Even without any war going on it has taken me nearly 10 minutes per turn to get through the set. Having to choose zillions of things to build every turn and deciding where workers could lay down another useless railroad proved quite entertaining.
After revising all cities and stuff, press enter, only to realize to have forgotten to switch to demo. Hence the civic changes came a turn later than expected.
Launched the GA same turn we got another great person from Addis, a GS. Spared him for Aluminium Corps, which eventually I founded as I handed off the set. Tech went Demo>
Leccy>Radio>Mass Media>Artillery>Rocketry. Techs flew by pretty fast, that's why I took the executive decision to go for Art+Rock anyway (4 turns of research for them both), so as to give the GS a worthy destination. Unfortunately though we're still waiting for a Great Artist for Jewelers, hadn't realized Addis needed that much time. If we're not entirely unlucky we'll pop him before the game ends, however. And if we don't, I won't lose much sleep over it.
Spread Creative and Fishy execs to many places, especially to former Mali that was rather culturally pressed by Arabia and Zululandia. Even cunningly sold Divine Right to Sal for 60 bucks to get a diplo plus so that he would drop the WE status so we could open borders and reach Gao with the execs, as it was totally surrounded by Arab culture. The corps are doing their magic now and it seems Gao and Kumbi Saleh will remain ours. Kumbi revolted once though, so keep a garrison there.
Talking about spreading, managed to get Tao and Confu in Lali and Addis and just Tao in Aksum. Aksum seems to be rather unreceptive to Confu, a couple of spreads failed here. Lali and Addis got their Pagoda and Academy (in Addis just rush bought the latter). Other notable cultural building are RnR in Aksum, with Hollywood being built there now; Broadway in Lali; Hermitage in Addis; Eiffel Tower in Gondar. Built the Foreign Palace somewhere in Persia because we could. We nearly have the Cristo Redentor, building Red Cross somewhere to get rid of the comp proposing it all the time.
From the Christian front it's worth noting we have all our cities in the fold again and, more importantly, we achieved the main aim of the game (see last line of the buildings list)!
So basically it's a case of wrapping up. Just moved up the slider to 100% culture to see how long things will take. Note the ending of the GA will alter this for the worse, but then again the Academy due next turn in Addis will alter it for the better.
Right now building wealth in quite some cities to keep the slider up. Not sure if we need to research anything else. Industrialism was mentioned, but is not really needed I think.
Oh, Hatty and Mehmed signed peace quite early in the set by the way.
Oh2, I just noticed Hatty has a red fist! We have troops close to her border though (Debre) and her power rating compared to us is rather pathetic. Mehmed still has a higher rating than we do though!