Could you change the Antioch UU to make it a defensive unit? I haven't played the new patch yet, but after reading over all of the changes it still seems like Antioch's main goal is survival and having a flank attack lancer does not help with this. Kind of the same thing with KoJ except they need to be more aggressive and a +25% city defence foot knight doesn't help.
I don't really like the OB UHV for Antioch. I can't think of anything else but there's got to be a better way than having to change your religion to satisfy it.
Could the third KoJ UHV be changed from becoming a saint to something like control lower Levant + Egypt in a late game date? Or if PoA is gone then you include upper Levant and perhaps Cilicia? I think that would be more enjoyable.
Frankly I don't feel like messing with KoJ/PoA UHVs especially since they were well-received. Same with the PoA UU. Foot Knight may have to change, but I don't know what to do with it, yet.
Could you switch around Infiltration I (+1 movement) and II (use enemy roads)? Any spy should be able to travel a road that's already there, but only experienced spies can travel faster. Could you also eliminate the second bonus of II (-1 terrain movement cost) or perhaps make it Infiltration III?
It's not about travelling roads, but well, infiltration... pretending to be a local so that you can use local infrastructure (inns and such). But both ways are OK really. Your last suggestion was in the original Superspies mod and I merged it into Infiltration II. I'm not sure why, but if the original author and you as well think it should be like that, I guess it's right

Infiltration I: can use enemy roads
Infiltration II: +1 moves
Infiltration III: -1 movement cost
I tried out the new stability overlay for Abbasids. It counts bodies of water that are in core provinces as orange, like the lake SW of Samarra or the lake west of Baghdad.
Nope, look closer, it's gray, like all water; compare with really orange overlay in Arabian desert nearby.
Civilopedia updates will be done, eventually.
Since the later techs are so expensive, I would like to see Al Jazari give around 4k beakers. Then it would worth while to deviate from your tech path to grab it.
There isn't any Great People from wonders that could be in Iraq, since the House of Wisdom also gets destroyed. Also Narekavank, Mevlana's Tomb are never built in Iraq. It wouldn't matter that much, if some of the settled GPs would stay, say 1-2.
Al-Jazari will now give 40% boost towards the tech (was 25%).
Mongols now have 60% change to kill a GP.
EDIT: Also the beakers that GPs give while bulbing should be increased towards the end of the game. I remember that you once said that it is on your 'to do list'.
That was done long time ago, actually - IIRC GPs in SoI give at least 50% more beakers than in BTS/RFC.