Plan to T109 :
T100 :
Resume binary research.
Paris : whips Settler
Orleans : whips Granary
Lyons : switches from Library to Granary
Galley unloads worker 1NE of Stone
T101 :
Paris : Starts Oracle.
Orleans : Starts Workboat
Workboat near Orleans is sent to seafood near city 4.
Workboat near Joao heads back North if trade routes are set up (if not, heads north when they are set up).
Settler loads on Galley
Worker roads.
T102 :
Galley unloads settler on desert hill. 1 move available.
Worker roads and cancels.
T103 :
Paris switches from Oracle to Settler.
Rheims settled on desert hill. Starts monument. Works 2F2C.
Worker starts cottage.
T104 :
Paris switches from Settler to Oracle.
Orleans : Workboat done (improve clams). Starts Warrior.
T105 :
Paris switches from Oracle to Settler (size 6).
T106 :
Rheims' fish is improved.
T107 :
Paris switches from Settler to Oracle (settler ready for whip).
T108 :
Paris whips settler (2 turns from Mathematics ; hopefully... beaker count in the test save isn't exact !!!).
T109 :
Paris resumes Oracle.
Lyons is size 4 and whips Granary.
Settler loads on galley 2SE of Paris
Galley goes to Rheims
Worker has done cottage. Finishes road (can load on Galley next turn).
Other voting issue :
- Do we do anything about Open Borders ?
Compromise suggested we close borders with Catherine... Pro : she may get less traderoutes (GLH) ; Cons : we certainly can't scout her.
Will OB help her getting LB before we DOW?
- Our galley has 13 spare moves (from T102 to T108) : where do we scout ? I would say towards the 2 clams site in the NE (link to post with pics).
No spare moves as you will see.
Plan to T109 :
T100 :
Resume binary research.
Paris : whips Settler
Orleans : whips Granary
Lyons : switches from Library to Granary
Galley unloads worker 1NE of Stone
The 1st thing you need to do is to select the WB near the gold city and send it to the Fish tile for the 4th city because it was ordered to the clam tile in the last set.
Worker stays in galleys since there's nothing necessary for the 4th city. We want it to do some chopping.
R 0% for 2 turns to make it easy for micro.
T101 :
Paris : Starts Oracle.
Orleans : Starts Workboat
Workboat near Orleans is sent to seafood near city 4.
Workboat near Joao heads back North if trade routes are set up (if not, heads north when they are set up).
Settler loads on Galley
Worker roads.
T102 :
Galley unloads settler on desert hill. 1 move available.
Worker roads and cancels.
R 100%
Send galley toward western island of Paris to unload worker to the forest. Then send the galley back to Paris and fetch the settler toward copper island. Let the worker chop the forest until 1 turn to complete.
T103 :
Paris switches from Oracle to Settler.
Rheims settled on desert hill. Starts monument. Works 2F2C.
Worker starts cottage.
T104 :
Paris switches from Settler to Oracle.
Orleans : Workboat done (improve clams). Starts Warrior.
T105 :
Paris switches from Oracle to Settler (size 6).
Paris whip settler.
T106 :
Rheims' fish is improved.
Settler to galley to copper island
T107 :
Paris switches from Settler to Oracle (settler ready for whip).
T108 :
Paris whips settler (2 turns from Mathematics ; hopefully... beaker count in the test save isn't exact !!!).
T109 :
Paris resumes Oracle.
Lyons is size 4 and whips Granary.
Settler loads on galley 2SE of Paris
Galley goes to Rheims
Worker has done cottage. Finishes road (can load on Galley next turn).
Paris (Corn to hill) so that Oracle will be completed next turn.
--> Amounts to : 4F+26H in Paris vs 1 turn earlier city5 and 3 turns less of whip anger.
Here's how I understand the galley's movements :Whip the settler on T105 enable the founding of 5th city on T110, so that's 2 turns earlier. With currency, it's still a gain even on commerce.
On the contrary, what's the good if whipped on T108?
Are you sure?--> Amounts to : 4F+26H in Paris vs 1 turn earlier city5 and 3 turns less of whip anger.
You've got me convinced@galley move
Go through southern route, which is clear in the real save. T110 city 5 for sure.
@ Paris build
You neglect the pop size. 1 pop = 45H. Paris is size 5 on T110 if whipped on T105.
I still doubt about Currency. I wouldn't be surprised if you were right again, though.@Oracle freebie
Construction should be completed in 13 turns maximum with currency, with more foreign trade routes and some cash demand and resource trade, could be faster. Should not be a problem to produce 5 cats before T130.
@ City build
I'm not very sure whether Granary or LH come 1st, need test though.![]()
Fair pointSince Moscow's culture defense will be 60 when our stack arrives, I'd like to have 5 cats in stack so that it could remove 40 culture in the 1st turn and then 16 or 20 in the next turn. Hence we will have at least 2 cats available to attack in the next turn and guarantee that we can take Moscow in 2 turns.
Another reason that I don't favor the 4 galley rush is that we need at least 1 empty galley for possible barbarian galley. Better cautious than seeing the sunk of 2 land units.
In conclusion, we'd better have at least 6 galleys before sending our stack, that leaves plenty of time to produce cats. I think the build in gold city after warrior should be a galley.
T106, Fish is improved.I'm pretty sure now that LH before Granary is better, so NO COTTAGE. Send the worker to chop.
Lyons has about 40+ overflow from the Granary whip so I guess yesRegarding the WB for the Copper city, Lyons could built it in T111, right?
@ Granaries in Orleans and Lyons :
Maybe we can afford to wait, yes. Especially if we insert a Monument.
I just hope the Workboat improves the Clams near Orleans in time.
Duckweed's argument for whipping now in Orleans relied on :
1- the need for the WB ;
2- whip anger fading earlier.
Moscow has SH, which will be ours ~T150.
Gold city has 7 food plus when working 3 resources, so it can grow from size 3 to 5 in 6~7 turns. The food in this city is more than enough to support the growth faster the fading of whipping angers. What's the good of monument?
Delaying the whip of granary in Gold city gives 2C per turn, is this a sufficient reason?
Delaying the whip of granary in marble city gives 4C per turn, however it delays the WB for the copper city, is 4C better than 3F in copper city and the earlier fading of whipping anger?
I'll consider the micro for those 2 cities together. Getting the right timing for the Granary whips is indeed interesting.i would do quite some things different. i start with the cities that are already done and will edit in the cities tested later:
1. gold city (orleans):
whipping the granary right now makes no sense due to food storage not beeing half full (it will be emty after growing, since it is empty now).
-> changes i would do:
switch to monument asap (t100), whip monument t102, ov into granary, granary done t103 with max. food stored for next growth (21 of 42), next build warrior for happy. the wb for the clams comes from marble/lyons
2. marble city (lyons):
same problem as with orleans. whipping the granary when growing to size 4 means having the food storage half full at t113. so whipping the granary t112 with food half full would do the same and we can build other stuff first having the same overall food.
my proposal:
switch to wb t100
whip wb t101 (goes to clam near gold city, will be there t104)
whip granary t112 (food half full, size 3, only 1pop whip)