OOC Notes:
1.)
All of the gold currently in your coffers on the Wizard stats has already factored in this turn's income. So the money and mana you have to spend during Turn 2 has already been calculated for you. Do not add your per-turn upkeep to it.
2.) Please remember in the future that in your orders I want your current gold and mana upkeep as well as how much you are spending of each and how much will be left over after that spending. Also please clearly indicate what you are spending money on.
3.) Remember to tell me where all of your troops are at any given time (you don't have to tell me where every single unit is, but general locations would be nice in case someone attacks you).
4.) You have gold. Spend it. Spend it on any number of things that would improve or benefit a medieval fantasy kingdom. If you are launching a military operation, it is probably wise to invest in that operation. If you are establishing a long road, put an adequate amount of gold into it to make it beneficial. Temples, markets, academies... so many options. You can also do vague actions with your gold like invest in "religion" or something like that. Think of your kingdom as a medieval kingdom in a fantasy world. Do you have farms? What about mines? What do you produce? What is your region known for (or becoming known for) production-wise? More money in a focus will create more interesting results.
5.) NPCs can (usually) not just be easily walked over, especially if they are castles. Towns are easy to capture (if they aren't near a castle), but castles are extremely territorial. This is more of a tip to you than a note. Each NPC entity has a backstory and a rich culture adding to the world of Ethereal. This is not fantasy Risk. Remember that actions have consequences. Probably preaching to the choir here.
War is not easy. Especially for your kingdoms - remember you are just starting out! You aren't meant to be all-powerful in the very beginning. Also remember that cities have troops. They have as many generic units as they can maintain with their gold worth. They aren't pushovers.
6.) I would like to see culture develop from those players who are devoted to this game (those who enjoy writing stories and getting more involved). Ethereal has its own rich backstory that is gradually revealed throughout the game. There are stories to be told, artifacts to be found, and so on. The peoples of Ethereal have long been in a Dark Ages and are now being taken out of that period of darkness by all-powerful Wizards. Culture should have a lot to do with inspiring them. Is there art? Music? Poetry? Oral or written histories revealing some of Ethereal's shady past?
7.) Even if there are no settlements in open land, there are still villages or perhaps other communities within that wilderness (even if they are not shown on the map). You can make that stuff up (unless I have already indicated how crowded the region is in the Landmarks section). Have it add to your story or your culture or your goals for expansion.
8.) All in all, the orders I received were rather well-done. For some of you, adding some fluff would be nice and would give me more material to write an interesting update with. But it is not required or anything. Also some of you propose projects but then don't put any gold into it (or not enough), and save all of your gold. Spend it!
9.) I put a lot into this update and I plan to put a lot into all subsequent updates. So it will be helpful for me if no one complains about certain judgements I make in my updates. Of course make your point if you have one, but please be civil and kind about it. It's a game and we are all playing together. Remember that for a lot of this, I use dice. I create equations and I calculate each situation's chances. The system behind it will never be made public, but it is not simple. Even with this, though, my hand is in every decision because I am the one deciding what chances each situation has to work or not work (and everything in between working and not working).
10.) I have added a compendium of player "units" (creatures) in the same post
here. I have also arranged a castle and castle unique unit listing
here. All Wizard profiles have been updated on the main rules
here. All of this can be seen on the first page of this thread.