BornInCantaloup
Agent of Chaos
Sorry Duckweed, I'll try to hasten the process 
What I think we can do for Orleans is something along the lines of :
T100 : whip Granary. I agree that whip anger is what matters most, here.
T104 : complete Workboat.
T105 : Start Monument.
T106 : Whip Monument.
T107 : Start Warrior.
T110 : Complete Warrior (same as original plan).
Does that effectively grant us 2 "free" whips over 30 turns ?
Regarging Lyons, I think we need the hammers the 2pop whip yields us. And we can't delay the whip if we're going Granary -> Workboat.
@ Snaaty's Paris micro :
That's effectively the same as that of Duckweed
No complaints from my part.
EDIT :

What I think we can do for Orleans is something along the lines of :
T100 : whip Granary. I agree that whip anger is what matters most, here.
T104 : complete Workboat.
T105 : Start Monument.
T106 : Whip Monument.
T107 : Start Warrior.
T110 : Complete Warrior (same as original plan).
Does that effectively grant us 2 "free" whips over 30 turns ?
Regarging Lyons, I think we need the hammers the 2pop whip yields us. And we can't delay the whip if we're going Granary -> Workboat.
@ Snaaty's Paris micro :
That's effectively the same as that of Duckweed

No complaints from my part.
EDIT :
Actually, the underlined part is what makes me consider the monument...Duckweed said:Gold city has 7 food plus when working 3 resources, so it can grow from size 3 to 5 in 6~7 turns. The food in this city is more than enough to support the growth faster the fading of whipping angers. What's the good of monument?