HoF Rules: Objective Analysis

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Selling luxuries then declaring is much more abusive early in the game than GPT selling. Later on the reverse often is true.

I think what you do with luxuries is simply rule that we can't sell the same one twice if we declare or have it pillaged. I don't think we need zero tolerance there, but it should be close, which is what it sounds like you're doing already for the other issues. Since it's possible for players to manage this using Deal History, we should be fine.

I have to disagree with MadDjinn about the need to use gold exploits to beat the AI on Deity. I generally play Deity peacefully and don't declare, and I get by just fine. Selling luxuries normally and taking out loans in the early game is sufficient.

For clarity: we're fine selling GPT to the AI as the end draws near, correct? Capitalizing on private information (knowing you're about to achieve a win condition) and exploiting a flawed trading system are two different things in my mind.
 
I believe that the best solution is that we put our heads together, declare the behaviors we find unacceptable because they both violate the spirit of the game and are enforceable, and agree that anything else goes. If a problem with the mechanics cannot reasonably be enforced by the HoF staff, we should not ask them to enforce it and we should instead just all agree that it's kosher and use the problem until patched out.

This does seem the best approach.

"The more random factors are in game, the less chances you can get a positive outcome of every random thing". Thus, banning all random options won't automatically make the game more balanced - the result will most likely be the opposite.

The reason this is wrong is that even at the most random, there will still be people willing and able to keep trying until every random outcome (or every important one that game) goes their way. Since adding additional random factors increases the #games required to attain this, it leads to game spam > skillful play. Any individual random factor only pushes it this direction a little, but that's still harmful unless the random factor adds something useful to competition itself. Ruins/barbs don't truly do so.

Da Vince did a good job w/ his answer to this so I'll stop it off here.

[Trading gold per turn (gpt) for gold is never acceptable.] You have to really be going to war though. No phony wars to circumvent the intent of the rule.

I'm afraid this rule is over-stepping the "exploit" bounds:

- Going to war has serious opportunity costs, even if it's a phony war. I can promise you that this will not be a good idea at all difficulty levels consistently; hence the "exploit" tag is wrong on it. Things that can't even beat alternative options on a consistent basis AND don't cause effects outside of game rules are NOT exploits!

- There are VERY good reasons in-game to trade gpt for gold (and vice versa) that are not exploit related. RA comes to mind.

It is trying to get something for nothing by mis-using a game mechanic or bug. You should notice the two expolits we banned were related to resources: Gold and culture. Resources are the fuel that drives the game. Unbalance that and you have an exploit. Getting free techs like that Civ4 bug was banned there for the same reason.

This isn't a bad metric, but you have to be careful in its application as opportunity cost can be the primary factor and even if they're not intuitive they can be very large. Think about building wealth vs infrastructure in civ IV; you could always build infra, but sometimes its payoff is less than the cost. Such is so with declaring war on an AI. There's definitely no RA coming from that AI in the near future (the equivalent of 100's to 1000's of beakers!), future deals are off for a long time, relations with other civilizations are hurt, etc. Gold fleecing in this case is *not* something from nothing like constant switching between SP to magicspam great people/settlers/whatever.

On the topic of randomness, I am not particularly for or against it. It is part of the Civilization game. The Hall of Fame is about showcasing the best play of the game of Civilization. Luck messes a little with comparability. Sometimes rewards people with extra time. But it also gives different play styles a chance to occasionally rise above the mechanical play produced by the pure crunching of the numbers. In the end, you still have play well to take advantage of whatever good luck you have or overcome the bad luck. Good play shows up through consistency of results. Random luck evens itself out over time.

But why would you deliberately increase the time it takes for luck to "even out"? Why are you encouraging less-optimal styles of play to get lucky and beat people who used skill? Neither of these things fit the spirit of HoF or the general spirit of any competition.

I would like to see more reports people overcoming a bad break or riding a good one to new heights. That would be Hall of Fame worthy even if there is not way to rank them. Tossing the game at the first adversity may maximize your time for games that may place well in the standings but there isn't that much to talk about. My opinion. :shrug:

HoF as a concept does not provide this any incentive. This kind of stuff is SGOTM and XOTM material, not HoF material, because of the conceptual structure of each. Even your gauntlets are not lent for this because there is no limit to #tries as long as you use different maps.

I should point out that the rule about barbs is not about one setting being better that the other. Is it merely for the sake of comparability. So was increasing the number of definition of what constitutes an official table to include leader and map type. Barbs on is closer to what one would define as the basic game.

This is incongruous with HoF in general. You can't allow repeat spam of games with handpicked leaders and expect anything resembling a "basic game". This reasoning for the rule is a pipe dream; HoF is functionally about stretching civ to its potential to get the best times. The best times are, BY DEFINITION, no basic/normal games!

Resources other than normal/standard were excluded for the same reason that certain map types and the scenarios were left out. They are not the basic game. They are variants of the game, for MP or otherwise, not the basic format. ~280,000 tables will never be filled as it is, we don't want more.

Not to sound like a broken record, but HoF is NOT the basic game! It is a format for comparing BEST POSSIBLE games. In setting up rules of gameplay for such a thing, it is unfair and a little silly to assume it's something that it isn't and then make rules based on that assumption. If you feel the need to pick a setting, going with the default simply because it's the default is not appropriate. Going with an option because it has a clear advantage in the spirit of competition is appropriate. I will eventually be making a thread on each rule w/ a proposed amendment to it. I expect heavy resistance in each but will do my best to show that each amendment helps the competitive aspect of HoF, and will also expect a LOT better reasoning than "this settings should be on because it's default".

What else? Ah, yes. The 'C' word. Cheating. We are against it.

There's no alternative stance that you or any of the participants with sense could take. Cheating ruins the whole thing. Unfortunately it's probably possible but IMO HoF has impressive counter-measures for it.

Does it finally make sense to declare something to be not fun only because some robot with infinite time can get unbeatable #1? Or some not-robot can get the same jackpot once per a century? etc. etc. Hmm...

This is a competition and is set up as such. The fun is in the competitive aspect. If you want fun originating from random-ness you can have it any time you like w/o competing. Competing on random-ness is ridiculous.

You'll also notice that many of the settings do not add raw luck w/o significantly changing gameplay.

ok, so hitting a golden age the turn before attacking and then selling all gpt to an AI with 15k gold on hand is not ok? The AI always has mass gold on hand and the only way to get it from them is a severe one-sided peace deal, or fleecing. You don't get a portion of their gold on hand when you take a city. It's not 'free' given that you're about to go to war.

You're framing deity and immortal level games again (particularly deity). This tactic's power falls down to joke levels if you go down in difficulties. That fact already makes banning it dubious; we're talking about banning something that only even works at 1 or 2 levels, and even then isn't always the best move...any definition that would allow such to be defined as "exploit" would literally stop people from playing the game at all because 2/3 of all in-game actions would become exploits at that point.

There's non-zero probability that one can win a deity-domination game without building any units at all (actually nothing but "next turn" clicking needed). It's quite simple: AIs just destroy each other and the last capital is captured by a city-state. More over, there's non-zero probability this could be the fastest deity-domination win. Possible solution for this exploit is obvious: ban city-sates…

:lol:. Sadly I don't think this is true, as one could just run warrior attacks at astronomical odds to defeat the above "non-zero probability". AI is probably hard-coded not to attack for x time (it has been in every civ so far), which would leave the absolute theoretically fastest finish back to the player.

If someone actually pulls this off, more power to him, though he should probably have been playing the lottery, not civ.

Trading GPT for gold with no intention of keeping the agreement is an exploit and is never acceptable. If you keep the agreement then you are fine.

This is wrong. See above.

Yes, it is an exploit as well. The amout you can get is more limited. The one exception case is as part of your pre-declaration. I would rather ban the exception then broaden it. If I am underestimating the magnatude of what you can get then let me know. We will ban it too.

This is no good. You're banning a situational tactic which falls behind other accepted tactics because of your perception of how the game "should be" and completely ignoring cost tradeoffs. Your logic here is exactly what I was hoping I would NOT find in this thread. If this logic is followed we're literally going to ban war with the AI by the time we're done. You're literally preventing us from making a legit cost-opportunity cost decision, and one that even the AI will make on occasion! I don't see a basis for this definition of exploit at all and it has dangerous implications on gameplay in general because it's so arbitrary.

I would estimate that what you can get for a city can be more than a luxury. In any case, selling cities for gold just so you can take them back is the same in my mind as pillaging resource to break an agreement.

Wrong. Trade + pillage resources gives you 1000 gold for a loss of the resource for 3 turns or however long it takes to rehook the resource. Selling a city and then taking it requires a war declaration and enough investment in military to be capable of re-taking it, and carries all the opportunity costs of a DoW in general. Are you SERIOUSLY trying to tell us that these things are "the same"? The ROI and "consistently useful" aspects between the two are night and day! Everything's going to be an exploit like this...

I agree that judging intent is difficult. We have plenty of examples of what is clear intent. There is only the one exception for luxuries pre-declaration that I am being to regret allowing. Beyond that, intent is inferred from repetition. Same as with barbs pilliaging your luxury. Once might be an accident, twice is streaching credibility. Even once repeated over the course of multiple games streaches credibility. Everyone should avoid even the appearence of impropriety.

This isn't a bad example to judge intent, but you need serious work on your definition of exploit before it can be fairly applied.

For clarity: we're fine selling GPT to the AI as the end draws near, correct? Capitalizing on private information (knowing you're about to achieve a win condition) and exploiting a flawed trading system are two different things in my mind.

Not by the definition we're being given.....
 
I have to disagree with MadDjinn about the need to use gold exploits to beat the AI on Deity. I generally play Deity peacefully and don't declare, and I get by just fine. Selling luxuries normally and taking out loans in the early game is sufficient.

For clarity: we're fine selling GPT to the AI as the end draws near, correct? Capitalizing on private information (knowing you're about to achieve a win condition) and exploiting a flawed trading system are two different things in my mind.

Well, ok - 'need' is probably a bit much. 'Speed up the game immensely to get a large number of turns shaved off' - more likely. (selling 100+gpt just before declaring war can net you massive cash if they have it. that's going to shave turns off if used wisely)

- For your clarity point: Given the prior statements, then it'd still not be 'ok' even if you know the game is going to end soon. You could be shaving turns off by doing it, which is basically what you're doing if you do it earlier.


On a not related note: (for the HoF staff)

Siams Wat Legalism 'abuse'. This should be ruled on. The Wats don't need libraries and can be received for free from Legalism (2 SPs in total required - Tradition Branch) if you get to Education and pre-build Monuments/Temples. Poof - up to four free University type buildings.

The reason it's possible is the culture output of the Wats and the fact that the Dev may have horribly overlooked the OP nature of the Wats. (*note: they may have done it on purpose, but we don't know. So I'll leave it at - MASSIVE science advantage for a single civ in the game through channels which no other Civ can compare. It's not even a Science related path)

If you are allowing Siam, which comes with built in abuse factors since the Wats break all of the rules, then you're not being consistent.
 
I see the problem of private information (I know the game is going to end but the AI doesn't) as completely different from selling GPT then declaring war. The difference is that I do honor the agreement...I just happen to know that it isn't going to last the full time period due to the rules of the game. I'm negotiating in bad faith, but we do that with the AI. For instance, I know that loaning me gold at a 33% premium repaid over 30 turns is a terrible deal for the AI in the early game, yet I strike those bargains in many games. The crux of the matter is in the degree to which it is in bad faith, and exactly how you exploit the mechanics.

The fact that reasonable people can disagree about this point is an example of why I think that TMIT is dead on target by pointing out that we need clear rules. Enforcement may need to be less than transparent so that we aren't stuck with zero tolerance as the policy, but the rules themselves should be sufficiently clear in advance that there is no possibility of misinterpretation. It doesn't really matter what they are, nor why we decide that they are the rules. As long as the rules produce a reasonably consistent gaming experience and everyone understands them, the specific content isn't all that important. But it's much better to bargain over the rules now rather than later and put the question to bed. Whether we allow gold exploits or ban them will alter which strategies succeed or fail, but the leaders will still be the players that best adapt themselves to the rule set.

If we find an exploit later that we have to declare out of bounds, we cross the bridge of what to do with games that already used the exploit when we come to it. I think that has to be decided on a case-by-case basis with the degree of the exploit in mind. IMO, Denniz wants to leave the rules somewhat vague so that he has leeway to throw out games and not have the HoF polluted by untouchable games that used a certain exploit. The problem there is that producing the fastest times will always require pushing the grey areas, and it seems evident from the discussion that we can't agree ex ante on where the line is on a simple rule such as gold exploits.

I think that the free Wats are fine. A free Museum in a Culture OCC is at least as abusive. There's a large opportunity cost to delaying Legalism - you're missing out on at least one policy that would be superb for your empire irrespective of strategy. I think that G-Minor II is going to conclusively show that playing for free Wats is a bad idea on Quick speed in a Science game. The free Wats are a very strong play, but they are not sufficiently overpowered to merit a ban IMO.
 
I also think the free Wats is quite slippery thing (though the game I submitted for G-Minor II is based on this Legalism->Wats trick). Honestly I was shocked to find out that Wats are defined as a "cultural" building (as in "free four cultural buildings...") while Broadcast Towers are not (though they produce nothing but culture). This seems to be quite illogical and most likely the developers just overlooked that.
Free museums are powerfull but they are available to every civ.
 
The only reason to sell gold for GPT late, when you kow the game will end soon, would be to shorten the game and/or increase score. Otherwise, why would it even come up. That why it is still an exploit.

Selling cities for gold, when you plan to take them back immediately, wouldn't be attractive if you weren't in a position to be sure you could do it. Otherwise, why do it?

The reason it is so hard to define the exact line between exploit and not exploit is everyone always tries to find or create exceptions. It is not about observing the letter of the law. It is observing the spirit of the law. Don't exploit the AI for gold. Just to keep it simple, let's just forget about the luxury pre-war exception. In the end, it is inconsistent anyway.

The next one the usually comes up is baiting the AI to declare war in order to get the gold. It doesn't matter what people come up with. If the at the end of the day the intented results, either directly or indirectly, is to extract gold from the AI for minimal cost, then it is not allowed.

Until Firaxis fixes it so the AI uses it's resources better and fixes the trading mechanic it has to be that way.
 
The only reason to sell gold for GPT late, when you kow the game will end soon, would be to shorten the game and/or increase score. Otherwise, why would it even come up. That why it is still an exploit.

Actually nothing above suggests an exploit at all. It's like saying that warmongering is an exploit because it changes in-game music.

Selling cities for gold, when you plan to take them back immediately, wouldn't be attractive if you weren't in a position to be sure you could do it. Otherwise, why do it?

Why ignore the opportunity cost argument entirely and pose the same argument that you had earlier :(? There are obvious costs to doing this (military preparation, diplo hits, whatever the city could have been doing in the meantime, any buildings lost in conquest) and they can either be reasonable or large enough that the tactic isn't viable. Where's the exploit in that reality?

Tell us how a tactic that 1) does not bypass in-game rules at all and 2) is not consistently the best option is an exploit. Do not ignore counter-points.

The reason it is so hard to define the exact line between exploit and not exploit is everyone always tries to find or create exceptions. It is not about observing the letter of the law. It is observing the spirit of the law. Don't exploit the AI for gold. Just to keep it simple, let's just forget about the luxury pre-war exception. In the end, it is inconsistent anyway.

Nothing short of flagrant cheating will crush the spirit of HoF competition like arbitrary and inconsistently applied rules. The whole purpose of this thread is to either come up with strong reasoning for the current rules or acceptable amendments. We definitely don't have strong reasoning for (most) of the current rules in this thread yet, although I'm rather impressed by many of the ideas that have come up in its course.

The whole reason I put up multiple alternative "exploit" examples was to showcase just how arbitrary this AI gold one is when it comes to reasonable (aka non pillage) applications of it. It has a cost and a return on investment, and neither of these things are consistent nor is the ROI always higher than cost (players would not declare war willy nilly just to get small sums of gold).

The "reason" it's so hard to define exploit vs not is that you're trying to make things exploits arbitrarily. This is not a viable approach in the HoF, ever.

The next one the usually comes up is baiting the AI to declare war in order to get the gold. It doesn't matter what people come up with. If the at the end of the day the intented results, either directly or indirectly, is to extract gold from the AI for minimal cost, then it is not allowed.

You of course would need to determine what constitutes "minimal" cost; a rather difficult affair as you yourself ignored critical ones in making this post. That's fine; everyone makes mistakes. However, it *is* annoying that some of the costs you ignored were provided as examples only a few posts ago (and as a response quoting you). Ignoring evidence that does not support your argument does not make your position stronger!

Ignoring critical evidence and sticking to an argument without answering the counter-argument suggests that you have no actual basis beyond your own personal preference for defining this tactic as an exploit. If that weren't true, why would you opt to take the approach you did?

By the way, if the AI can be "baited" into doing war with the human, this means it can declare war with active gold deals. This means the AI itself has a chance to execute this "exploit", yet another factor you've chosen not to address despite it being mentioned already.

Until Firaxis fixes it so the AI uses it's resources better and fixes the trading mechanic it has to be that way.

It does not have to be that way. Alternatives which are objectively stronger have been proposed already. Arbitrary rulings and ignoring counter-evidence do not prove that we *need* a huge and inconsistently applied grey area clause in the HoF.
 
The reason it is so hard to define the exact line between exploit and not exploit is everyone always tries to find or create exceptions. It is not about observing the letter of the law. It is observing the spirit of the law.

Here's the problem. I don't know what you call within the spirit of the law and not. For instance, I wouldn't have called the luxury sale followed by declaration kosher, but I would have interpreted borrowing from the AI in the endgame to build a Spaceship Factory, Solar Plant or Hydro Plant completely legitimate. If I try to strictly follow the spirit of the law and I'm wrong about how tightly you enforce it, I'm giving away an advantage.

That's a problem, since we're competing to finish as rapidly as possible. Everyone is looking for an edge. As time passes those margins are going to get razor thin, and the only available option for speeding things up will be teasing out exactly where the boundaries are on unclear HoF rules. It's completely rational for players to do this, given the objective function HoF asks us to maximize. How far players go in testing the limits will depend solely upon their risk tolerance. Mine isn't particularly high, but we've already identified a case where I would have stepped over the line in your view.

The only way to avoid the resultant drama is to agree upon a set of rules that is as clear as possible. TMIT is correct that it doesn't have to be this way. No holds barred is the clearest possible standard. I think that's part of why he's pushing for it so hard. (I also think he believes that rule set advantages him ;))

Ignoring critical evidence and sticking to an argument without answering the counter-argument suggests that you have no actual basis beyond your own personal preference for defining this tactic as an exploit.

Whether that's true or not is immaterial. We don't need any underlying, unifying basis for 'exploit' and 'not exploit'. That's your preference regarding the rules set. Whatever you may happen to believe, there is no objective reason that your preference for a consistent rule set should be preferred to that of Denniz. His preferences are going to get more weight than yours in practice, because the sandbox that we're playing in is his, and he can always tell you to take your toys and get out.

However, I do think that the lack of clarity of the existing rule is a point in TMIT's favor. If we can define gold exploit in such a way that we achieve intersubjectivity (ie: we all look at the rule and extract the same meaning), then Denniz's preference for restricting the uses of an obviously flawed trading system that is likely to be patched out is fine. If we don't follow Denniz's preference, then we're likely to end up with a bunch of untouchable times if the diplomacy system is fixed to something not so easily exploitable. We don't want that either.
 
It seems odd to me to say that selling gpt for lump sum gold is an exploit depending on intent. Seems like saying a bunt to advance a baserunner is ok, but a bunt to try to get the batter on base is not. Seems to me that the act of selling gpt for lump sum gold has to be either ok or banned.

It'd be odd to ban it in all cases, since if the deal runs its course, where is the exploit?

The answer is perhaps that the exploit does not lie in the sale of gpt for lump sum gold. The exploit if any comes from receiving gold for a per turn obligation to the AI, and then deliberately shutting off that per turn obligation (pillage, war, or your known imminent end of game). So perhaps the clear and consistent ban is not on the gpt for lsg sale, but on the voluntary premature ternination of a deal where lsg was obtained for a per turn obligation.

That may work in theory, but perhaps it's unenforcible? Or is the violation of such an agreement easy to pull out of the game data?

This kind of ban probably also bans pre-war treasury drain of the AI, which interestingly I recall seeing as considered OK, but perhaps is as exploitative as the self pillage tactic?

Is this kind of approach more clear and consistent?

dV
 
Whether that's true or not is immaterial.

Not quite.

We don't need any underlying, unifying basis for 'exploit' and 'not exploit'. That's your preference regarding the rules set. Whatever you may happen to believe, there is no objective reason that your preference for a consistent rule set should be preferred to that of Denniz. His preferences are going to get more weight than yours in practice, because the sandbox that we're playing in is his, and he can always tell you to take your toys and get out.

Well, okay. We don't *need* anything we're discussing in this thread, including HoF. As you pointed out before it only exists because of the kindness of its staff. I also realize that the people on the staff get to run the show how they please; we're not creating laws here or violating people's rights even if the staff chooses to be openly biased.

However, in practice consistently applied rules are going to create a more fair table than rules that are not consistently applied. In this, there *is* an objective reason that what I'm asking for is superior to the conduct Denniz is using currently: players can compete with the same constraints. When rules are not consistently applied and what is legal/illegal unclear or inconsistent, the result is that players will use their own criteria/interpretation of the rule. In doing so, they stand a high chance of either a) deliberately avoiding valid actions that allow them to be more competitive or b) having their game rejected.

When "exploit" is being used as the basis of a rule in HoF, it better be clearly defined and applied consistently. Failing that, the rule cheapens the competitive aspect of HoF and as a result is inferior practice. Tying this into my calling Denniz out is rather simple: he's calling something an exploit that differs in no way from standard play definitions. If he were to reject a theoretical game that submitted it without explicitly banning the practice in the rules, he would by definition be allowing bias, personal preference, or sheer arbitrary enforcement into the HoF tables.

You don't think that's an objective reason to oppose that practice?

Don't forget that within the framework of the game, the entire goal of the game is to do things that increase your civ's chances of clearing a VC while interfering with the chances of others'. Denniz' argument that "such actions along those lines that abuse AI stupidity are exploits" doesn't hold up under logical scrutiny to any degree. Unfortunately, the AI is pretty bad at the game. Is it any worse with trades than other aspects? That's debate-able already. It throws units away, puts national wonders in stupid places or avoids building useful ones, builds infra it doesn't need, etc etc. Just because the AI does not do something useful to it that is an option for the human player is not a valid reason to restrict player actions. The "spirit" of HoF is not to play like the AI.

The HoF is a competition. Take this gold "exploit" in the sole case of "sign a deal then declare". Will a player who does it at every opportunity outperform a human who does not ever do it? Maybe, but probably not. You give up a lot of RA opportunities and AI good faith, not to mention this has a good chance to cripple you in peaceful games where you'd need to invest in units to survive.

Will a player who does it at every opportunity outperform someone who only does it when it benefits him more than previously mentioned alternative actions? Definitely not!

When you look at a tactic that a) abuses the AI's intelligence and b) is only viable some of the time, you get a rather wide variety of tactics that are commonly used in civ 5. Under the current exploit clause, virtually all or none of those are exploits; we have no idea. Here Denniz comes in and gives an example of a banned tactic that meets the a) and b) criteria while simultaneously accepting other actions that meet a) and b) criteria!

If HoF purports to be a competition, this is not acceptable. Whether or not "exploit" ever clearly gets defined, players need to have a reasonable idea of what is acceptable within the HoF rule set. Right now that is impossible; Denniz' explanation shows exactly why that is: tactics with similar cost/benefit tradeoffs are being banned or not banned arbitrarily and it's ANYONE's guess what actions actually violate the rules.

So if the rules are indeed "Denniz or submission reviewer's personal preference", we do indeed need some kind of exhaustive list or we're going to have noise from this clause in HoF where none is needed.

It seems odd to me to say that selling gpt for lump sum gold is an exploit depending on intent. Seems like saying a bunt to advance a baserunner is ok, but a bunt to try to get the batter on base is not. Seems to me that the act of selling gpt for lump sum gold has to be either ok or banned.

This is the conclusion one comes to when analyzing the gold for gpt trade and its potential logically.

I'll spare the community a "historical basis" argument in favor of allowing it and instead point out that the #ways to play a map will increase by allowing it and that it is NOT something that is universally a good idea and as a result adds more strategy/dynamic gameplay to allow it. It's also "on by default", if we're going to go with that logic (although I strongly feel we should not go by that logic in a competitive setting considering the game was not designed for this format).

Ironically banning it undermines the "on by default" defense of the barb and balanced resource rules and hurts the credibility of the opposition argument :p.

(pillage, war, or your known imminent end of game)

Each of these needs to be taken on an individual basis. Pillage has been shown to be so strong that it is consistently a top option regardless of situation. War and imminent end-game have not (banning in the case of end-game is comparable to banning winning at all; the AI never really makes a strong effort to prevent player wins. Behavior is always optimized to max returns by a target date in strong civ play)
 
Here's my two cents on some of the items being discussed:

1) Pillage own resource to repair and retrade - Ban. Can't imagine is was the intent of a Civ game to have a worker on standby to perform self-inflicted repair actions.

2) Trade gpt or resource for LS and then DOW to break the trade - Allow one time only with each AI, after which a player can make no more gpt/LS trades with that AI AND ban if player has or has had 2 or more units (excl scouts) within 2 tiles of the AI's borders within the past 5 turns. The exploit is not that you can break the trade, it's that you can continually repeat it. After all, two human beings can renege on contracts, just not without consequence. The thinking here is that you can do it once, but then the AI should know better (fool me once...) The second part is that if the AI is aware of increased odds of a DOW he should know better than to make the trade in the first place. But if I have no units near him and haven't done it before, then he has no reason to suspect that I will not honor the trade and therefore it shouldn't be banned - it's no different than bribing an AI to DOW another and then sweeping in with your own army once all the units have been moved out. Or are we calling that an "exploit" now too? :mischief:

3) Sale of gpt for LS near the end of the game - Ban after thresholds where the AI should know that the end is near. Whether this is starting Utopia vs. completing the 4th tree etc, I don't know, but it shouldn't be that hard to come up with something reasonable. This is similar logic to no units near borders when making a gpt/LS trade.

4) Selling cities for gold to recapture - Allow one DOW after sale per game (in total, not one per civ) against a civ you have previously sold a city/cities to. The reason this is different than reneging on gpt sales is that AFIK trades are not public knowledge whereas city ownership is.

5) Baiting the AI to DOW you so that you can potentially make a lucrative peace deal with them if you do in fact win militarily and they still have sufficient gold remaining by that time - Allow. It's a calculated move. It requires an army ready for the DOW, but not doing anything productive until it happens. You might not win. They might not have all that gold at that time. They may never DOW you. You might not achieve whatever benefit you are intending by not just DOWing them to get it over with. There are countries in the real world run by idiots who are dumb enough to underestimate the consequences of their DOW's and suffer as a result. CiV doesn't have to be different just because the AI is dumb too.

6) "Allow" barbs to pillage luxury to repair and resell - Allow without restriction. I think this has happened to me about as often as I've gotten skilldorado, multiple pop points from ruins, had a CS target a nearby encampment etc. Recognize it for what it is - a random element that has the potential to benefit the player. DO NOT make me keep a military unit behind if I don't want to so that in the <20% of games this happens in I can safely kill every barb that might pillage a resource before my city can kill it to avoid being labeled as a "repeat offender".
 
2) Trade gpt or resource for LS and then DOW to break the trade - Allow one time only with each AI, after which a player can make no more gpt/LS trades with that AI AND ban if player has or has had 2 or more units (excl scouts) within 2 tiles of the AI's borders within the past 5 turns. The exploit is not that you can break the trade, it's that you can continually repeat it. After all, two human beings can renege on contracts, just not without consequence. The thinking here is that you can do it once, but then the AI should know better (fool me once...) The second part is that if the AI is aware of increased odds of a DOW he should know better than to make the trade in the first place.

I've already proven why this logic is wrong, no reason to repeat it.

3) Sale of gpt for LS near the end of the game - Ban after thresholds where the AI should know that the end is near. Whether this is starting Utopia vs. completing the 4th tree etc, I don't know, but it shouldn't be that hard to come up with something reasonable. This is similar logic to no units near borders when making a gpt/LS trade.

I've already proven why this logic is wrong, no reason to repeat it.

4) Selling cities for gold to recapture - Allow one DOW after sale per game (in total, not one per civ) against a civ you have previously sold a city/cities to. The reason this is different than reneging on gpt sales is that AFIK trades are not public knowledge whereas city ownership is.

Trading one arbitrary rule for another does not improve HoF. Once again, I've shown why banning this by your/denniz logic is arbitrary above.

Baiting the AI to DOW you so that you can potentially make a lucrative peace deal with them if you do in fact win militarily and they still have sufficient gold remaining by that time - Allow. It's a calculated move. It requires an army ready for the DOW, but not doing anything productive until it happens. You might not win. They might not have all that gold at that time. They may never DOW you. You might not achieve whatever benefit you are intending by not just DOWing them to get it over with. There are countries in the real world run by idiots who are dumb enough to underestimate the consequences of their DOW's and suffer as a result. CiV doesn't have to be different just because the AI is dumb too.

Of course this is allowable. It's allowable to declare on the AI and farm it for GG's and cities when you smack it silly. Right now it's possible to get 4+ cities in peace deals after capturing only 1 if you kill enough units. Doing so is obviously very powerful.

Recognize it for what it is - a random element that has the potential to benefit the player.

HoF has very good reasoning to disallow as much random noise in games as possible. The ruling on this one is that the player shouldn't be deliberately allowing barbs to pillage his resources. Of course, if barbs weren't on........

I'm trying to be nice here by the way. It's pretty annoying when posters (or even multiple posters) slap nonsense on a thread while completely ignoring arguments that counter their points before they even write them. Part of the reason I come off as mean/arrogant in threads in the first place is that people opt to do just this; ignore the opposition as if doing so strengthens their argument. I get that such is a common tactic in political debates because neither side wants to actually answer the hard questions, but we're not in a political debate. We're in a debate where our arguments are supposed to be derived and stated sensibly. Ignoring the other side is an "instant loss of debate" ticket and reflects poorly on the position of the posters who choose to ignore opposing arguments instead of addressing and refuting them.

As literally more than half of your post makes statements that have already been countered in previous posts on this very thread without so much as a shred of acknowledgment of the existence of those counters, I feel it an appropriate time to point out that this is poor form and does not help the discussion...especially since it's already happened multiple times in one page.
 
You don't think that's an objective reason to oppose that practice?

You want clarity of rules. It seems to me that Denniz wants to protect the integrity of the tables in the event that flawed mechanics are patched out. There is no objective basis in fact for preferring one to the other. Moreover, if we can arrive at an intersubjective definition of gold exploit, then Denniz's position is objectively preferable to yours on this issue, because it protects the integrity of the tables and also achieves the clarity you want.

Your preference for an underlying basis for the rules is precisely that: a preference. As long as the rules are clear and we can remember them, it doesn't matter whether the rules are an interlocking series of propositions aimed at maximizing what you want to maximize. There are good arguments on the table for both why the random factors are bad and why trying to eliminate many random factors is a bad idea, given that other random factors will persist.

Part of the reason I come off as mean/arrogant in threads in the first place is that people opt to do just this; ignore the opposition as if doing so strengthens their argument.

I'll just come out and say it: you're coming off as mean/arrogant because you're using a lot of words where a few would do. You could strip down what you're saying, lose the hyperbole and emotional content and come across as calm and reasoned. Instead, you sound like a political commentator on a harangue at times.
 
Let's review the current state of our criteria for potential ban-ability:

1. ABUSIVE
1a Abusive to the extent of a clear cheat (e.g. infinite techs from Oracle in Civ IV)
1b Abusive to the "spirit of the game" to some lesser degree, but not necessarily an abuse of the AI.
1c Abuse of the AI that doesn't rise to 1a or 1b.

2. Rewards iso-skill repetition. This means that you get better results the more repetitions you can execute, for reasons not related to increase in skill. Generally, this is the allowance of random factors with some low probability of an extremely large benefit if realized.

(Note that variability and randomness separate concepts. Allowing certain tactics, or certain settings, can add variability to play (more strategic or tactical options) without introducing more randomness. Other choices might add randomness without much important gameplay variability, and some could add both.)

3. Patch pre-emption. Something is banned that is likely to be patched out of the game in the near future (or worse for HOF, made an OPTION! :eek: :lol:).

4. Competition management or streamlining. At some point, the HOF staff may decide that for practical resons, they wish to constrain the number of settings or game varieties included in the HOF.

And do we want enforcability to be a requisite for a ban?

Question one would be do we all agree that there are some cases of 1 to 3 above that could merit a ban? Do we agree that 4 above is a valid reason for some bans?

If we have yes to that question, then it seems destined to be a case-by-case process within the numerical categories.

Let's look at the selling gpt question in this context.

First of all, it's not just selling gpt for lump sum gold (lsg), it is also selling any per turn obligation (pto) for lsg that is problematic.

Second, it's not the sell pto for lsg trade that is the exploit (if there is one), it is the follow-up move that cancels the pto trade early that is the exploit, if any.

TMIT argues that if the cancelling action has enough negative consequences (war declaration), then it's not an exploit. I think that argument has merit. On the other hand, there seems to be agreement that the self-pillage cancellation is abusive ... I'd argue that is because it really has no significant downside. Also, the self-pillage tactic would a appear to have a repeatability over a short time frame that a war declaration (or a barb pillage) would not.

So perhaps self-pillage is a 1b abuse (if not a 1a abuse), while the DOW cancellation is just a 1c abuse (and its downside mitigates against banning?). Most winning tactics involve some abuse of the AI.

On the argument that random factors already are integral to the game, so no point in restricting additional random factors: I think some random factors are self-correcting within a single game, while other random factors are only self-correcting over a series of games. It is the latter type that rewards iso-skill repetition.

Getting several great techs or lots of culture from ruins might self-correct only over a series of games. Benefits of barbs might have the same feature (maybe less so).

The luck of the combat die roll, on the other hand, might well be pretty much self-correcting within a single game. There are enough instances of it in most games.

dV
 
SO another example arises from an offhand comment.

In the 'within 30turns of victory discussion' Beef Hammer made a comment that brings up the question:

If you make a lux sale and then sometime within 20turns of the end of the deal, another AI asks you to go to war against the AI you have a deal with, does that count as abuse? It's still breaking the agreement, which you didn't have 'intent' to break, but an opportunity arose to break it and go to war thereby breaking the agreement and allowing resale. Even if you don't participate in the war, getting the two AIs to war may be very useful to you. (especially if you've been selling the lux for less than optimal gold benefit due to no other buyers)

Or you make a peace agreement and then within 30 turns another AI wants you to help finish the first AI off. (peace agreement either way - good or bad) If the new AI can actually do good damage (if you had a bad deal) or can be a good distraction (if you had a good deal that was gold heavy) this can be problematic for the rules. But it's all possible within the game.
 
This discussion is getting us nowhere slowly. Here is a proposed draft of a re-write for the current rule to make it clearer. Let's try to wordsmith this rather than continue to debate exceptions.

The exploit we have banned is related to employing strategies that are based on getting as much gold out the AI as possible. It is exploitive because the AI code is neither manages its gold well (large surplus) nor trades effectively when it comes to GPT trades.

The players using these strategies are able to achieve better results using the gold obtain using these strategies than players either not using those strategies or players that will not be able to use those strategies in the future should Firaxis the balance issues as expected.

The strategies employed include such things as 1) making agreements trading resources for gold and then breaking agreement or causing the agreement to be broken or 2) selling resources for gold and taking the resource back. The strategies employed involve systematic repetition.

Use of these strategies is banned as they are concidered use the exploit define here. Examples of these strategies include:

<List of banned strategies.>

The following situations have review by the HOF Staff and have been determined not to be covered by the exploit defined above:

<List of approved strategies.>

Strategies involving obtaining gold from the AI, that are not listed here, are not allowed without prior approval by the HOF Staff.

We will create a thread for the exploit with the final text where players can ask for a ruling on a particular situation. We update the lists from the questions asked periodically.

Instead of telling us why something won't work or isn't detailed enough, I would much rather see suggestions for making the text clearer or examples for the lists.

---------------------

@TMIT, the reason I don't engage you in a point by point debate is because I neither have the time for debating nor any interest in doing so. You appear to enjoy the debate for it's own sake. Please refrain from 'stirring the pot' to keep the debate going. I would much rather you use your talents to help us communicate what we require so we all can get on with regular HOF stuff.
 
Moderator Action: This goes beyond the scope of anything intended by the HOF Staff. The only exploit under discussion here was related trading with the AI for gold. This kind of thing can only cause confusion. You were asked to quit stirring the pot.

In the process of the debate some of this subforum's best have come up with things I didn't even consider. I'd hesitate to say that's getting "nowhere" and point out that debate over the rules is the explicit purpose of this particular thread. Debate is very important in coming up with a reasonable basis for the rules. Lacking interest in it is akin to lacking interest in the eventual formation of the best rule set HoF can do. If "stirring the debate pot" is what's required to get to that rule set, it's a reasonable course of action.

Anyway, IMO we're still a bit early on to make a truly rigorous ruling here but I'll propose an alternative for a start. Keep in mind, however, that this will still necessarily lead to debate as the language itself will carry different meanings and the implications of them can have a large impact on the end results of having the rule in place:

Exploit Clause:

This clause has been created to prevent abuses of the game that hurt the competitive aspect of the Civilization V Hall of Fame.

General Exploit Rule:

The following is a general guideline for activity banned in the Hall of Fame:

- Any action that allows a player to circumvent the explicit rules provided by the game is considered an exploit. Example: switching social policies into liberty repeatedly in order to generate more units than the tree states it gives you.

- Any action that a) is beneficial to the player without exception and b) takes advantage of poor AI intelligence is considered an exploit. These actions lack strategy (IE if allowed one should always do them) and thus are poor for competitive play. The reason for this rule is to balance competition between patches and prevent insurmountable submissions that use tactics likely to be patched out. Example: pillaging a resource that was recently traded to the AI for lump sum gold to break the deal.

Explicitly Banned:

The general exploit clause can not cover all potential abuses of game mechanics to the detriment of competition. The following actions are banned from Hall of Fame Submissions:

We've to note a few things here:

- We still lack reasoning to actually ban some things explicitly. My telling you this is not irrelevant Denniz; every rule exists for a reason and it shouldn't be impossible to trace that reason. In some cases we have in fact traced the reason, in others we haven't.
- We're still not touching the other rules, although one-at-a-time is probably the best way to approach this.
- Forcing players to verify actions with HoF before doing them sets a dangerous precedent and offers little upside. Not everyone will see potential exploits the same way and we already have some evidence that a snap ruling from the staff may be inappropriate.

Your preference for an underlying basis for the rules is precisely that: a preference.

My preference is that HoF is the actual valid field of competition it purports to be. Rules created arbitrarily and/or without basis have a potential to cheapen the competition objectively. Rules that are APPLIED inconsistently will definitely harm competition because this latter case removes a level playing field.

You talk about the preference of maintaining the integrity of the HoF tables between patches, but rules lacking in clarity harm the integrity of the HoF tables WITHIN each patch as well as between them.

Bias and arbitrary enforcement of rules do NOT protect the integrity of the HoF tables. Your suggestion of an intersubjective definition as optimal is accurate. However failing that, we can *not* allow inconsistently applied rulings on HoF tables and still claim they have integrity.

Instead, you sound like a political commentator on a harangue at times.

I've been called worse :lol:. Still, I laud what you've contributed in this thread. Not only have you answered key points repeatedly, but you've also come up with ideas that can objectively strengthen the HoF.

Da Vinci's suggestions, especially 2-4, are intriguing above in their presentation and implications.
 
- Any action that a) is beneficial to the player without exception and b) takes advantage of poor AI intelligence is considered an exploit.

Sadly, there are many tactics in Civ that take advantage of poor AI intelligence, the whole resource trading issue doesn't seem to be understood by the AI (to an extent same as tech trading in Civ IV, the AI is at a disadvantage for not understanding how to use this feature as the humnan player does), using City States is another. I would hesitate to say that everything that takes advantage of the poor AI is an exploit. Where is the line drawn, how do you define clearly what scenarios cover your point.
 
Let's please not enter into territory that is:

The developers were not good at making the AI do 'X'.
Therefore, do not exploit the fact that they suck at 'X' else your game will not be accepted.

...

Now I'll get a bit harsh here, but we shouldn't over generalize.

The AI can't handle battle formations and loses wars constantly even though they have 'bonuses' to unit production and maintenance costs. Is that an exploit if you destroy them?
The AI can't handle spending their cash on CSs to keep them as allies. Is it an exploit if you spend gold or perform the CS quests to get them away from the AI?
The AI doesn't know that going to war with you prevents buying of the CSs they are allied to. Is it an exploit to do the same to them?
The AI can't figure out that paying another AI to attack you is a good plan. Is that an exploit when you do it?
The AI gains or loses, depending on the difficulty level, bonuses. This is to make up for the fact that the AI does not handle all systems well. THAT is their way of covering over the problems with the AI 'exploits'.

Screw the AI. The developers failed so far to make a decent AI. They made a standard script set that can't handle the rules of the game as they made it. It's not OUR fault, so let's not be that general when deciphering intent. They might pull something off in a few more patches, but it will never be able to handle anything a human does.

Denniz suggested a while back that if a human player wouldn't allow it, then you shouldn't do it. Well, too bad this isn't an MP HoF. It's about who can hit a VC against the the game code better than others who are also playing against the game code.

The HoF should not be trying to make up for the developer failures. If and when the developers get around to making the game better; without giving the AI massive bonuses to cover over their failed states; then you can worry about if something is an abuse of the poor AI. (or such an obvious game changer that it effectively wipes out 'playing' the game.)
 
Sadly, there are many tactics in Civ that take advantage of poor AI intelligence, the whole resource trading issue doesn't seem to be understood by the AI (to an extent same as tech trading in Civ IV, the AI is at a disadvantage for not understanding how to use this feature as the humnan player does), using City States is another. I would hesitate to say that everything that takes advantage of the poor AI is an exploit. Where is the line drawn, how do you define clearly what scenarios cover your point.

Beneficial *without exception* is strong language. It might be flawed though. Can you give me some examples of things that abuse the AI intellect and are beneficial in every imaginable scenario? AFAIK there aren't many things that are actually beneficial without exception; those things that are are so one-sided strategically as to be ridiculous. If you can come up with exceptions, we might be able to make the rule better still.

Even so, I have a feeling that most things will not be banned from this clause; it really is meant to cover the most flagrant things concisely. For example using Madjinn's list:

- No war tactics fall under this clause, because war is not beneficial w/o exception
- Farming city state alliances is not beneficial against opportunity cost w/o exception

Literally none of his actions would be banned under my general clause. If HoF wanted to ban them it would do so explicitly; but I stand by that banning things needs some basis in doing so in order for the rule to be considered decent. With the AI as bad as it is as Madjinn points out, selectively banning tactics that abuse it is a nightmare (a point I alluded to rather strongly in the OP).

The best HoF can do is create a level playing field for its players based on logically created and applied rules. HoF can't fix the game for Firaxis but it need not repeat Firaxis mistakes.
 
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