Seon
Not An Evil Liar
I cannot see it either.
I am guessing OP = over-powered?
I think you should make it temporary memory loss. Not permanent. Like just enough to cause confusion.
Other than that, it seems fine to me.
Remember that spells can't really be "overpowered" because I am the one who ultimately decides if they work, how well the work, who they are effecting, and so on.
First of all:
1. You say your spell is Refined, but it is actually Wondrous (200).
2. You need to tell me what the type of spell is. That is a Curse. Under the spell name please designate it as a Curse (or perhaps Damage, as I will describe below).
3. Also please designate whether or not it is sustainable - at this point it seems it is not, because you didn't say whether or not it is sustainable.
As for your spell. Look, you can make it as powerful as you want in the description, but when it comes down to it, the Power Level of your spell will deliver its effectiveness. You have a permanent memory loss spell at Wondrous power. That sort of spell, if it hit a unit of 100 men, might make 5-20 of those men to flee for their lives, not knowing where they came from. So to that effect, it is like a damage spell - because those men cannot come back to the unit, not having their memory at all. If you want the spell to be more effective, you can raise the power level.
5-20 men, especially at a Small Burst, is not a lot for a spell that costs that much mana. If you want to do this spell for story purposes, or fluff, then it is extremely interesting. It's practical application is limited, though - except perhaps for some situations in which you could make a clever use out of it.
But perhaps this spell, you might find, might be a bit tricky as your first reliable spell. It is very specialized and it does have a hefty description, meaning that it's effectiveness overall might suffer.
Remember, I won't limit anyone here in terms of creativity. But keep in mind the cost, logistics, and potential risks of having a spell that is described to be so powerful.
Well, originally I was thinking DE necromancer with hordes of undead and a few other magic units. However, the idea of capturing and holding towns and cities seems out of character for that style, and with no starting income my planned play style seems not feasable.
Now, probably think of something else.
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There is erez's image.
I can see the map now, actually.