2440
- Forged an alliance with the Silicoids, and made them drop their alliance with the Meklar! This ought to keep us secure in the next election.
- Tried getting tech from the Silicoids, turned down IRC4 for Atmospheric Terraforming as I want to see if we have IRC5 in our tech tree. Decided to accept IIT5 for it, lets us skip a whole Construction rung. Also got Deep Space Scanner for BC mk3.
- The Meklar offer me IT+40 for Atmospheric Terraforming, not enough to convince me. I thought about giving them Fusion Bomb for Controlled Dead, until I realized they have no bomb currently
- Klackons offer me Neutron Blaster for Mass Driver. I don't particularly want to use it, but I like miniaturization and don't see the harm in giving them Mass Driver technology. They also offered Dotomite Crystals and Deflector V, but wouldn't settle for anything less than Atmospheric Terraforming.
- I send our scanner vessels off to visit our new Silicoid friends, greatly appreciative of their hospitality. Lots of extra micro film is procured for the expedition. We will now be able to strike at Rigel from Silicoid refuelling bases at Moro, if we so choose.
- I raise research a bit, reducing factory construction at a few planets. Keeping IIT6 at 12% chance with minimal investment.
2341: Humans are about to invade Nitzer. Maybe we can steal their prey.
- I leave Propulsion at 11% and start seeding Advanced Soil Enrichment.
2342: Fusion Drives hits, options are range7/8/9 and Warp Dissipator. I pick Range 7, figuring that higher advances aren't a priority for the time being and 7 should be plenty. In other news...
Looks like they got Stinger, Omega-V, Class X Planetary and Cloaking Device! Their missiles are now at +5 accuracy and speed 3.5.
- I really want a small bomber to go up against that, but I can't fit in a BC yet so I'm waiting for IIT6 and Advanced Space Scanner to hit. In the meantime, I design a missile boat:
10 are produced at Dolz and sent to the front lines.
2443: Scanners arrive at Cryslon and Yarrow, I send them to other systems.
- I send the missile boats to Sol to see if we can wipe out some humans.
2444: Advanced Space Scanner hits, choices are ECM 3/4/5/6 and BC 6. I decide to grab ECM 6 as we currently only have ECM 2 and I want to break into the next rung. Still can't make a good small bomber. Another 2 missile ships produced.
- I trade Silicoids Hyper-X rockets for BC mk2. Could also have given them Fusion Bomb.
- I trade Meklar IIT7 for Duralloy Armor, and give them Atmospheric Terraforming for Impulse Drives. IIT7 was a bad trade, as I later found out to my surprise that they didn't have a single IIT tech yet.
- Tried to trade with Klackons, they kept offering crap and making exorbitant demands.
- I cease making missile boats at Dolz, awaiting miniaturization next turn.
2345: Humans offer peace if we break our alliance with the Silicoids. No thanks. Humans develop new terraforming tech which is +40 or higher.
- I finally start building bombers:
Beta Ceti is set to produce 384 of them, Dolz is set to produce 116.
- I (over)confidently scrap the old fleet, reasoning that we can easily put out ships as needed in a pinch. They're worth 1674 credits and we save 138 credits per year.
- I scrap the bomber design and use this instead:
Producing them at Beta Ceti and Dolz. Removed Duralloy per RefSteel's recommendation.
2446: Battle at Sol! The Warship design is obsolete, has ion cannons and retro engines. I fail to take out a dread as the missiles don't reach it before I have to retreat or be pummeled by stingers. IIT6 hits, I get to choose from RIW80, Armored Exoskeleton and Andrium Armor. I choose RIW80 for sake of miniaturization and avoiding stealing it. 72 bombers produced.
2447: 26 bombers produced.
- 98 bombers sent to Sol with missile escort, hoping it's enough.
2448: Infiltration of the Humans! I get to choose from Computer, Construction and Planetology tech. I choose Planetology and get Enhanced Eco Restoration. Looks like it boosts our research from 2750 to 3000 RP, not bad. 26 bombers produced.
- 26 bombers sent to Sol, ceasing bomber production.
- I lower Planetology spending (maturing)
and seed Dotomite Crystals
2449: No news
2450: Battle at Sol!
1) I target their dread and advance my bombers¨
2) They target my missile ships
3) I target Warship with missiles and pull back, wipe out all bases with a single barrage!
4) Both of my missiles miss, seems they run out of fuel
But all enemy fleets retreat after bases are wiped out!
In other news, Deflector V hits. I pick Personal Absorption Shield over Deflector VI. And census rankings are in:
Election time! 60 votes total, we're nominated with the Meklar.
1) Bears, 7 votes for us.
2) Silicoids, 11 votes for us.
3) Meklar, 15 votes for themselves.
4) Humans, 5 votes for Meklar.
5) Klackons, abstain with 10 votes.
6) We abstain with 12 votes.
Meklar compliment us for our brave assault at Sol.
Everybody loves us, wonder what those humans did to piss off the whole galaxy.
Sorry to be brief, didn't have much time. Good luck codehappy! Save attached.