Jet Fighter, which doesn't become available until the Modern Age. I've never triggered a Golden Age with the F-15, not even in the SGs I've been a part of.

Golden Age triggering Great Wonders:


Expansionist Wonders
The Colossus (Bronze Working -> Flight)
Copernicus' Observatory (Astronomy)
The Great Lighthouse (Map Making -> Magnetism)
The Internet (Miniaturization)
Magellan's Voyage (Navigation)
SETI Program (Computers)

Industrious Wonders
The Great Wall (Construction -> Metallurgy)
The Internet (Miniaturization)
Hoover Dam (Electronics)
Manhattan Project (Fission)
The Pyramids (Masonry)

No overlap on wonders, and I don't build many of them anyway. Theory of Evolution will be needed for the two free techs, but that is hardly a suprise for this VC. Copernicus and Newtons would be great in one city; we'll see how that plays out.


At Start


Not a bad start. One cow, one BG, a hill, some forests to chop. Nice. No river or lake and no luxuries, either. Not so nice. We move onto the hill and create our capital of 001 Cedar Hill.

We meet a Zapotec (Zap-O-Tech?) settler tribe that becomes our second city. It is nestled between 2 Spices. And this is only 3550 BC.

Soon we meet Arabs, who have two small cities. They are a good distance to our south (12S-7SW of our capital) and they have two Ivory near Medina.


Known World 3000 BC




3000 BC Core
Spoiler :






Spain is greeted in 2950 BC. They are to our southwest and also northwest of the Arabs.

Spices get connected in 2470 BC, no great surprise there.

The Vikings stumble ashore in 2390 BC.

We met the neighbors and we are all in the same boat. None of us are SCI.

Incense gets hooked up in 1700 BC. Right after that Iron flows into 001 Cedar Hill.

In 1425 BC we learn Philosophy and take Republic as our freebie. We change governments in 1150 BC and get six turns of general unrest.


Known World 1000 BC


1000 BC Core
Spoiler :




At 1000 BC I don't think we look too shabby. We are on a semi-pennisula with six cities. The capital has buffer cities around it, except for the coast. Two luxuries and one resource are connected. And we are Strong compared to everybody else. Go Yanks!


In 850 BC we get our first palace expansion; I have no idea what we did.

Dyes, our third native luxury, are available in 430 BC.

In 290 BC we start a little war with Spain. I forget why. We soon raze Barcelona and Toledo but keep Madrid. Seville, their second capital, is autorazed in 30 BC. Spain is destroyed.


Known World 0010 AD


0010 AD Core
Spoiler :




More roads and we have spread out like an octopus.

In 90 AD Horses are connected. We build embassies in 290 AD. Our first jungle tile is cleared by slaves in 340 AD. We concentrate on learning things and don't really pester our neighbors much. In 950 AD we enter a new age after we learn Metallurgy.


Known World 1000 AD


1000 AD Core
Spoiler :




I've already started to park military around the capital.

Coal is hooked up in 1090 AD, and we start railing.


Known World 1500 AD


1500 AD Core
Spoiler :




Everything is nice and railed. And we are just ready to enter the Modern Age, this IBT.

In 1535 AD we start an Arab war to gain two more luxuries, Gems and Furs. They have 13 cities, we have 40.

In 1545 we get Washington, our first MGL.

We keep whacking the Arabs as we build Space Ship parts.

In 1600 AD an F-15 plants a bomb on a redlined spear, killing it and kicks of the Yankee Golden Age. The Arabs have 7 cities now. We have 51.

By 1725 AD the Arabs are down to 4 cities off on some remote islands; we really don't care.

In 1762 Oslo flips to us, the first flip of the game.

And in 1768 AD, or shortly thereafter, we finally are able to launch.

Victory


Ranking
Spoiler :




Not the best game I've played, but certainly faster and quicker than the Huge Pangea Monarch maps I've been on before.
 
20100917 2200 >
And we get...America. EXP and IND. Barbs are raging, so EXP might be good. IND is always good. UU is the F-15 or F-16, I'm not sure which, except that it is a Modern Age unit.

Start off on a BG, with a Cow and another BG in sight. A hill is 1E and all three tiles will be within the first culture expansion. We plan to move onto the hill. First, we move our Scout 1S, where he finds a goody hut, which give us Ceremonial Burial. Then we move the settler onto the hill. Worker mines the BG. In 3950 BC 001 Cedar Hill becomes the capital of America and starts to create a warrior.

We begin to learn Alphabet, 27 turns at 100%.

3850 BC
Carib tribe teaches us warrior Code.

3600 BC
Two Spices to our northwest and a Goody Hut.

3550 BC
An advanced Zapotec tribe joins us. They call their city New York, we call it 002 Duncanville. This city is on the north shore on a peninsulla.

I thought we were at 100% science, but it was only 90%; maxed out our geekiness, Alphbet still in 11, +0 gpt.

3450 BC
Border expansion at the capital. We find the Arabs. But no units show at Medina. Ivory is visible.

3400 BC
[IBT]
Now we meet the Arabs, due south of us. They know Bronze Working; we know Warrior Code and Masonry. We can get BW for WC and Masonry, but it seems a bit steep.

3350 BC
We find Mecca. Both Arab cities are size (1).

3150 BC
We spot Furs to the west of the Arabs.

3100 BC
[IBT]
We learn Alphabet, start on Writing, 22 turns at 100%.

3000 BC
Machiavelli has a list of the most powerful civs.

  1. Glorious Americans
  2. Great Arabs
  3. Fine Vikings
  4. Medicore Spanish

2900 BC
003 Arlington is built.

2800 BC
We sell Alphabet to Arabs for Bronze Working and 10 of 10 gold.

2590 BC
We find Spain to our southwest. Madrid is to the northwest of the Arabs.

We sell Pottery to Spain for 10 of 10 gold.

2470 BC
Spices are connected to 001 Cedar Hill.

2390 BC
Vikings are found. They have 10 gold, The Wheel and Iron Working. We have 28 gold, Masonry, Pottery and Ceremonial Burial. Each is worth 10 gold to the Vikings, but they won't sell their knowledge.

We learn Writing in three turns. Maybe they will deal then.

Arabs know Mysticism.

2350 BC
If I believe Machiavelli, we know all our neighbors. None are SCI.

2310 BC
Our top fighter says we are strong compared to the other tribes. Three Archers, two Warriors and a Scout.

Drop science to 50%, Writing in 1, +1 gpt, 25 gold.

[IBT]
Writing -> Code of Laws, 40 turns at 50%.
Embassies are now possible, but right now they are out of our price range.

2270 BC
Science back to 100%, 23 turns, -2 gpt, 26 gold.

Viking still won't trade, even for writing.
Sell Writing to Arabs for Mysticism and 25 of 25 gold.
Spain is broke and ignorant.

2230 BC
Spain learned Iron Working and is only too happy to swap that for Mysticism.

2190 BC
004 Dallas is established on a hill east 001 Cedar Hill.

Dullard that I am, I see Iron 1E of 003 Arlington.

1990 BC
Lord McCauley ranks the wealth of the world.

  1. Glorious Americans
  2. Great Arabs
  3. Fine Vikings
  4. Medicore Spanish

Same order as Machiavelli's.

1910 BC
Arabs know Mathematics.
We find Wines and Dyes, neither near America.

1750 BC
005 Fort Worth gets rounded up.

1725 BC
Science down to 50%, Code of Laws in 1, +2 gpt, 21 gold.

[IBT]
Code of Laws -> Philosophy in 14 at 50%.

1700 BC
Could trade CoL to the Arabs for Math, but that puts Philosophy at risk, so we don't.

[IBT]
Incense, our second native luxury, is hooked up near 005 Fort Worth

1675 BC
[IBT]
Iron now flows into 001 Cedar Hill.

1500 BC
Arabs demand Code of Law. We refuse. They go from Cautious to Annoyed.

1425 BC
Went to drop science since we learn Philosophy this turn, only to find out that it was still at 50%.

[IBT]
Philosophy -> Republic.
Republic -> Literature, 18 turns at 50%.

1400 BC
Science to 100%, Literature in 10, -4 gpt, 58 gold.
We have 18 units, allowed 20.

We buy Mathematics from Spain for Writing and 2 of 58 gold.
Vikings now know Map Making, but want Philosophy and CoL for it. We pass.

We have five cities, none over size 5, no rivers in our area, and a settler that completes in two turns. Will build that city before we revolt.

1375 BC
Sell Philosophy to the Arabs for Map Making and 6 of 6 gold.

1325 BC
006 Highland Park claims another hill.

Decide to wait until after we learn Literature before revolting to Republic.

1200 BC
Drop science to 50%, Literature in 1, +5 gpt, 30 gold.

[IBT]
Literature -> Construction (aqudeucts) in 25 turns at 50%.

1150 BC
We begin the switch to Republic. Six turns of Anarchy.

1025 BC
We go Republic.

0975 BC
Gibbon compares sizes.

  1. Glorious Americans
  2. Great Vikings
  3. Fine Arabs
  4. Medicore Spanish

0925 BC
007 Denton is built.

Drop science to 30%, Construction in 15, +2 gpt, 1 gold.

[IBT]
Forbidden Palace is now possible.

0850 BC
Palace Expansion #1; we build early skateboard ramps.

0650 BC
008 Hurst is built next to the Dyes.

0610 BC
Science down to 10%, Construction in 1, +6 gpt, 28 gold.

[IBT]
Construction -> Currency in 50 at 10%.

0590 BC
009 Grand Prairie is built, on a hill.

Science up to 30%, Construction in 13, +0 gpt, 34 gold.

0550 BC
Nudge science up to 40%, Construction in 8, -4 gpt, 36 gold.

0490 BC
We sold Code of Laws to Arabs for The Wheel and 20 of 25 gold.
Sell Code of Laws to Vikings for Horseback Riding and 8 of 8 gold.

0430 BC
Must stay at 40% to learn Construction this turn.

[IBT]
Construction -> Polytheism in 7 at 40%. This is our last Ancient Age tech.

Dyes, luxury number 3, is hooked up near 008 Hurst.

0410 BC
Vikings know Polytheism. We trade Currency for Polytheism. This puts us both in the Middle Ages.

Feudalism is our next tech (20 turns at 30%, -7 gpt, 46 gold). Engineering would be nice, but we have no rivers inside America and thus no pressing need for bridges.

20100918 0204 <
20100918 0920 >
0290 BC
We lean on Spain for their 2 gold. They pay. We Dow on Spain (4).

[IBT]
The Colossus is built in 002 Duncanville.
Forbidden Palace is built 006 Highland Park.

0270 BC
Barcelona is razed. I would have kept it if it were next to the nearby river. We get our first slave.

0190 BC
Our first Elite win and Toledo is auto-razed.

150 BC
[IBT]
Spain wants to talk to us. Peace and a worker for peace with us. Not right now.

110 BC
010 Irving finds a coastal home.
x01 Madrid (1), the first capital of Spain, is captured. We gain the slave that was tradeable.

[IBT]
Palace Expansion #2; we sod the front yard.

0090 BC
011 Burleson gets placed on a hill.

0070 BC
012 Richland Hills inches us into semi-Spanish territory.

Drop science to 20%, Feudalism in 1, +17 gpt, 12 gold.
[IBT]
Feudalism -> Engineering, 27 turns at 20%

0050 BC
Science up to 40%, Engineering in 12, +0 gpt.

0030 BC
Two source of Incense and Spice are now connected.

Seville, the second capital of Spain, is auto-razed.
Spain is destroyed.

[IBT]
Palace Expansion #3; we add four tether-ball poles.

0010 AD
x01 Madrid is connected.

0090 AD
013 Mesquite gains more green land.
Horses are now connected.

0110 AD
014 Bedford is begun.

0170 AD
Science must stay at 40% to learn Engineering this turn.

[IBT]
Engineering -> Invention, 14 turns at 40%.

0250 AD
016 Plano clears out some jungle near a river, close to Damascus.

0260 AD
017 Benbrook is founded.

0270 AD
018 Pantego clears out some jungle.

0290 AD
Embassy with Arabs for 32 of 99 gold. Mecca has 2 settlers inside the city and has 2 Ivory connected.
Embassy with Scandanavia for 30 of 67 gold.

20100918 1129 <
20100918 1412 >

0310 AD
Sell Literarture to Vikings for 46 of 46 gold.
Drop science to 20%, Invention in 1, +54 gpt, 91 gold.

[IBT]
Invention -> Gunpowder in 26 turns at 20% science.

Vikings are building The Great Lighthouse (Map Making -> Magnetism)

0330 AD
Science rate up to 80%, Gunpowder in 6, -34 gpt, 198 gold.

0340 AD
First jungle tile cleared by slaves.

0380 AD
Science rate down to 20%; Gunpowder in 1, +58 gpt, 25 gold.

[IBT]
Gunpowder -> Monotheism, 18 turns at 20%.

0390 AD
Science back to 89%, Mono in 4, -36 gpt, 83 gold.

0410 AD
Drop science to 50%, Mono in 3, +4 gpt, 11 gold.

0430 AD
Science falls to 40%, Mono in 1, +29 gpt, 20 gold.

[IBT]
Monontheism -> Theology in 9 turns at 20$.

0440 AD
Science up to 70%, Theology in 4, -16 gpt, 84 gold.

0480 AD
Science stays at 70%, Theology in 1, -25 gpt, 26 gold.

20100918 1510<
20100918 1733 >
[IBT]
Theology -> Education in 5 at 70%.

0490 AD
Drop science to 50%, Education (universities) in 7, +7 gpt, 1 gold.

[IBT]
Arabs are building Temple of Artemis (Polytheism -> Education).

0510 AD
L01 Silk Pajamas connects Silks to 001 Cedar Hill. It is our fourth native luxury.

Increase science to 60%, Education in 4, -3 gpt, 15 gold.

[IBT]
Arabs are building The Great Library (Literature -> Education).

0530 AD
[IBT]
Sun Tzu's Art of War is built in 001 Cedar Hill.

0540 AD
Sell all five older barracks.

[IBT]
Education -> Astronomy (Copernicus's Observatory) in 7 at 60%.

0580 AD
Science to 70%, Astronomy in 3, -4 gpt, 125 gold.

0600 AD
019 Grapevine is planted.

[IBT]
Astronomy -> Chemistry in 6 at 60%.
Second source of Dyes are connected.

0660 AD
[IBT]
Chemistry -> Physics, 6 turns at 60%.

0680 AD
020 DeSoto is built on a large island.

0690 AD
021 Oak Cliff has a coastal view.

0700 AD
20100918 1839 <
20100918 2135 >

0720 AD
Science goes down to 20%, Physics in 1, +130 gpt, 127 gold.

[IBT]
Physics -> Theory of Gravity, 20 turns at 20%.

0730 AD
Get Theory of Gravity in 5 turns, 80%, -22 gpt, 257 gold.

0740 AD
[IBT]
Vikingd demand Engineering. We laugh.

0770 AD
Science drops to 60%, Theory of Gravity in 1, +22 gpt, 181 gold.

[IBT]
Theory of Gravity -> Magnetism in 6 at 60%.

0790 AD
[IBT]
Copernicus' Observatory is built in 001 Cedar Hill.

0800 AD
[IBT]
Palace Expansion #4; bushes or a building; we go with building.

0830 AD
Drop science to 30%, Magnetism in 1, +99 gpt, 222 gold.

[IBT]
Magnetism -> Music Theory (JS Bach's Cathedral) in 6 turns at 30%.

0840 AD
Science goes up to 50%, Music Theory in 4, +39 gpt, 321 gold.

[IBT]
Palace Expansion #5; we build up.

0850 AD
[IBT]
Palace Expansion #6; we build up again.

0870 AD
Drop science to 20%, Music Theory in 1, +134 gpt, 444 gold.

[IBT]
Music Theory -> Banking in 11 at 20%.

0880 AD
022 Keller gets a coastal hillside location on an island.

Boost science to 60%, Banking in 4, +24 gpt, 577 gold.

0910 AD
Drop science to 40%, Banking in 1, +77 gpt, 640 gold.

[IBT]
Banking -> Metallurgy in 7 at 40%.

0920 AD
Shoot science back up to 70%, Metallurgy in 4, -12 gpt, 716 gold.

[IBT]
Palace Expansion #7; we build the final topper.


0940 AD
[IBT]
Palace Expansion #8; we build a shack on stage right.

0950 AD
Science to 50%, Metallurgy in 1, +37 gpt, 674 gold.

[IBT]
We enter a new age.
Metallurgy -> Steam Power, 10 turns at 50%.
Palace Expansion #9; we build another shack on stage left.

0960 AD
Raise the smart slider to 70%, Steam Power in 7, -18 gpt, 711 gold.

0970 AD
023 Ovilla is also built on the same island as 020 DeSoto and 022 Keller.

0990 AD
20100918 2319 <
 
20100919 0932 >

1000 AD
[IBT]
Vikings are building Knights Templar (Chivalry -> Steam Power).

1020 AD
Science decreases to 50%, Steam Power in 1, +23 gpt, 602 gold.

[IBT]
Steam Power -> Electricity in 10 at 50%.

1030 AD
We have Coal, but it is not connected.

Increase science to 80%, Electricity in 7, -64 gpt, 627 gold.

[IBT]
Newton's University is built in 001 Cedar Hill.

1060 AD
[IBT]
Palace Expansion #10; we add a double decker to stage right.

1090 AD
024 Forest Hills expands us on the island.
Coal is hooked up, now we can rail.

Drop science to 0%, Electricity in 1, +177 gpt, 239 gold.

[IBT]
Electricity -> Replaceable Parts (faster workers) in 50 at 0%.

1100 AD
Raise smartness to 80%, Replaceable Parts in 6, -70 gpt, 416 gold.

1110 AD
[IBT]
JS Bach's Cathedral is built in 006 Highland Park.

1150 AD
Drop science to 50%, Replaceable Parts in 1, +10 gpt, 64 gold.

[IBT]
Replaceable Parts -> Military Tradition in 4 at 50%.

1160 AD
Keep science at 50%.

1180 AD
Sell Education to Scandanavia for Chivalry, Monarchy, 10 gpt and 230 of 230 gold. The techs we don't need but the gold is nice.
Arabs are building The Great Library, which will die as soon as they build it.

1190 AD
Rubber is online; we can build Infantry.

Science goes down to 30%, Military Tradition in 1, +94 gpt, 312 gold.

[IBT]
Military Tradition -> Medicine in 9 at 30%.

1200 AD
Science back up to 90%, Medicine in 4, -99 gpt, 406 gold.

20100919 1104 <
20100919 1418 >

1230 AD
Drop science to 20%, Medicine in 1, +143 gpt, 103 gold.
025 White Settlement is established on a second, smaller island.

[IBT]
Medicine -> Scientific Methods in 12 at 20%.

1240 AD
Science rises to 80%, Scientific Methods in 4, -61 gpt, 251 gold.

1260 AD
Drop science to 50%, Scientific Methods in 1, +37 gpt, 65 gold.

[IBT]
Scientific Methods -> Industrialization in 7 at 50%.

1265 AD
Raise science slightly to 60%, Industrialization in 6, +9 gpt, 102 gold.

1290 AD
Drop science to 30%, Industrialization in 1, +113 gpt, 126 gold.

[IBT]
Industrialization -> The Corporation in 8 turns at 30%.

1295 AD
Let the slider alone to build up cash.

1300 AD
20100919 1517 <
20100919 2200 >

1305 AD
026 Red Oak is started on the second island.

1315 AD
027 The Colony extends our borders.
Sell Music Theory to Scandanavia for 10 gpt and 234 of 234 gold.

1330 AD
Drop science to 0%, The Corporation in 1, +241 gpt, 1180 gold.

We can sell Invention, Banking and Astronomy to Arabs and Vikings. We are close to a full Age ahead of them.

[IBT]
The Corporation -> Steel in 27 at 0%.

Arabs are building Knights Templar (Chivalry -> Steam Power).

1335 AD
Increase science to 60%, Steel in 6, +3 gpt, 1421 gold.
Theory of Evolution completes in 7.
028 Carrollton is started on the smaller island.

[IBT]
Arabs are building Statue of Zeus (Mathematics to Metallurgy).

1350 AD
029 Farmers Branch is founded on the larger island.

1360 AD
Science down to 30%, Steel in 1, +129 gpt, 1373 gold.

[IBT]
Steel -> Atomic Theory, 14 turns at 30%.

1365 AD
Science goes to zero percent, Atomic Theory in 39 on geek power alone, +260 gpt, 1502 gold.

[IBT]
Theory of Evolution is built in 001 Cedar Hill.
AtomiC Theory is learned.
Electronics is learned.
Refining is a new concept, 30 turns at 0% science.

1370 AD
Raise science to 80%, Refining in 5, -68 gpt, 1761 gold. Higher rates are still only five turns.

20100919 2321 <
20100920 1840 >
1390 AD
Science goes down to 70%, Refining in 1, -43 gpt, 1433 gold.

[IBT]
Refining -> Combustion in 6 at 70%.

1395 AD
030 Lewisville is built on the smaller island.

Raise science to 80%, Combustion in 5, -78 gpt, 1390 gold.

1400 AD
031 Wylie gets its place on the larger island.
032 Seagoville has an hilly, inland home.

1405 AD
Vikings have a lot of gold.
Sell Banking to the Vikings for Wines, 24 gpt and 250 of 258 gold. If we take all 258, then only 23 gpt, not 24.

[IBT]
Vikings are building Statue of Zeus (Mathematics to Metallurgy).

1415 AD
Drop science to 60%, Combustion in 1, +11 gpt, 1386 gold.

[IBT]
Combustion -> Economics (Smith' Trading Company), 4 turns at 60%.

1420 AD
Drop science to 30%, Economics in 4, +148 gpt, 1399 gold.

[IBT]
Arabs want Dyes. We like all our Dyes. We say no.

1430 AD
033 Euless gets built to take some Arab land.

20100920 2000 <
20101018 2224 >

1435 AD
034 Mansfield claims some fish.

Science to 0%, Economics in 1, +276 gpt, 1802 gold.

[IBT]
Economics -> Flight in 27 at 0%.

1440 AD
Science back up to 80%, Flight in 5, -83 gpt, 2078 gold.

1450 AD
035 Waxahachie and 036 Frisco are planted as science farms.

1455 AD
037 Dalworthington Gardens joins the farmers.

Drop science to 70%, Flight in 1, -46 gpt, 1741 gold.

[IBT]
Flight -> Mass Production in 5 at 70%.

The Colossus is now obsolete.

1460 AD
Science up to 80%, Mass Production in 4 -93 gpt, 1695 gold.

1480 AD
038 Rendon becomes a geek haven.

Science to 70, Mass Production in 1, -12 gpt, 1464 gold.

[IBT]
Mass Production -> Motorized Transport in 5 at 70% (last tech of this age).

1485 AD
Science to 80%, Motorized Transport in 4, -69 gpt, 1452 gold.

1490 AD
[IBT]
Smith's Trading Company is built in 001 Cedar Hill.
Gpt goes from -71 to -45.

Palace Expansion #11; we add on on Stage Left.

1500 AD
Drop science to 50%, Motorized Transport in 1, +73 gpt, 1267 gold.

20101018 2356 <
20101020 1638 >
[IBT]
New Age, we start on Rocketry, 9 turns at 50%.

Sistine Chapel is built in 003 Arlington.

Palace Expansion #12; we add a hallway to the Stage Right buildings.

We lost our supply of Wines (Scandanavia).

1505 AD
Sell Economics to Vikings for Wines, 13 gpt and 15 of 15 gold.

Science up to 80%, Rocketry in 7, -68 gpt, 1355 gold.

Sell Economics to Arabs for 50 of 50 gold. No gpt since they have luxuries we want.

1510 AD
Rush library in The Colony for border expansion without the use of force.

1520 AD
Move some workers into soon to be American land inside Arabia.

[IBT]
Preboot from Arabs.

1525 AD
Border did not expand as expected. Bring workers back.

1530 AD
Science down to 70%, Rocketry in 1, -7 gpt, 1007 gold.

[IBT]
Rocketry -> Space Flight, 8 turns at 70%.

The Great Lighthouse is built in Trondheim, Scandanavia.

1535 AD
We extort 117 gold from the Arabs.

We then declare war on Arabs, as we plan to gain two more luxuries; Gems and Furs.

Narjan (2) and its lone spear are no match for arrtillery and cavalry. We raze the city.

039 Crowley tops a hill.

Increase science to 90%, Space Flight in 7, -111 gpt, 1117 gold.

1540 AD
040 Balch Springs is placed, also on a hill.
041 Cockrell Hill connects us to Furs.

1545 AD
*SwordsmanOne* and Washington, our first MGL.

Not sure if an Army is the best use of Washington, not in this game. We have three Stock Exchanges built and three more under construction. May rush Wall Street instead.

Basra (6) is razed.

L02 Friendly Furs is built on Furs, of course.

20101020 1751 <
20101020 2206 >

1555 AD
Yamama (2) is razed.

[IBT]
The Great Library is built in Medina, Arabia.

1560 AD
Khurasan (1) is razed. We finally get some gold from an Arab city, one gold piece.

[IBT]
Fifth Stock Exchange completes; Wall Street is next.

1565 AD
Rush Wall Street in 016 Plano, currently needing 77 turns to finish an artillery.

042 Las Colinas and 043 Richardson get placed.

Drop science to 0%, Space Flight in 1, +424 gpt, 476 gold.

[IBT]
Space Flight -> Fission, 27 turns at 0%.

Apollo Program? Why yes, thank you.

Wall Street is built in 016 Plano.

1565 AD
Science rises to 90%, Fission in 6, -65 gpt, 900 gold.

1575 AD
sr01 Al E Newman and 044 Haltom City start their own town squares.

*CavalryOne* and MGL Lee as we capture Fustat (1), liberating two slaves and 7 gold before the town is razed.

Lee goes into the fresh new town of 044 Haltom City and rushes the Apollo Program.

Gems, our sixth native luxury, are now connected.

[IBT]
Apollo Program is built in 044 Haltom City.


Palace Expansion #13; we build a matching hallway on Stage Left.

1580 AD
Change builds to the three Space Ship parts that can be built; Engine, Docking and Cockpit.

045 Flower Mound claims some old Arab grounds.

20101020 2359 <
20101021 2120 >
[IBT]

Palace Expansion #14; we add some interesting ornamental do-dads to the front of the complex.

1585 AD
[IBT]
SS Cockpit is built in 009 Grand Prairie (1 of 10).

1590 AD
046 Benbrook and sr02 Ride the Horsey are started.

[IBT]
Arabs want to talk; we don't; we rule.

SS Docking Bay is built in 005 Fort Worth (2 of 10).

1595 AD
Science down to 50%, Fission in 1, +156 gpt, 573 gold.

[IBT]
Fission -> Superconductor in 9 turns at 50%.

SS Engine is built in 001 Cedar Hill (3 of 10).

Palace Expansion #15; we plant some scrawny trees on the front lawn.

Vikings are building The Hanging Gardens (Monarchy -> Steam Power).

1600 AD
F-15 bombs and kills a redlined Spear in the Arab city of Muscat.

[party] :dance:

Our Golden Age begins.

:woohoo:

Muscat (1) gives us 1 slave and 3 gold, then we raze it.

We up science to 100%, Superconductor in 4, -122 gpt, 732 gold.

Golden Age Turn 0.

[IBT]
We lost our supply of Wines (Vikings).

1605 AD
047 Azle, 048 Rowlett and 049 Saginaw are founded.

We sell Chemsitry and Iron to Vikings to get Wines and 66 of 66 gold.

Golden Age Turn 1.

[IBT]
Vikings demand Furs. They get none.

1610 AD
050 Kennedale gets a new home.

Mecca (5) contained one slave and zero gold before it was razed, giving us two more slaves.
Damascus (5) is razed, too.

Golden Age Turn 2.

1615 AD
Medina (8), the second Arab capital, falls easily and we gain 4 gold. Even though it contians The Great Library we raze the city.

Anjar (3) is razed, too.
Aden (2), even with 4 gold, is flattened.
Kufah (5) gives us 5 gold before being torched.

Have to keep science at 100% to learn Superconductor this turn; -139 gpt, 351 gold.

Golden Age Turn 3.

[IBT]
Arab Ansar kills a Cavalry; their Golden Age has begun, too.

Superconductor -> Ecology in 4 turns at 100%.

1620 AD

We make peace with the Arabs.

We demand 11 gpt and 29 of 29 gold.
We gift the Arabs an island of plains, containing the cities of

  • 025 White Settlement
  • 026 Red oak
  • 028 Carrollton
  • 030 Lewisville

We give up cities on plains to have cities next to flood plains. And Ivory, too.

051 Addison claims Ivory for us, our seventh native luxury.

Drop science to 90%, Ecology in 4, -54 gpt, 243 gold.

Golden Age, Turn 4.

20101022 0010 <
20101022 2042 >

[IBT]
SS Fuel Cells finish in 006 Highland Park (4 of 10).


Palace Expansion #16; we build a second story hallway to Stage Right.

1625 AD
052 University Park claims some flood plains. So does 053 Coppell.

Golden Age - Turn 5.

[IBT]
SS Life Support is built in in 001 Cedar Hill (5 of 10).

1630 AD
Golden Age - Turn 6.

1635 AD
Drop science to 70%, Ecology in 1, +168, 126 gold.

Golden Age - Turn 7.

[IBT]
Ecology -> Synthetic Fibers in 5 at 70%.

1640 AD
Raise sciecne to 90%, Synthetic Fibers in 4, -26 gpt, 294 gold.

Golden Age - Turn 8.

1645 AD
054 Wilmer works some unused grass inside our borders.

Golden Age - Turn 9.

1650 AD

Golden Age - Turn 10.

[IBT]
United Nations is built in in 003 Arlington.

1655 AD

Golden Age - Turn 11.

[IBT]
Forgot to drop the science slider on the last turn of Synthetic Fibers.

Synthetic Fibers -> Satellites in 4 at 90%.

The Pyramids is built in in 005 Fort Worth.

1660 AD
Drop science to 80%, Satellites in 4, +103 gpt, 290 gold.

Unit support at 0 gpt for 97 units.

Golden Age - Turn 12.

20101022 2229 <
20101024 1008 >
[IBT]

SS Exterior Casing is built in in 004 Dallas (6 of 10).
SS Storage/Supply is built in in 006 Highland Park (7 of 10).


Universal Suffrage is built in in 009 Grand Prairie.

1665 AD

Golden Age - Turn 13.

[IBT]
Preboot from Arabia as the latest capital has border expansion.

1670 AD

Golden Age - Turn 14.

1675 AD
Drop science to 40%, Satellites in 1, +572 gpt, 646 gold.

Golden Age - Turn 15.

[IBT]
Satellites -> Computers in 6 at 40%.

The World Map is revealed.

1680 AD
Science bounces back up to 70%, Computers in 4, +270 gpt, 1218 gold.

Golden Age - Turn 16.

1685 AD
Disband four vCavalry just parked around the capital to help builds markets and banks.

Golden Age - Turn 17.

[IBT]
Arabs are building Hanging Gardens (Monarchy -> Steam Power).

1690 AD

Golden Age - Turn 18.

[IBT]
SS Thrusters is built in in 009 Grand Prairie (8 of 10).

1695 AD
Drop science to 50%, Computers in 1, +478 gpt, 2022 gold.

Golden Age - Turn 19.

[IBT]
Computers -> Nuclear Power in 5 turns at 50%.

1700 AD
Science rises back to 70%, Nuclear Power in 4, +280 gpt, 2500 gold.

Golden Age - Turn 20.

[IBT]
An the American Golden Age is over.

1705 AD
Nuclear Power still in 4, +170 gpt.

The Viking trade of Wines for Iron ends this IBT. We'll see if the Viking want to end it; we don't.

[IBT]
Yep, they ended it.

We sell them Metallurgy for Wines and 77 of 77 Viking gold. In 20 turns it won't matter if we have Wines or not, but for now it does. And I really don't want to go to war for them, since the Wines are not near our borders. They are clustered to the SE of Trondheim.

1710 AD
055 Southlake is built 2S of Burleson on an unused tile inside our borders.

1720 AD
Drop science to 50%, Nuclear Power in 1, +312 gpt, 3285 gold.

[IBT]
Arabs want to extend peace. We do not. Which means war.

Nuclear Power -> The Laser in 6 turns at 50%.

1725 AD
We take and raze Baghdad (7), liberating 1 gold and gaining some slaves.

The four cities of Arabia are all on one island.

Increase science to 100%, The Laser in 4, -74 gpt, 3627 gold.

20101024 1217 <
20101024 2120 >

1730 AD
1735 AD
[IBT]

Hoover Dam is built in in 012 Richland Hills.

1740 AD
Drop science to 90%, The Laser in 1, -5 gpt, 3491 gold.

[IBT]
The Laser -> Miniaturization in 5 at 90%.

1745 AD
Even at 100%, this tech is still 5 turns; leave at 90%.

[IBT]
SS Planetary Lounge is built in in 005 Fort Worth (9 of 10).

1750 AD
056 Lancaster works some ignored tiles on our south side.

1752 AD
We make peace with the Arabs, demandaing all of their gold, all one piece of it.

1756 AD
Drop science to 60%, Miniaturization in 1, +244 gpt, 3513 gold.

[IBT]
Miniaturization -> Robotics in 7 turns at 50%.

Mausoleum of Mausollos is built in in 009 Grand Prairie.

The Statue of Zeus is built in Bergen, Scandanavia.

1758 AD
Science to 90%, Robotics in 5, -16 gpt, 3757 gold.

1762 AD
[IBT]
Oslo wants to flip to us. We are 68 tiles away from the domination limit and we gain only 9 tiles, so we accept the rebels.

1766 AD
Drop science to 80%, Robotics in 1, +49 gpt, 3666 gold.

[IBT]
Robotics -> Genetics in 6 turns at 80%.

1768 AD
[IBT]
SS Stasis Chamber is built in in 001 Cedar Hill (10 of 10).

We hit the Launch button. And the game crashes.

Great, just great.

This happened to me on my HOF Space ship game at Monarch, so I go back and check my notes. That was in April 2009 and I haven't had a SpaceShip VC since then. So, I'm not sure what is going on.

Reload the 1768 save and hope for the best.

Got past it this time.

Get my screenshots for my writeup and such, save the game after all the fireworks are over.
 
Way too much military... well kept in cities since you had raging barbarians about, too many optional techs researched. Pretty sure I would have hand-built the Pyramids and Colossus had I played as America. Almost all the fastest spaceship dates below I think Demi-God have hand-built wonders to trigger GAs. For the record, my games for Tiny Chieftain had but one city.
 
Spoonwood, CBob has a different focus in his games. If he planned to take a high position in the table, he would have played differently. I believe he is very well aware what to do for a real fast finish.

And he posted enough of his games here that everyone should have recognized his way of play. I wouldn't do it like he does, either.

But this is his style and if he likes it, that's great.
 
Spoonwood, CBob has a different focus in his games. If he planned to take a high position in the table, he would have played differently. I believe he is very well aware what to do for a real fast finish.

And he posted enough of his games here that everyone should have recognized his way of play. I wouldn't do it like he does, either.

But this is his style and if he likes it, that's great.

I agree, but I thought before he wanted to finish as fast he could on a random map with the settings he had. I guess with the researching of techs like Music Theory and Economics I should have read that as an indication of otherwise. My error.
 
I guess with the researching of techs like Music Theory and Economics I should have read that as an indication of otherwise. My error.
I went for Music Theory because I only had 4 luxuries and wanted JS Bach's Cathedral to help with unhappy citizens. Economics was to get Smith's Trading Company, to reduce building maintanance.

What would have you done different? Did I miss something? :confused:

While I am not aiming for the #1 spot in each table, I am not real happy about being 10 of 10 either. If you have some tips I would appreciate it. Rip my gameplay to shreds in order to help me play better; that's fine with me.
 
Fun game :) My problem is that i can't start one of these without a good start, which I define (for a game like this) as a cow or wheat and a river.

But going just right out of the gate is good :)

There are some things I wouldn't have done:

1) You were moving the slider around a lot, which I generally dont' do on chieftain, since there's no penalty for running negative GPT - it's the only time when it's legal in HOF play.
2) I wouldn't have moved onto the hill - no need to, since chieftain AI's won't be able to attack... ever.
3) I also wouldn't have built the spears you did. Maybe some warriors for MP, but they are kind of wasted shields on chieftain.
4) I probably would have ignored Music Theory and just built markets everywhere, instead of cathedrals. 4 lux = 6 happy with the market + 4 content from chieftain. Find the 5th lux and you are in gravy.
5) I would have handbuilt pyramids, as well. it's worth it if you aren't SGL fishing - it's as expensive as 8 granaries, and you had 50+ cities.

but hey - late 1700's for a game that wasn't rigged at all isn't bad at all.
 
I'm just starting to look thoroughly through these awesome notes. CommandoBob does the best turn-logs ever. I'll try not to rehash AT's points too much, which I think very good.

1) With raging barbies on Chieftain I don't think I would have built barracks, maybe ever. The combat bonus against barbies at this level comes as so ridiculous that I don't see losing much, if ever to any of them... except at the age-change overs, so cheap promotions. Plop units next to barbie camps and get promotions that way.

2) Units don't need to stay in cities. If you have them out so that areas get light, barbie camps can't appear there, so if you don't want barbies to attack your cities, you rarely need to keep units in cities, but only around them. Just don't learn horseback riding for a while (I think two tribes need to know it before you have barbie horsemen, not sure though), which you didn't do.

3) Even if the AIs will attack, settling near the cow early seems better to me for earlier growth.

4) I would have plopped a city into the coast near Highland Park. You have some dead space there. On that BG near Denton also. Try to have cities which can use all tiles within your cultural borders, basically in all games.

5) In 1500 I see cities below size 12. I would have chopped forests/irrigated tiles to get them to size 12. If you need the shields later for SS parts, then mine, but first maximize your commerce for science and/or science specialists.

CommandoBob said:
Palace Expansion #1; we build early skateboard ramps.
Awesome comment!

6) Research. I don't just mean the optionals of Music Theory, Economics, and Military Tradition. In the middle ages you went to Invention. I think I've once researched a lower hand tech before going to Astronomy in a research game... and then only because I think i was doing 4/5 turn research on Chieftain, and I figured the upper half tech would drop to 4 turns from 5 if I researched the lower branch tech first. In a lower level game I'll usually go Monotheism if necessary-Theology-Education-Astronomy. In an upper level game (demi-god and above), I'll go straight to Education, and then perhaps Banking, though perhaps Astronomy, and possibly even Chemistry... that's not quite so clear cut. But, in general, put in those universities and Cope's as soon as you can.

7) I don't think I would have let so much cash sit around, though I'm not all that sure on that one honestly.

8) Try to build Theory of Evolution such that it finishes the turn that you enter the modern age (I don't do this above Emperor, though it's a thought if you can do it). This way you get two modern era techs for free. Even better have one city finish TOE as you enter the modern age, have a 1000 shield palace pre-build in a city later in the cycle also ready to finish that turn. Take Computers and Miniturization as your free techs, then use "What's the Big Picture" to swap the palace pre-build city to the Internet. Irrigate/mine so that the timing here comes out exact. Even better, have a third city about to complete Universal Suffrage/Hoover's later in the cycle which switches to SETI or have an SGL lying around for SETI.

9) No scientific tribes around, so war liberally for more territory/luxuries. 600 shields towards military for luxes/more commerce seems faster than Bach's AND no need for the optional Music Theory that way. Avoid optionals like the plague unless 1. playing an OCC, which you don't do, so that's not relevant 2. The optional is Literature or The Republic. Sanitation may come as justifiable in some upper-level cases, but certainly not in games like these.
 
For the seconds game of this series, I selected Tiny and Warloard. Haven't played many tiny maps, but I have spent a lot of time at Huge. This will be a break from the normal, sprawling maps I am used to.


Scores on Record: Spaceship, Tiny, Warlord
Spoiler :

  1. nerovats, 890 AD Sumeria
  2. Denniz, 1090 AD Russia
  3. Marsden, 1090 AD Greece
  4. Tone, 1140 AD Russia
  5. Denniz, 1220 AD Russia
  6. Ozymandius, 1475 AD Persia
  7. SideshowBob, 1555 AD Russia
  8. Pacoili, 1580 AD Russia
  9. Ozymandius, 1782 AD Babylon
  10. Brainiac18, 1880 AD Ottomans


My Random Civ is: Netherlands. AGI and SEA.

Golden Age triggering Great Wonders:

Seafaring Wonders
The Colossus (Bronze Working -> Flight)
The Great Lighthouse (Map Making -> Magnetism)
The Internet (Miniaturization)
Magellan's Voyage (Navigation)
The Mausoleum of Mausollos (Philosophy)
Smith's Trading Company (Economics)

Agricultural Wonders
Cure for Cancer (Genetics)
The Hanging Gardesn (Monarchy -> Steam Power)
Hoover Dam (Electronics)
The Internet (Miniaturization)
The Pyramids (Masonry)
Universal Suffrage (Industrialization)

No overlap on wonders, and I don't build many of them anyway. Theor of Evolution will be needed for the two free techs, but that is hardly a suprise for this VC. Copernicus and Newtons would be great in one city; we'll see how that plays out.


At Start


Hmm. One BG, Sugar, a forest and a hill. Not the best, but we'll make it work. We build the new Dutch capital, 001 Layout Tape Measure. Not a great name I admit, but I asked a friend to list some things and tools was the first thing that came to her mind.

Known World 3600 BC


We don't do much, building 002 Steel Tape Measure in 2430 BC and 003 Chalk Line in 1990 BC.

Wines are connected, our first luxury, in 1910 BC. And by 1725 BC we have two rowboats circling this land, going clockwise and counterclockwise.

In 1650 BC we are the first to learn Philosophy and take Republic as our prize.

In 1575 BC we met Byzantines, followed in a few turns by India. In 1250 BC Greece struts by and by 1225 BC we are the smartest civ in the world.

In 1050 BC Christiaan Huygens, a Dutch SGL, makes an appearance in the capital. We park him close by.



Known World 1000 BC


1000 BC Core
Spoiler :




Wines are connected, Spices are next to 005 Framing Square and Furs are in the NW, right next to Civlopedia icon. Lots of jungle.

In 750 BC the Spices, our second luxury, are connected, followed by Silks in 690 BC. Their location is between the Civ Status box and the border of the screen shot, in the bottom righthand side of the image. You can see the light blue Silk bundle, but not the red. Iron, due south of 005 Framing Square, is hooked up in 590 BC.

We revolt to Republic in 510 BC with a 9 city empire and get 6 turns of anarchy.

Furs get connected and that fact is almost overlooked in 230 BC. A new age is entered into during 190 BC and Dyes bring some color to our life in 50 BC.


Known World 0010 AD


0010 AD Core
Spoiler :




We have many more cities now but the core still has a lot of jungle in it. Our SGL is still unused.

In 90 AD all our cities are connected and the five luxuries we have bring some joy and good cheer throughout all of Dutchdom; 16 cities and 24 workers.

In 460 AD Saltpeter is connected.

In 530 AD I notice that even though Saltpeter is connected, we cannot build Muskets. Swiss Mercs and no Golden Age might be the reason.

In 670 AD we use our SGL to rush Copernicus' Observatory.

Kolhapur of India becomes Dutch in 760 AD.

L03 Gem Dandy adds some sparkly things to our fingers in 870 AD.



Known World 1000 AD


1000 AD Core
Spoiler :




Our core is roaded, but steam Power in 4 turns away. Most of the jungles have been cleared. We do have an excess of military units and some spare settlers, too. Not sure why I've kept the Warriors around for so long.

In 1020 AD we build the The Pyramids, which kicks off the Dutch Golden Age. This is not when I wanted it. I was hoping to pull it off in the Modern Age and use the extra commerce to help research those last expensive techs.

We learn Steam Power in 1030 AD and have two Coals already connected. We start railing and have all 32 cities connected by 1110 AD. We learn Replaceable Parts that same turn but it isn't until 1150 that I notice we lack Rubber and cannot build Infantry. I got distracted by railing the empire. In 1240 AD sr03 Rubber Ducky is built and Rubber is connected 2 turns later in 1255 AD. Bangalore and Bengal flip to us from India, which puts us at 44% of the world's land area and around 70% of the world's population.

We enter the Modern Age in 1450 AD.

In 1455 AD Theory of Evolution is built in 004 Carpenter's Pencil. We learn Rocketry and Space Flight. Apollo Program gets built in the capital in 1475 AD and we start to build other Space ship parts.


Known World 1500 AD


1500 AD Core
Spoiler :




The core is railed but we have too many reserve units.

In 1565 AD the Byzantine city of Heraclea becomes Dutch. We have 72% of the world's population and 47% of the world's land area.

At this point we build some Wonders in with our Spaceship Parts. Research is down to 5 turns per tech and we have our best cities building the parts as they can. We don't have a problem building the parts, it is what to build when not building the parts that leads to building some unneeded wonders at this time, like Magellan's Voyage and Universal Suffrage.

SS Statis Chamber is the last part, built in 1690 AD.

And.....


Victory


Ranking
Spoiler :


 
It wasn't until the game was over that I realized that this was my first peaceful game, ever. No wars, no MGL and only 1 Elite unit, a Horseman, promoted by a Barbarian.

It was also my first solo Warlord game.

This one played faster than my previous attempt. I am not sure I played better.

Spoonwood earlier has mentioned several areas of improvment in my Chietain game. Unfortunately, this game was already over and done with when he made those suggestions, so none got incorporated into this game.

This one, if accepted, would place 9 out of 10.

As fast as these two games played, I am very tempted to redo both attempts and play a little bit better.
 
For the seconds game of this series, I selected Tiny and Warloard. Haven't played many tiny maps, but I have spent a lot of time at Huge. This will be a break from the normal, sprawling maps I am used to.


Game Settings and Naming Conventions

Spoiler :

HOF Required:
Allow Domination
Allow Space Race
Allow Diplomatic
Allow Conquest
Allow Cultural
Allow Wonder
Respawn AI Players
Preserve Random Seed
Allow Cultural Conversions
Allow Scientific Leaders

My Personal Options:
Generally Pangea land mass, 60% water; barbs raging
C/T/A: all middle selections

AI agresssion: Normal
My civ: Random
The other AIs: All random

Some conventions I use:

First Contact with new civs in Bold.
Last contact with a civ in Bold and Italic.
Great Wonders, when buit, in Blue.
Small Wonders, when built, in Dark Blue.
Luxuries, when connected, in Green.
Strategic Resourses, when connected, in Purple.
Civ name, when war declared by us or on us, in Red.
SGLs, (if any) when born, in Red and Italic.

General city names start with a three digit number, followed by the city name, like 001 CommandoBob-grad.
Luxury city will start with a capital L, then a two digit number and then the name, like L01 Spooky Spices.
Strategic resource citys will start with Sr, then a two digit number and then the name, like Sr01 HorseyTown.
Captured cities will start with a lowercase x, followed by a two digit number and then the original city name, like x01 Thermopylae.

When I refer to a civ in this format, Maya (27), the (27) indicates their city count, generally via MapStat. During a turn, this number only appears once per each civ. Generally I use this when war/peace is declared somewhere or we get hit with a trade embargo. It doesn't appear all the time, but when it is used that is what it means.
When a city is in that same format, like Paris (8), the number refers to city size after the event. I use this when I capture/lose a city or when a city flips. In the past it was before the event; from here on out it will be after the event.


Scores on Record: Spaceship, Tiny, Warlord
Spoiler :

  1. nerovats, 890 AD Sumeria
  2. Denniz, 1090 AD Russia
  3. Marsden, 1090 AD Greece
  4. Tone, 1140 AD Russia
  5. Denniz, 1220 AD Russia
  6. Ozymandius, 1475 AD Persia
  7. SideshowBob, 1555 AD Russia
  8. Pacoili, 1580 AD Russia
  9. Ozymandius, 1782 AD Babylon
  10. Brainiac18, 1880 AD Ottomans


My Random Civ is: Netherlands. AGI and SEA.

Golden Age triggering Great Wonders:


Seafaring Wonders
The Colossus (Bronze Working -> Flight)
The Great Lighthouse (Map Making -> Magnetism)
The Internet (Miniaturization)
Magellan's Voyage (Navigation)
The Mausoleum of Mausollos (Philosophy)
Smith's Trading Company (Economics)

Agricultural Wonders
Cure for Cancer (Genetics)
The Hanging Gardesn (Monarchy -> Steam Power)
Hoover Dam (Electronics)
The Internet (Miniaturization)
The Pyramids (Masonry)
Universal Suffrage (Industrialization)

No overlap on wonders, and I don't build many of them anyway. Theor of Evolution will be needed for the two free techs, but that is hardly a suprise for this VC. Copernicus and Newtons would be great in one city; we'll see how that plays out.


At Start
[
Hmm. One BG, Sugar, a forest and a hill.
~~~~~~~~~~~~~~~~~~~~
20101119 1930 >

Start up stuff and initial save for the HOF 4000 BC checker. It passes.

Haven't really done anything, not moved or settled or anything.

Get a list of city names prepared after I ask a friend for a list.

And so, the capital of the Dutch is 001 Layout Tape Measure, which is a horrible name but I am stuck with it.


3950 BC
As Dutch we start with Alphabet and Pottery. We begin to learn Writing, 26 turns at 100%.

There are no luxuries visible.

3750 BC
Our first Warrior is produced.

3700 BC
We find Wines nearby, 3 tiles away.

2850 BC
Drop science to 30%, Writing in 1, +5 gpt, 12 gold.

[IBT]
Writing -> Code of Laws in 50 at 30%.

2800 BC
Science up to 100%, Code of Laws in 23.

2630 BC
Wines, Furs, Spices and Silks are very near the ugly named capital of 001 Layout Tape Measure.

2430 BC
002 Steel Tape Measure is built just past the Wines on a hill next to fresh water.

Even with this city, we have to drop science down a bit; 90%, +0 gpt, 5 gold, Code of Laws in 13.

2330 BC
Barra.cks completes in the capital, forcing a furhter reduction in science; 80%, +0, 5 gold, Code of Laws in 8.

1990 BC
003 Chalk Line wipes out a forest to stay CxxC and next to a river.

1950 BC
We build our first built worker.

Drop science to 10%, Code of Laws in 1, +8 gpt, 8 gold.

[IBT]
Code of Laws -> Philosophy in 50 at 10%.

1910 BC
Raise science to 80%, Philosophy in 11 turns, +0 gpt, 16 gold.

[IBT]
Wines are connected, our first luxury.

1725 BC
We now have two Curraghs, one oldest one going counterclockwise, and this new one going clockwise.

1650 BC
Drop Science to 70%, Philosophy in 1, +1 gpt, 19 gold.

[IBT]
We take Republic as our free tech.
Start on Masonry, 6 turns at 70%.

1625 BC
Science to 90%, Masonry in 4, -2 gpt, 20 gold.

1575 BC
004 Carpenter's Pencil is marked on the planet.

We meet the Byzantines. They have 10 gold and a worker. They know about Bronze Working, Masonry, The Wheel, Warrior Code and Ceremonial Burial. We know Pottery, Philosophy and Code of Laws.

We sell them Pottery for their worker and 10 of 10 gold.

1550 BC
Drop science to 60%, Masonry in 1, +4 gpt, 24 gold.

[IBT]
Masonry -> Mathematics in 13 at 60%.

1525 BC
Science goes up to 100%, Mathematics in 8, -3 gpt, 28 gold.

1500 BC
We meet India.
India has 10 gold and knows Bronze Working, The Wheel, Warrior Code and Ceremonial Burial. We know Writing.

We sell Writing to India for The Wheel, Ceremonial Burial, warrior Code and 10 of 10 gold.
We sell Code of Laws to India for Bronze Working and Mysticism.
India also has Iron Working but we can't get it.
The Byzantines are broke and stupid.

1375 BC
Drop science to 50%, Mathematics in 1, +5 gpt, 17 gold.

[IBT]
Mathematics -> Literature, 16 turns at 50%.

1350 BC
Science shoots back to 80%, Literature in 11, +0, 22 gold.

1250 BC
[IBT]
Greece meets us. They offer Iron Working for Pottery. We manage to grab 8 of their 35 gold in the deal.

1225 BC
We are now the smart civ in the world.

1150 BC
Our curraghs meet just south of Greece.

Drop science to 50%, Literature in 4, +0 gpt, 9 gold.

1075 BC
Literature in 1.

[IBT]
Literature -> construction in 32 at 50%.

Palace Expansion #1.

1050 BC
. appears in the capital. I won't use him just yet.

We leave the science slider alone until we get some more cities built.

1025 BC
005 Framing Square is placed to grab some Spices and Iron.

[IBT]
India is building The Oracle (Mysticism -> Theology).

0925 BC
L01 Silky Wilky grabs us some Silks before Byzantines can get them. However, this city is not connected to the capital.

[IBT]
Byzantines are building Mausoleum of Mausollos.

0875 BC
006 Rafter Framing Square squares-in three BGs.

[IBT]
Forbidden Palace, anyone?

0850 BC
007 Dividers Caliper connects our borders to Sikly Wilky, but the roads are not done yet.

0800 BC
Sell Writing to Greece for 52 of 52 gold.

0755 BC
Buy a worker from Greece for Code of Laws.
Buy Map Making from Byzantines for Code of Laws and Mysticism.
Buy Construction from India for Map Making.

Next tech is Currency, 18 turns at 50%.

0750 BC
Spices, our second luxury, are connected.

Science up to 70%, Currency in 13, +0 gpt, 152 gold.

0690 BC
Silks are now connected to the capital, our third luxury.

0670 BC
008 Carpenters Level is built just beyond the Furs.

0650 BC
[IBT]
Iron is connected to the capital.

0590 BC
Buy a worker from India for Literature.

[IBT]
Palace Expansion #2.

0570 BC
Second Silk is connected, for trading purposes.

0530 BC
Drop science to 30%, Currency in 1, +15 gpt, 156 gold.

[IBT]
Currency -> Horseback Riding in 10 at 30%.

0510 BC
We have 9 cities, plenty of cash for the Ancient Age, so we revolt to Republic.

0490 BC
We have five turns of anarchy to go.

0470 BC
009 Torpedo Level has a fresh water soucre near by.

0450 BC
We buy a worker from Greece for Literature and 9 of 196 gold.

0410 BC
010 Scratch Awl inches us towards some Dyes.

[IBT]
We become a Republic.

0390 BC
Second Spice is connected.
20101119 2309 <
~~~~
20101128 1121 >

0330 BC
Science to 20%, Horseback Riding in 1, +4 gpt, 182 gold.

[IBT]
Horseback Riding -> Polytheism in 12.

0310 BC
Science back up to 30%, Polytheism in 8, -1 gpt, 187 gold.

0270 BC
Sell Horseback Riding to everyone; Byzantines: 71 of 71 gold; Greece and India: 13 of 13 gold (each).

0250 BC
L02 Tie Dye Fever is built, but not connected to the greater Dutch Empire.

Notch science up to 40%, Polytheism in 4, not 5.

0230 BC
We notice that Furs are now connected, giving us four native luxuries.

0210 BC
Buy a worker for Currency.

0190 BC
Science to 20%, Polytheism in 1, +5 gpt, 281 gold.

[IBT]
We enter a new age.

We start learning Engineering, 32 turns at 20%.

Palace Expansion #3.

0170 BC
sr01 Horses Near By is placed on a hill next to plains Horses.

Science is raised to 40%, Engineering in 16, +5 gpt, 286 gold.

0150 BC
011 Construction Calculator is turned on.

Backup Iron is connection.

0130 BC[/I]
012 Plumb Bob and String Line make their mark.

0070 BC
Move science up to 60%, Engineering in 6, not 9. -3 gpt, 332 gold.

0050 BC
Dyes, our 5th native luxury, is connected.

0010 BC
Greeks make the Age Jump and learn Feudalism, which we can't buy.

[IBT]
Our first market is up and running.

India is building The Great Library (Literature -> Education).

0010 AD
We sell Polytheism to Byzantines for 1 Worker and 18 of 18 gold. They learned Monotheism as their free tech.

0030 AD
Science goes down to 30%, Engineering in 1, +20 gpt, 315 gold.

[IBT]
Engineering -> Feudalism in 13.

0050 AD
We buy Monotheism from Byzantines for Engineering and 6 of 335 gold.
Greece still won't sell, even for both techs.

Science up to 40%, Feudalism in 10, +12 gpt, 329 gold.

0090 AD
All of our cities are connected to the captial and five luxuries.

0110 AD
sr02 Iron, More Iron gives us a third source of this metal.

We have 24 workers for 16 cities.

[IBT]
India demands Engineering. We refuse.

0190 AD
013 Utility Drywall Saw has a nice coastline.

0210 AD
Science must stay at 40% to learn Feudalism this turn.

[IBT]
Feudalism -> Invention in 14.

0230 AD
Greece has not learned Invention (yet).

20101128 1320 <
~~~~~
20101128 1508 >

0250 AD
We have 17 cities; the other civs have 19 cities total.

0260 AD
[IBT]
Byzantines are building The Great Library (Literature -> Education).
Mausoleum of Mausollos is built in Constantinople, Byzantium.

0290 AD
[IBT]
Greeks are building Sun Tzu's Art of War (Feudalism).

0300 AD
014 Backsaw gets cut in.

0320 AD
[IBT]
Palace Expansion #4.

India is building Temple of Artemis.

0330 AD
015 Toolbox Saw also is a coastal city.

0350 AD
Science stays at 40%, Invention in 1, -2 gpt, 412 gold.

[IBT]
Invention -> Gunpowder in 13 at 40%.

20101128 1554 <
~~~~~~~~
20101128 1921 >
0360 AD
[IBT]
Forbidden Palace built in 003 Chalk Line.

Palace Expansion #5.

0380 AD
016 Hacksaw gains us some marsh land.

0410 AD
017 Keyhole Saw is also coastal, but has fish nearby.

0430 AD
[IBT]
Byzantines are building Temple of Artemis.
The Oracle is built in Delhi, India.


0440 AD
[IBT]
Indians are building Sun Tzu's Art of War (Feudalism).


0450 AD
018 Coping Saw clears out a jungle/coast tile.

Science stays at 40% to learn Gunpowder this IBT; +18 gpt, 468 gold.

[IBT]
Gunpowder -> Theology in 8 at 40%. Need to get universities.

0460 AD
One Saltpeter is connected already.

0500 AD
019 Wood Chisel fills in some jungle tiles.

20101128 2023 <
~~~~~~~~~~
20110201 2220 >
It has been over two months since I last touched this game.

We have 3 resources (Horse, Iron and Saltpeter).
We have 5 luxuries (Wines, Furs, Dyes, Spices and Silks).
Theology in 3 at 40%, +20 gpt, 366 in gold.
We can buy Monarchy.
We can sell Invention and Gunpowder.
We have no trade deals at the moment.
Greece and Byzantines can help us as SCI civs; India is just a nuisance.
We have one settler.
We have one SGL.
We are strong compared to everyone else.

0510 AD
[IBT]
Three workers get whacked by a barb horse.

0520 AD
020 Cold Chisel finds a hilly home, next to a river.
021 Utility Knife becomes a hilly, coastal haven with good fishing nearby.

Leave science at 40% to learn Theology this turn.
[IBT]
Theology -> Education in 8 at 40%.

0530 AD
For some reason, even though Saltpeter is connected, we cannot build Muskets. Got the raw materials, got the smarts but it is not in the building list.

Swiss Mercs are Pike upgrades and they go on to become Rifles.
[IBT]
Byzantines want to swap Monarchy for Gunpowder. Not gonna happen.

Greeks are building The Great Library (Literature -> Education).

0540 AD
022 Bar Clamp is placed on a hillside next to a river.

0580 AD
[IBT]
Byzantines are building The Hanging Gardens (Monarchy -> Steam Power).

0590 AD
Drop science to 30%, Education in 1, +47 gpt, 806 gold.
[IBT]
Education -> Astronomy in 11 at 30%.

0600 AD
Up science to 70%, Astronomy in 5, -55 gpt, 853 gold.

0620 AD
023 Claw Hammer replaces a jungle tile.

0630 AD
024 Rip Hammer does the same nearby.

0640 AD
Drop science to 50%, Astronomy in 1, -16 gpt, 622 gold.

[IBT]
Astronomy -> Chemistry in 7 at 50%.

0660 AD
[IBT]
The Great Library is built in 001 Layout Tape Measure, mainly so no one else can use it.

Byzantines are building The Temple of Artemis ().
Byzantines are building The Hanging Gardens (Monarchy -> Steam Power).
Greeks are building Leonardo's Workshop (Invention).
India is building Leonardo's Workshop, too.

0670 AD
Wake up Christiaan Huygens and move him to 003 Chalk Line, where we rush Copernicus' Observatory.

[IBT]
Copernicus' Observatory is built in 003 Chalk Line.

0680 AD
20110202 0013 <
20110202 1240 >

0690 AD
025 Hand Sledge tries to encroach on some Byzantine ground.

0700 AD
Drop science to 40%, Chemsitry in 1, +26 gpt, 538 gold.

[IBT]
Chemistry -> Physics in 7 at 40%.
Palace Expansion #6.

0720 AD
026 Flat Bar is plopped on a freshly drained interior marsh.

[IBT]
Greeks are building Knights Templar (Chivalry -> Steam Power).

0750 AD
[IBT]
India is building The Hanging Gardens (Monarchy -> Steam Power).

0760 AD
[IBT]
Kolhapur of India decides to become Dutch. Smart move on their part.

0770 AD
Kolhapur becomes f01 Kolhapur.

Drop science to 0%, Physcis in 1, +158 gpt, 770 gold.

[IBT]
Physics -> Theory of Gravity (Newton's University) in 25 turns at 0%.

0780 AD
Crank science up to 60%, ToG in 4, -29 gpt, 928 gold.

[IBT]
India knocks on the front door. Chivarly for Theology. No.

0820 AD
Drop science to 0%, Theory of Gravity in 1, +163 gpt, 843 in gold.

[IBT]
Theory of Gravity -> Metallurgy in 35 at 0%.

007 Dividers Calipers get hit with disease, drops to size 8.

0830 AD
Raise science to 60%, Metallurgy in 4, -24 gpt, 1006 gold.

[IBT]
Again, 007 Dividers Calipers get hit with disease and drops to size 7.

0860 AD
Drop science to 50%, Metallurgy in 1, -1 gpt, 935 gold.

We sell Education to Greece for Chivalry, Monarchy, 1 worker and 4 gpt, they have no ready cash.
We sell Education to India for 18 gpt and 129 of 129 gold.

[IBT]
Metallurgy -> Banking in 4 at 50%.

The Colossus is built in 001 Layout Tape Measure, just because we could.

Palace Expansion #7.

India is building Knights Templar (Chivalry -> Steam Power).

0870 AD
L03 Gem Dandy grabs a mountain of Gems near the Indian border.

0890 AD
[IBT]
Bzyantines are building Knights Templar (Chivalry -> Steam Power).

0900 AD
Gems are now hooked up, our 6th native luxury.

Drop science to 10%, Banking in 1, +191 gpt, 1186 gold.

[IBT]
Banking -> Military Tradition (Cavalry) in 15 at 10%.

0910 AD
Rachet the smart slider to 50%, Military Tradition in 4, +42 gpt, 1379 gold.

[IBT]
Newton's University is built in 003 Chalk Line.

0920 AD
Cycle through the cities, hire a few geeks.
Two wonder builds in progrss.
Sun Tzu's in the capital, 25 turns out.
The Pyramids in 004 Carpenter's Pencil, due in 4.

Science at 50%, Military Tradition in 3, +45 gpt, 1421 in gold.
20110202 1435 <
 
20110202 1604 >

0940 AD
Drop science to 30%, Military Tradition in 1, +118 gpt, 1511 gold.

[IBT]
Military Tradition -> Magnetism (last required Middle Age tech) in 6 at 30%.

0950 AD
Increase science back to 50%, Magnetism in 4, +40 gpt, 1629 gold.

First Cavalries are trained this turn (good timing with a Knight build).

0980 AD
Decrease our smarts to 40%, Magnetism in 1, +79 gpt, 1750 gold.

[IBT]
We enter a New Age.

Magnetism -> Steam Power in 9 at 40%.

Disease hits 022 Bar Clamp.

Palace Expansion #8.

India is building Sistine Chapel (Theology).

0990 AD
Get smarter, 70%, Steam Power in 5, -21 gpt, 1829 gold.

1000 AD
Cycle through the cities, hire some geeks.

1020 AD
[IBT]
The Pyramids is built in 004 Carpenter's Pencil.

Ah, crud, we enter our Golden Age. I wanted to wait until we were building Space Ship parts. Should have checked the Wonder list before I started that build. Too late now.

1030 AD
Golden Age Turn 1.

Drop science to 30%, Steam Power in 1, +225 gpt, 1746 gold.
[IBT]
Steam Power -> Electrcity in 9 at 30%

1040 AD
Two Coal are already connected, so rails are ready to roll.

Science shoots back up to 70%, Electricity in 4, +12 gpt, 1971 gold.

GA: 2 of 20.

1050 AD: GA 3 of 20.
1060 AD: GA 4 of 20.

1070 AD
Drop Science to 50%, Electricity in 1, +97 gpt, 1987 gold.

Golden Age Turn 5.
[IBT]
Electricity -> Replaceable Parts in 5 at 50%.

Greeks are building Statue of Zeus (Mathematics -> Metallurgy).

1080 AD
We rail the southern half of the Netherlands, which connects most of our science farms.

Raise science to 70%, Replaceable Parts in 4, -3 gpt, 2084 gold.

Sell Banking to India for 14 gpt and 159 of 159 gold.
Sell Banking to Greece for 6 gpt and 72 of 72 gold.
Byzantines have 5 gold and Banking is worth more than that.

Golden Age Turn 6.
[IBT]
Palace Expansion #9.

1090 AD: GA 7 of 20.
1100 AD: GA 8 of 20.

1100 AD
[IBT]
Sun Tzu's Art of War is built in 001 Layout Tape Measure.

Palace Expansion #10.

Greeks are building Leonardo's Workshop (Invention).
Greeks are building Knights Templar (Chivalry -> Steam Power).
Greeks are building Sistine Chapel (Theology).
India is building Leonardo's Workshop.
India is building Sistine Chapel.
India is building Knights Templar.
India is building Great Wall (Construction -> Metallurgy).

1110 AD
All 32 of our cities are railed. We have 50 workers and 8 slaves.

Drop science to 40%, Replaceable Parts in 1, +219 gpt, 2384 gold.

Golden Age Turn 9.
[IBT]
Replaceable Parts -> Medicine in 5 at 40%.

1120 AD
Medicine in 5 4 -> Economics in 4 (Smith's Trading Company).

Now that everything is connected, time to rail the good tiles.

Drop science to 20%, Economics in 4, +342 gpt, 2603 gold.

Golden Age Turn 10.
[IBT]
Temple of Artemis is built in Constantinople, Byzantium.

India is building Sistine Chapel (Theology).
India is building Great Wall (Construction -> Metallurgy).

1130 AD: GA 11 of 20.
1140 AD: GA 12 of 20.

1150 AD
Been too busy railing to notice we lack Rubber and cannot build Infantry.

We find one source of Rubber, unclaimed outside of India's borders.

Keep science at 20% to learn Economics this turn.

Golden Age Turn 13.
[IBT]
Economics -> Medicine in 7 at 20%.

1160 AD
Raise science to 40%, Medicine in 4, +251 gpt, 4011 gold.

Golden Age Turn 14.

1170 AD: GA 15 of 20.

1180 AD
Sold off hand built barracks and granaries. Should have done this earlier.
Hire some geeks, too.

Golden Age Turn 16.

1190 AD
Drop science to 20%, Medicine in 1, +364 gpt, 4829 gold.

Golden Age Turn 17.
[IBT]
Medicine -> Scientific Methods (Theory of Evolution) in 5 at 20%.

1200 AD: GA 18 of 20.
20110202 1820 <
20110202 1940 >
[IBT]
Get a pre-boot from the Greeks (stray Cavalry).

Leonardo's Workshop is built in 003 Chalk Line.

The Hanging Gardens are built in Varna, Byzantium.

Greeks are building Sistine Chapel (Theology).
Greeks are building Great Wall (Construction -> Metallurgy).
India is building Sistine Chapel.
India is building The Great Wall.
India is building Knights Templar (Chivalry -> Steam Power).
India is building The Great Lighthouse (Map Making -> Magnetism).

1210 AD
Send our scouting Cavalry deeper into Greece and India; expect them to get kicked out.

Golden Age Turn 19.
[IBT]
Preboot from India. Nothing from Greece.

Palace Expansion #11.

1220 AD
Scouting Cavalry scout some more.
Load up two Galleons to claim some Rubber.

Last turn of the Dutch Golden Age.
[IBT]
Now we get booted by Greece.

And our Golden Age ends.

1240 AD
sr03 Rubber Ducky is built, next to Rubber (now inside Indian borders).

1250 AD
We rush the harbor in Rubber Ducky.

Drop science to 0%, Scientific Methods in 1, +332 gpt, 6068 gold.
[IBT]
Scientific Methods -> Industrialization in 10 at 0%.

1255 AD
Rubber is now connected and Infantry can be built.

Increase science to 50%, Industrialization in 4, +65 gpt, 6400 gold.

1270 AD
Science plummets to 10%, Industrialization in 1, +267 gpt, 6570 gold.

We buy Music Theory from Byzantines for Horses.
[IBT]
Industrialization -> The Corporation in 6 at 10%.

1275 AD
Science up to 40%, The Corporation in 4, +103 gpt, 6837 gold.

1280 AD
027 Phillips Head Screwdriver is placed in some unclaimed geekland. This opens up a path to Rubber Ducky.

1285 AD
L04 Ivory Keys gets us our 7th native luxury, Ivory.
We steal an Ivory from Greece with this city, and a couple of undeveloped flood plains for geeks.

1290 AD
Once again, drop science to 0%, The Corporation in 1, +325 gpt, 7180 gold.
[IBT]
The Corporation -> Refining in 12 at 0%.

1295 AD
Science bounces back to 70%, Refining in 4, -42 gpt, 7505 gold.

1300 AD
Switch to factories.

20110202 2142 <
20110206 2004 >
1310 AD
Science falls to 40%, Refining in 1, +17 gpt, 6593 gold.
[IBT]
Refining -> Steel in 5 at 40%.

Smith's Trading Company are built in 001 Layout Tape Measure.

1315 AD
Nudge science up to 50%,, Steel in 4.
[IBT]
Bzyantines are building JS Bach's Cathedral (Music Theory).

1320 AD
Notice that we have one Oil connected near 023 Claw Hammer.

[IBT]
Byzantines are building Sistine Chapel (Theology).

1330 AD
Go stupid at 40%; Steel in 1, +141 gpt, 6916 gold.

[IBT]
Steel -> Combustion in 6 at 40%.

1335 AD
Science soars to 70%, Combustion in 4, -28 gpt, 7057 in gold.

1345 AD
[IBT]
Bangalore flips to use from India.

1350 AD
We dumb it down to 50%, Combustion in 1, +75 gpt, 6974 gold.

Rename Bangalore to f02 Bangalore.

We have 70% of the world's population but on 43% of the world's land area. Need to be careful. Don't want a Domination win.
[IBT]
Combustion -> Flight in 6 at 50%.

JS Bach's Catherdral are built in 003 Chalk Line.

Palace Expansion #12.

Byzantines are building Sistine Chapel (Theology).

1355 AD
Skyrocket science to 80%, Flight in 4, -90 gpt, 7012 gold.

Start on Theory of Evolution in 004 Carpenter's Pencil, 21 turns to go. We have five more techs left in this age. I think we can learn them all before that wonder is built, and be in the Modern Age, and use ToE for two techs there.

1370 AD
Pretend to be fans of the Dallas Cowboys; science at 50%, Flight in 1, +56 gpt, 6708 gold.

We sell Chemistry to India for Navigation, Printing Press, World Map, 4 gpt and 109 of 109 gold.
[IBT]
Flight -> Atomic Theory in 6 at 50%.
Flight makes The Colossus obsolete.

1375 AD
Science up to 80% again, Atomic Theory in 4, -108 gpt, 6877 gold.

Boot up Theodora's eWarrior that has been fortified for about 200 years or so.

1390 AD
Drop science to 70%, Atomic Theory in 1, -45 gpt, 6523 gold.

[IBT]
Byzantines barge in. World Map for World Map? Not now, sweetheart.

Atomic Theory -> Electronics in 4 at 70%.

1395 AD
[IBT]
India feels chatty. WM for WM; nope.

Knights Templar are built in Delphi, Greece.

India is building The Great Wall (Construction -> Metallurgy).

1400 AD
[IBT]
Byzantines are building Magellan's Voyage (Navigation).

Bengal flips to us from India.

1405 AD
Bengal -> f03 Bengal.

This flip puts us at 44% of the world's land area.

[IBT]
Greeks knock on the front door. WM for WM? We shut the door in their face.

1410 AD
Drop science to 50%, Electronics in 1, +52 gpt, 6354 gold.

[IBT]
Electronics -> Mass Production in 4 at 50%.

1415 AD
We can drop science to 40% and still learn Mass Production in 4 turns with +127 gpt.

1430 AD
Keep science steady to learn Mass Production this turn.

[IBT]
Mass Production -> Motorized Transport in 4 at 40%.

Wall Street, anyone?

1450 AD
Stay at 40% to finish off Motorized Transport this turn.

[IBT]
we enter a new age.

We begin to grasp the ideas of Rocketry, but will need 7 turns to master them.

Palace Expansion #13.

1455 AD
Drop science to 0%, Rocketry in 15, +399 gpt, 7387 gold.
We keep one geek in the lab and the rest become taxmen.
Rocketry in 50, +594 gpt, 7387 gold.

[IBT]

Theory of Evolution is built in 004 Carpenter's Pencil.

We learn Rocketry.
We learn Space Flight.
Start on Fission, 50 turns at 1 geek speed.

Apollo Progam...perhaps.

1460 AD
We hire back all the geeks and raise the geek rate to 90%, Fission in 5, -200 gpt, 7981 gold.

[IBT]
The Great Wall are built in Madras, India.

1465 AD
[IBT]
Some border culture exapnsion.

Greeks are building Magellan's Voyage (Navigation).
India is building Magellan's Voyage.

Sistine Chapel are built in Delhi, India.

1475 AD
[IBT]
Apollo Program are built in 001 Layout Tape Measure.

Palace Expansion #14.

1480 AD
Drop science to 50%, Fission in 1, +47 gpt, 7153 gold.

[IBT]
Fisson -> Ecology in 7 at 50%.

Palace Expansion #15.

Byzantines are building The Great Lighthouse (Map Making -> Magnetism).

1485 AD
We have 3 Uranium and 1 Aluminum connected to the capital.

At this point there are 9 more techs to learn in the Modern Age to complete the space ship. At 4 turns/20 years per tech, that will take 180 years or about 1665 AD. Bringing up the Greeks and Byzantines, if each learned different techs, would reduce that to 7 needed techs or 140 years and that means launching in 1625 or so. Eighth place launched in 1580 and I cannot beat that. Nineth place launched in 1782, and that one I can beat, without Greek/Byzantine help. So I will.

Raise science to 100%, Ecology in 4, -267 gpt, 7200 gold.

1495 AD
[IBT]
Hoover Dam are built in 003 Chalk Line.

The Statue of Zeus are built in Thermopylae, Greece.

1500 AD
Drop science to 90%, Ecology in 1, -216 gpt, 6385 gold.

[IBT]
Ecology -> Synthetic Fibers in 5 at 90%.
SS Engines are entirely done.

India is building Shakespeare's Theater (Free Artistry).

1505 AD
At 80, 90 or 100%, Synthetic Fibers takes 5 turns to learn. Go ahead at 80%, -138 gpt, 6169 gold.
Disband some Maces to help reduce unit support and accelerate some builds; now at -126 gpt.

[IBT]
SS Docking Bay is done.

Wall Stree are built in sr01 Horses Near By.

1515 AD[IBT]
SS Cockpit is complete.

1525 AD
Disband more older units.

Drop science down to 50%, Synthetic Fibers in 1, +163 gpt, 5805 gold.

[IBT]
Synthetic Fibers -> Superconductor in 7 at 50%.

1530 AD
Raise science to 80%, Superconductor in 5, -50 gpt, 5968 gold.

20110206 2359 <
20110207 2101 >
[IBT]
SS Storage/Supply is stowed away.

1550 AD
Must stay at 50% to learn Superconductor this turn.

[IBT]
Superconductor -> Computers in 5 at 80%.

1560 AD
[IBT]
SS Life Support is made active.
SS Fuel Cells is go online.
SS Exterior Casing is slapped on.

Heraclea of Byzantium want to join us. We let them join us.

1565 AD
Heraclea -> f04 Heraclea.

[IBT]
Byzantines are building Shakespeare's Theater (Free Artistry).

1570 AD
We have 72% of the world's population and 47% of the world's land area.

1575 AD
Drop science t0 0% and still learn Compters in 1, +625 gpt, 5547 gold.

[IBT]
Computers -> Miniaturization in 15 at 0%.

1580 AD
Science rockets back to 90%, Miniaturization in 5, -121 gpt, 6172 gold.

1585 AD
[IBT]
India comes to bother us. WM for WM? No, go away.

1590 AD
[IBT]
Now the Byzantines distract us. Democracy for Physics? Hmm.
They'll give Democracy, WM, 6 gpt and 85 of 85 gold for Physics. Yeah, we'll make a quick buck.

1595 AD
[IBT]
Magellan's Voyage are built in 001 Layout Tape Measure.

Greeks are building The Great Lighthouse (Map Making -> Magnetism).

1600 AD
Drop science to 70%, Miniaturization in 1, +50 gpt, 5703 gold.

[IBT]
Miniaturization -> Nuclear Power in 5 at 70%.

1605 AD
Squeeze the geeks for all the got, Nuclear Power in 4 at 100%, -202 gpt, 5753 gold.

1610 AD
[IBT]
Universal Suffrage are built in 004 Carpenter's Pencil.

1615 AD
[IBT]
The Great Lighthouse are built in Constantinople, Byzantium.

1620 AD
Drop science to 90%, Nuclear Power in 1, -143 gpt, 5145 gold.

[IBT]
Nuclear Power -> The Laser in 5 at 90%.

1625 AD
Inch back up to 100% science, The Laser in 4, -214 gpt, 5002 gold.

1640 AD
Decrease science to 80%, The Laser in 1, -75 gpt, 4338 gold.

[IBT]
The Laser -> Satellites in 5 at 80%.

1645 AD
Science to 90%, Satellites in 4, -171 gpt, 4263 gold.

1650 AD
[IBT]
SETI is built in 003 Chalk Line.

1660 AD
Drop science to 60%, Satellities in 1, +81 gpt, 3739 gold.

[IBT]
Satellites -> Robotics, 6 turns at 60%.

We now see the entire world.

1665 AD
Raise science up again to 80%, Robotics in 5, -92 gpt, 3820 gold.

[IBT]
SS Thrusters are power up.
SS Planetary Lounge lights up the disco ball.
Manhattan Project is built in 013 Utility Drywall Saw.

1685 AD
Must stay at 80% to learn Robotics this turn.

[IBT]
Robotics -> Genetics in 5 at 80%.

1690 AD
Drop science to 70%, Genetics in 7, +49 gpt, 3298 gold.

[IBT]
SS Statis Chamber is activated.

And while I want to continue past the launch, save the game and come back to the launch, I cannot.

Deep breath, and hope it does not crash.
Well, so much for that.

No movie, but the game doesn't die. We watch the replay, grab screenies and save the game in early 1695 AD.
 
CommandoBob, I find your approach is just the best possible! Starting from a standard start, and going for the HoF, is fit for a true master.

For a science game, I would have made use of many more of your core tiles. Starting on coast, I would have built earlier and more towns towards the north and SE. Just imagine how many beakers you wasted from that coast and sea there, all prime core land with little corruption! Shields do count very little in a science game, but commerce does rank high, and you´d need every bit of it you can get, especially with the high corruption on a tiny map.

Just my 2 cents...

templar_x
 
CommandoBob said:
We revolt to Republic in 510 BC with a 9 city empire and get 6 turns of anarchy.

Looks fun CommandoBob!

1) I guess I missed something... why did you wait to revolt to Republic?

2) I would have either SGL rushed the Pyramids ASAP, or if I had a Seafaring wonder up at that moment, as soon as I entered Republic. The earlier GA picks up production of libraries, markets, courthouses, and settlers which raises how many beakers you have later. Early Pyramids also picks all of those things up. The modern age GA isn't necessarily always useless...

If you're playing a high level SS game where the AIs might outpace you, or the AIs can do research for you earlier and you basically can't, then the modern age GA might help. I have had them in upper level spaceship games, and though I really don't know if I made the best decision, I wouldn't have wanted it during the ancient or middle ages where the AIs beat me to most techs. That said, in a lower level game (anything below Demi-God for me), I'll take the early GA every time. Courthouses and/or specialist farms can really help in this sort of game.
 
CommandoBob said:
Like my other HOF games, I will play as a random civ and take the first start I get. My opponets are random too. And I will play with the standard number of civs per map size.

Are you selecting your barbarian level or is that random also? What about landform type (warm/wet/5 billion)? Are you selecting that?
 
So far, Barbs have been raging. The age, humidity and such are all on the middle selections.
 
1) I guess I missed something... why did you wait to revolt to Republic?
We learned Repubic in 1650 BC when we had three cities and 19 gold. Unit support would have been a killer that early. I'm sure I had some other reasons, but I didn't put them in my log; brillant move CB, brillant move! :shake:

Waiting to revolt as long as I did wasn't good playing, however. I think I was too focused on other things and just forgot about revolting!
 
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