Turn Discussion Thread

Just to let you know that I am here following the threads, but I am not logging in at the moment since I think we have enough people logging in already (I trust BLubmuz's judgment on military matters).

If any critical decisions come up, can someone post a screenshot of the relevant situation? Thanks!

:popcorn:
 
I just logged to make my moves. The 3 frigates are still near ininja. The galleons should be near the point now and should be visible next turn.

So, next turn i load the new EI, D-Day the following one.
 
I'm in concord with Alpha for declaring war.
The buying of theatre and lib cost much, at best to buy is the forge or granary before.

The question, when we land at Gold isn't important.
I think our frigate should go to Gold and bomb there, we lost nothing then.

The 3 frigates are still near ininja.
Blub you think to want Injinya, why?

Tryst
You want sit in the first row? nice position :)
 
Blub you think to want Injinya, why?

To be honest I don't think it matters which city we try for. Mavericks are likely to use all their units to keep the city. Once the first city on their home island falls, it is essentially game over. I would try for the capital. The attraction of Injinya was the Pyramids, but that time has long passed. Also, Quat will have a hard time defending any city they take on Mavs island, since they will have to get through our navy first.

Tryst
You want sit in the first row? nice position :)

Sure, this way I can't take the blame when everything goes wrong. :lol:
 
I didn't buy a library or Theatre, only proposed it. I DID buy a forge however, so I'm glad you approve of that.

What Mavericks are going to be shocked and surprised that we delcared? They already have a ton of stacks in there cities, the time for surprise is LONG passed, trust me.
 
I think our frigate should go to Gold and bomb there, we lost nothing then.
already done, sir :p
Blub you think to want Injinya, why?
The 3 frigates i mentioned are Quats. our only one in the area (5 turns for the first one to arrive) has just finished softenig Gold city (52%) the plan is to land 1S of Gold city with 12 cannons, 4 cavs, 8 rifles in 2 turns. That stack should be invincible even if they throw at it all the units they have.
In 2 turns or maybe even in 1, the Quat stack should land: i estimated 15 units, about half-mixed between rifles and muskets. I hope they land 1 turn before us (but i will wait if i see them) to be smashed by 16 cats.

BTW Gold city is of better value now, with the HG there we gain +1:health: in all our cities. Not to mention the rice, not present in any ally territory.

np about the declaration, Alpha. it was just a chance of confuse them, but surely it's not a key point. They would be confused enough to not see any unit land. They can't imagine what is waiting :evil:

All you guys, please remember to defy the AP resolution if you find the vote when you log in.
 
All you guys, please remember to defy the AP resolution if you find the vote when you log in.


I did, and when it failed I noted that Quat had once again merely said "no". So I think had they defied last time as well it would have failed then. So long as one member defy's it the motion doesn't pass.

Quat seem to have this "not learning from our mistakes" thing going for them. *sigh*
 
It doesn't matter if both us and Quat vote no. Neither of us has enough cities in the AP religion to make any difference (I think). If we defy the resolution we are not bound by it regardless of whether it passes or not, and we suffer the happiness penalty regardless. So it really doesn't matter what Quat does if we defy the resolution.
 
Blub
Sry for reading wrong :)
I don't think we get a bonus from HG other than the GP,
I think Mav/Slaze can compute what kind of units we 've, he sees the dikes => knows we 've steam.

I looked at the game and changed some working tiles: between Achenar and Rigel, rigel build now frigs in 1 turn. Also in Altair and Sirius.

I would change the job in Sirius, we don't need additional frigs. I think we want to build Oxford there, so custom H would be better, brings at least +4 :commerce: with corp.

Another question: where do we want ironworks?
 
I would think in our highest Hammer city.

Don't we need more frigates for the future? blocking off areas of entry? I'm planing for the next war as much as this one. Also the Uni's weren't done yet.
 
Maybe Mavs can see the dikes, maybe they have enough EP points to see our cities.
The nice thing is that they can't do nothing to stop us.

We need a lot of frigates, to have them where they are needed. reminder:
- the point N of Rigel (where i'd like to have a city, BTW)
- the point W of Mizar
- some more to escort our EIs (thinking to Quat)

But the OU in Sirius is an absolute priority.

I never build Custom Houses, they do not worth the hammers, unless you play as Portugal.

About the AP resolution, if only one player defies it, it won't pass. So i suspect someone misclicked.
Speking of game mechanics, i'm not sure if the penalty applies if the resolution do not obtain the majority. But this is not our case, Mavs can have the majority easily, probably one city is enough.
 
Sry
Is there a next Apo-vote? Or are you discuss the last one?

I hope our player 'd be say never allways. The penalty isn't really bad for us.

Blub
its important for the best town to get the most from TWs, custom is a little like Artemis.

I would think in our highest Hammer city.
I think its not so easy
Iron is NW, so we must decide, where we set it;
Sirius get Oxford
Canopus has Moai
Arcturus has HE

get we a prophet for Shrine, then we build it and Wall-Street in Canopus, so no iron there.
Westpoint in Arcturus together with HE, so no iron there.
So Sirius is the town for iron or not? If yes, we should build it quick, there is no reason to wait.

Don't we need more frigates for the future? blocking off areas of entry? I'm planing for the next war as much as this one. Also the Uni's weren't done yet.
If we needn't them now, anything else is better.
 
Maybe Mavs can see the dikes (yes), maybe they have enough EP points to see our cities.(no)
The nice thing is that they can't do nothing to stop us. (yes)

We need a lot of frigates, to have them where they are needed. reminder:
- the point N of Rigel (where i'd like to have a city, BTW) (Imo thats Ama, btw we don't need it)
- the point W of Mizar
- some more to escort our EIs (thinking to Quat) (When, what is your time schedule?)

But the OU in Sirius is an absolute priority. (yes)
My remarks
 
I was thinking of putting IW in either Vega or Arcturus, however there is only Great Library with plans of Oxford next, so there's still a National wonder to build there in Sirius, but again I was thinking of a different city then Sirius anyways.

Unless you can only do 1 National wonder per city on this setting, usually on Marathon yu can do two.

We were talking about the previous Apo proposal that I defied, so now we get to do WAR! Also it was your suggestion Husch to get the WB settled by declaring war.

As far as Frigates go I wanted to consider worst case scenario, that we get dogpiled by all three of the remaining teams. We already have a Frigate at the Anjen Spire so I guess we leave it there for now.

Actually Canopus, Arcturus, and Sirius can build IW.

Why would we build Wall street in Canopus? It's base commerce is like 40 and Rigel is 70, Rigel has the potential to get us alot more money then Canopus, Canopus also has better hammer production.

Sirius base hammer is 30
Arcturus is 37
Canopus is 36
Vega is 38
Alphas Centauri is 32

Seems like Vega might be the better choice, though we have several good choices to choose from.
 
Some answers:

Anjennida point
We're safe from Ama until 1500 AD, after it who knows? But also CDZ can use that route, they are closer to arrive to our homeland from theirs using that path.

IW
Basically i discard the Capital, because it already have a good production thanks to
Bureau.
IMO we must choose a good production city with potential for running 2-3 Eng specialists, so we can hope fro a GE. Maybe we can even build the NE there.

West Point
As i already said, it costs a lot. IMO it's not worth the hammers to have +4 XP in a single city. Please compare the hammers you invest in WP with the units you can produce in the same time.

Quat war
We haven't discussed this matter yet, but better start.
I propose to start it just after we destroy Mavs. Time to heal and positioning troops and we're ready.
 
The new turn is just begun, so i logged.
I was the first, so no news of Quat galleons, still in the fog.
Corporations is done, i resumed SM @0%. we need to accumulate some gold.

Anyone knows what Ama is researching?
I've put some buildings as placeholders, but i find a monastery in Vega useful for missionaries.
Set Rigel to build the settler for the point city.

I loaded the 6th EI with 3 cannons and 1 rifle, it has no movement to arrive on the coast. So we can wait to see what Quat is doing. Landing next turn, with one of the most powerful stacks i ever used.

I noticed a unimproved banana. It's not in any BFC, but is a resource we lack.

I started garrisoning the fort and moving units accordingly.
 
How are we lacking the banana? One of the should have been ours and I know the other went to Amazon but because our culture took it now no one uses it.

Also we can build the OU now because the uni got done last turn.
 
Maybe i overlooked an already improved banana in our territory.

Of course i started the OU in Sirius, it's due in 6, i've changed the tiles to have max prod.
 
The Banana is Amas, its in their proposed territory.

What is the spot at Anjen, is this our spot really?

For IW if you want there NE also, we can build it at Vega or Proc.


Alpha
you can allways build 2 nat-wonders in town only (except 1-City-game naturally).
 
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