2502 - Feed reserves to speed shield building. Otherwise, nothing really.
IT - We arrive at the last Sillicoid planet
Once again, the bombers never get to drop their bombs, as the other ships take the bases out.
We get a steal off the Meklars, all fields available. Not sure what to take here. The usual default is computers, but they only have Robo 5, 6, and Jammer 9. Since we're about to pop Robo 6, this seems unwise. Personal Barrier Shield could be useful, as could construction, but ultimately, I decide to take the 50/50 conflip on Hercular Missiles (Please note, neither opponent has shield 25 at their planets, so herc boats could really screw up their day)
TAILS! even worse, we don't get caught!
Oh well, at least its some miniaturization.
Speaking of breakthroughs:
Probably pointless, but I intend to build these things unless we get someone to declare on usreally quickly. Rather than go for BC X, which is a small upgrade, I decide to grab Hyperspace comm, which is almost half the cost. Probably not that useful for us, but you never know. In fact, in retrospect, this was probably
Extermination Time!
also in the news
Well, if they have any sense they are, yeah.
2503 - With the Silicoids gone, and no one to fight, I begin building more factories everywhere except the planets that do not have a shield. Those keep building shields. In order to try to piss the remaining races off, I bump spying to max level.
I trade Stargates to the Meklar for Hercular missiles. I then grab High Energy Focus for Sub-Light Drives
... yes, really, that's what I traded to get it. New propulsion choices are Anti-Matter Drives and Subspace Teleporter. I don't think AMD is that much of an upgrade over what we have (now Warp 8 would be), and teleporters can be game breaking if the opponent doesn't have interdictors, so I pick teleportors. I decline to trade Repulsors for Doom Virus.
From the Klackons, I pick up Ion Stream Projectors for Stargates, then Controled Tundra for Death Spores. I plan to keep pestering these guys for trades every turn they'll talk, to further piss them off till one of them declares.
Here is the current state of relations
IT - We get a look at some of the Klackon designs.
Not much to worry about there.
We get a theft off the Klackons: Construction, Planetology and Propulsion available. Construction is always nice for miniaturization, so, uhh, the picture is missing X_X
[Picture of me stealing Reduced Industrial Waste 40% goes here!]
Unfortunately, the Klackons do NOT declare war
2504- Pester both races to trade, but neither makes an offer I can live with.
IT - We get another look at some Klackon designs.
Two new ones there, and both are decidedly underwhelming. Cloaked Hyper-V ships
I have a nice, size 20 swampland ultra poor to sell to the guy who came up with THAT design
They fight... and lose. We don't lose a single ship.
IT -
2505 - Building Factories
IT -
2506 -
IT -
2507 - Pester the Klackons again. Build factories.
IT -
2508 -
IT - : slee... err, Eh, whats this?
Looks like our alliance is broken. Meklar attacks crop up all over the place. Looks like the alliance is broken.
Fortunately, they can't crack our bases shielding, but unfortunately, they look pretty fearsome in space. Here's a look all all but one of their designs (Never got a look at their medium "Tormentor").
Well, OK, the colony ships of all things DO threaten planets, but they won't stack enough of those to matter.
I took the above picture at Cryslon.
Here's a look at the battle...
I figure we'd best just get the hell outa Dodge, so I order everything to retreat, but no... no, those dreads slagged that whole stack of stinger boats from halfway across the screen in one shot. We also lose a few shadow that cant retreat before being fired on. We managed to kill 1 dread and about a dozen larges with bases before they could retreat. I don't think we can realistically fight space battles against the Meklar, at least right now. Especially not vs fleets deploying Nemesis. IMO, we should just glass their entire empire and hide behind our bases.
The Meklar do show up and break the alliance,
As I said, I don't think we can successfully engage in fleet battles vs the Meklar right now, so it's a good thing they will NOT be our next opponent.
2509 - I tour through our empire, which has many, many worlds completing robotics 6 factories on the IT. But that's all I do. I haven't even fed reserves for this turn yet. Considering the seismic shift in universal politics on the last turn, I think it's counter productive to play one more turn to get to an even 10. Rather, catwalk gets a 10% bonus in his turnset, as I'm going to hand it off right here.
I do NOT expect to get another turn. I think we can win it in the next 31 years, although we'll definitely need more bombers than we have now to do so. If I DO get another turn, that's OK, but I expect that we can win on that turn at the very latest