ToddMarshall
Maniac - Stellar Wingman
PRETURN ANALYSIS
The Humans have a maximum of 5 years to live, because if the Meklar don't take Rigel, I will. What the hell, are you really a maniac you ask? (Yes... yea, I am...) We have a ridiculous amount of goodwill with the Klackons, Silicoids, and Meklar at the moment, and I plan to put that to good use.
Yep, I sure do. There is a tech I want rather urgently.
Catwalk will probably have a stroke when he sees this incredibly inefficient use of RP, but I don't care. We're researching some useful techs in other fields, yeah, but nothing more useful right this instant than this one. Nothing even close. We're almost done exterminating the humans, after which we'll need a new target. I've selected the Bears. It's hard to attack people with whom you have no contact though. We need contact with the Bears so we can get info on them, and we need it now, not 10 turns from now. I'm not in the mood to let the RNG pull a "Controlled Inferno" on me. I'm just not going to play games with the RNG on this one.
I nearly missed the Human fleet that's about to arrive at Argus. Their ships are approaching from out of the Sun! (Really good tactician leading that fleet )
All we have there is our 9 Hyper-X Cruisers. Fortunately, we have a fleet of 44 Fusion Beam Corvettes one turn away at Sol, which I send up to Argus.
I send the 9 corvettes at Tau Cygni to rendezvous with the southern fleet at Beta Ceti, and I send our scanner ships to snoop around (mostly) Klackon space. This is probably an exercise in redundancy since we have adv. space scanner, but you never know.
I wish we'd left that large group of bombers in the north. I think we have plenty in the south already, and I want to take BOTH the remaining Human planets... There is nothing for it now but to send the southern bomber group (just the bombers) from Beta Ceti to Sol (No advantage to sending them straight to Rigel)
Diplomatically I do this straight away.
Yeah, I know right? But I don't think so. Here is where I'm going with this. In five turns, the Humans will be dead. As I said above, I've decided that our next target will be the bears. Our variant doesn't allow us to declare war on others unless we are honoring our alliance by coming to the aid of our "friends". All three of our friends are at war with the bears. Adding the Klackons as a "friend" gives us an additional chance of being asked to lend aid, but that's not all. When we kill off the humans, there is a chance this will piss off another race to the point they declare war on us, at which point, we'll want to have the ability to get our other friends involved on our side. Also, in a miniaturization move, I pick up gatling laser from them for nuclear engines (they already have sub-light). I tried to get Controlled Radiated, but they wanted too much.
I try to make deals with the Borgs and the Crystalline things, but they want all sorts of stuff I don't want them to have, or, in the case of Advanced Soil Enrichment, I think we can eventually do better than Robotics IV from the Silicoids.
OK, so, all that's left is to fiddle around with our planets
I leave Argus enough in Ecology to finish Gaiaing, and throw the rest into defense. I want a shield erected here and at Sol asap.
Sol puts everything into shield.
Vega is given enough def to finish a single base. At this point, I think 1 base everywhere is prudent. It's extremely cheap to maintain.
Dolz and Beta Ceti stop making ships, and go over to reserves. I think we've got plenty of guns to finish off the humans, so I'd rather not make any more ships until I see what kind of ships we want to make to fight the Bears.
Several planets set to grow the last few pop (generally a single click operation). Annnddd. After about 2 hours of thought, typing, and poking around with things... I'm finally ready to click Next Turn!
IT -
End Result: Sakkra Losses - 1 Corvette.
Human Losses - Entire Fleet.
More Good News!
Our new choices are Range 8/9/10, Warp Dissipators, and Stargates. I think range 7 is sufficient for this universe (usually is in any universe), so it comes down to dissipators or stargates. I figure we'll want both, so I go for dissipators.
Of course, our propulsion breakthrough lead to this:
Which, in turn lead to this...
In the words of Hannibal: "I love it when a plan comes together."
2461 - So, now that we know everyone. lets have a look at the map.
Hmm,they have all the planets left on the map, making them roughly the same size as our 3 allies (All have 12-14 planets)
I wonder how they compare in other areas?
Technologically advanced? Anything but. We'll see just how bad off they are soon, but, how to explain taking 4 planets from the Meklars? Probably a simple combination of Building dreads, getting good armor and weapons and an engine, and maybe some good early force fields. Remember, the Meklar had nothing but Hyper-v until a few turns ago. And once the Bears get population on a planet, they can be tough to get rid of. If the war was starting NOW, I doubt the Bears would be so lucky.
Anyhow, I leave just a single click in spying on everyone else (Humans included) and set spying on the bears to give us a total spying budget of 4%.
I fiddle around with a couple of planets, but nothing major, except putting everything into a shield at Argus.
Techwise, it's time to make adjustments. I look at all of our research choices again. All have some use, but none are awesome. I'm not using a research assistant, so I dono for sure, but nothing looks especially seeded, except maybe cloning, so I pretty much just even out research for now.
IT -
2462 - OK, lets see what the Bears have.
There are only 2 things there that are disturbing. Repulsor Beams, and Battle Suits. If we're going to be fighting the Bears, I can't see building a bunch of Beam ships. Why? Because they have Repulsor Beams. so, what to build then? Take a look at their Force Field "Technology"
It's 50% Fighter, it's 50% bomber, its 100% Bear Killer.
Maybe I shouldn't have put Zortium Armor on the things, I dono, but I did. I hate building eggshell large ships, and the larges turned out more cost efficient than mediums, even with better armor than the mediums. At least they can take a hit or two this way.
Fleet at Beta Ceti sent on to Artemis. Half the population from Kalis and Maalor sent there as well. Both planets told to regrow pop.
Beta Ceti and Dolz build Stingers. Both set Reloc to Sol.
IT -
2463 - Argus has completed it's shield and a base. The bombers have arrived at Sol. We're going to Poach Rigel out from under some mechanical noses. Bombers + Fleet at Argus + half the pop of Sol and Argus sent to Rigel. Also, time to start the campaign against the Bears. Half the pop of Sssla and Trax sent to Ukko. All those planets set to regrow pop. Rich planets build ships, other planets do research.
IT- We arrive at Rigel, where the Humans have just assembled a rather ordinary looking dread...
We anihilate the dread, suffering no losses.
We gain 2/3 of the Humans remaining tech
Their only remaining tech is Cloaking device, which may be handy vs repulsors or, high end scatter packs if they ever see the light of day.
(Continued Next Post)
The Humans have a maximum of 5 years to live, because if the Meklar don't take Rigel, I will. What the hell, are you really a maniac you ask? (Yes... yea, I am...) We have a ridiculous amount of goodwill with the Klackons, Silicoids, and Meklar at the moment, and I plan to put that to good use.
you probably want to re-visit the tech field spending.
Yep, I sure do. There is a tech I want rather urgently.
Catwalk will probably have a stroke when he sees this incredibly inefficient use of RP, but I don't care. We're researching some useful techs in other fields, yeah, but nothing more useful right this instant than this one. Nothing even close. We're almost done exterminating the humans, after which we'll need a new target. I've selected the Bears. It's hard to attack people with whom you have no contact though. We need contact with the Bears so we can get info on them, and we need it now, not 10 turns from now. I'm not in the mood to let the RNG pull a "Controlled Inferno" on me. I'm just not going to play games with the RNG on this one.
I nearly missed the Human fleet that's about to arrive at Argus. Their ships are approaching from out of the Sun! (Really good tactician leading that fleet )
All we have there is our 9 Hyper-X Cruisers. Fortunately, we have a fleet of 44 Fusion Beam Corvettes one turn away at Sol, which I send up to Argus.
I send the 9 corvettes at Tau Cygni to rendezvous with the southern fleet at Beta Ceti, and I send our scanner ships to snoop around (mostly) Klackon space. This is probably an exercise in redundancy since we have adv. space scanner, but you never know.
I wish we'd left that large group of bombers in the north. I think we have plenty in the south already, and I want to take BOTH the remaining Human planets... There is nothing for it now but to send the southern bomber group (just the bombers) from Beta Ceti to Sol (No advantage to sending them straight to Rigel)
Diplomatically I do this straight away.
Yeah, I know right? But I don't think so. Here is where I'm going with this. In five turns, the Humans will be dead. As I said above, I've decided that our next target will be the bears. Our variant doesn't allow us to declare war on others unless we are honoring our alliance by coming to the aid of our "friends". All three of our friends are at war with the bears. Adding the Klackons as a "friend" gives us an additional chance of being asked to lend aid, but that's not all. When we kill off the humans, there is a chance this will piss off another race to the point they declare war on us, at which point, we'll want to have the ability to get our other friends involved on our side. Also, in a miniaturization move, I pick up gatling laser from them for nuclear engines (they already have sub-light). I tried to get Controlled Radiated, but they wanted too much.
I try to make deals with the Borgs and the Crystalline things, but they want all sorts of stuff I don't want them to have, or, in the case of Advanced Soil Enrichment, I think we can eventually do better than Robotics IV from the Silicoids.
OK, so, all that's left is to fiddle around with our planets
I leave Argus enough in Ecology to finish Gaiaing, and throw the rest into defense. I want a shield erected here and at Sol asap.
Sol puts everything into shield.
Vega is given enough def to finish a single base. At this point, I think 1 base everywhere is prudent. It's extremely cheap to maintain.
Dolz and Beta Ceti stop making ships, and go over to reserves. I think we've got plenty of guns to finish off the humans, so I'd rather not make any more ships until I see what kind of ships we want to make to fight the Bears.
Several planets set to grow the last few pop (generally a single click operation). Annnddd. After about 2 hours of thought, typing, and poking around with things... I'm finally ready to click Next Turn!
IT -
End Result: Sakkra Losses - 1 Corvette.
Human Losses - Entire Fleet.
More Good News!
Our new choices are Range 8/9/10, Warp Dissipators, and Stargates. I think range 7 is sufficient for this universe (usually is in any universe), so it comes down to dissipators or stargates. I figure we'll want both, so I go for dissipators.
Of course, our propulsion breakthrough lead to this:
Which, in turn lead to this...
In the words of Hannibal: "I love it when a plan comes together."
2461 - So, now that we know everyone. lets have a look at the map.
Hmm,they have all the planets left on the map, making them roughly the same size as our 3 allies (All have 12-14 planets)
I wonder how they compare in other areas?
Technologically advanced? Anything but. We'll see just how bad off they are soon, but, how to explain taking 4 planets from the Meklars? Probably a simple combination of Building dreads, getting good armor and weapons and an engine, and maybe some good early force fields. Remember, the Meklar had nothing but Hyper-v until a few turns ago. And once the Bears get population on a planet, they can be tough to get rid of. If the war was starting NOW, I doubt the Bears would be so lucky.
Anyhow, I leave just a single click in spying on everyone else (Humans included) and set spying on the bears to give us a total spying budget of 4%.
I fiddle around with a couple of planets, but nothing major, except putting everything into a shield at Argus.
Techwise, it's time to make adjustments. I look at all of our research choices again. All have some use, but none are awesome. I'm not using a research assistant, so I dono for sure, but nothing looks especially seeded, except maybe cloning, so I pretty much just even out research for now.
IT -
2462 - OK, lets see what the Bears have.
There are only 2 things there that are disturbing. Repulsor Beams, and Battle Suits. If we're going to be fighting the Bears, I can't see building a bunch of Beam ships. Why? Because they have Repulsor Beams. so, what to build then? Take a look at their Force Field "Technology"
It's 50% Fighter, it's 50% bomber, its 100% Bear Killer.
Maybe I shouldn't have put Zortium Armor on the things, I dono, but I did. I hate building eggshell large ships, and the larges turned out more cost efficient than mediums, even with better armor than the mediums. At least they can take a hit or two this way.
Fleet at Beta Ceti sent on to Artemis. Half the population from Kalis and Maalor sent there as well. Both planets told to regrow pop.
Beta Ceti and Dolz build Stingers. Both set Reloc to Sol.
IT -
2463 - Argus has completed it's shield and a base. The bombers have arrived at Sol. We're going to Poach Rigel out from under some mechanical noses. Bombers + Fleet at Argus + half the pop of Sol and Argus sent to Rigel. Also, time to start the campaign against the Bears. Half the pop of Sssla and Trax sent to Ukko. All those planets set to regrow pop. Rich planets build ships, other planets do research.
IT- We arrive at Rigel, where the Humans have just assembled a rather ordinary looking dread...
We anihilate the dread, suffering no losses.
We gain 2/3 of the Humans remaining tech
Their only remaining tech is Cloaking device, which may be handy vs repulsors or, high end scatter packs if they ever see the light of day.
(Continued Next Post)