Turn 0: 1390
We basically have enough units to no longer need to mass produce them in cities that do not have settled Great Generals. Once various queued units are built, I decide to switch production away from military in cities without Great Generals. Trade Asymmetric Warfare to KoC for 70g + WM and also get them to change religion and 2x civics.
Tarsos starts a Religious Prosecutor. Damaskos starts an Inn. Hamadan prioritises Bank over Hospital. Alexandria prioritises Courthouse over Aqueduct. Kaiseria works another Farm. Put one turn of espionage into Timurids so that we can see their cities on the map. Pillage some additional tiles for 24g. Rearrange the defenders between varopis cities from Damaskos to Sana'a. Send a Light Cavalry from Tungul towards the ruins of Aksum to do some more pillaging. Move our Great Spy towards Samarkand to explore within Timurid cultural borders. Destroy a Rebel Archer outside Tungul.
We have +26 Stability, 77 Piety, 1912g -157gpt @ 80% science. Companies is 3 turns away.
Turn 1: 1392
Trapezounta starts producing Wealth. Perre starts an Orthodox Cathedral, to further squeeze Ak Koyunlu once they spawn. Makkah finishes Blacksmith, starts Guild Hall. Hierosolyma finishes Library, starts Jewish Quarter. Bamiyan finishes Library, starts Orthodox Church. Steal 16g from Armenia with our Assassin. Unload settler and escort and missionary on Suqqutra. They will wait for around for a while yet before founding a city though. Spread Orthodoxy in Dwarka. Raze Ahsenabad (no losses) and Bahmani are destroyed. Pillage various improvemenst for total of 193g.
We have 21 Stability, 80 Piety, 1996g -231gpt @ 80% science.
Turn 2: 1394
Religious Persecutor in Tarsos, starts Wealth. Orthodox Monastery in Madinah, starts University. Refugees arrive in Khambhat and our cultural borders expand in Khambat. Orthodox Missonary built in Quetta, another started. Thatta finishes Work Boat, starts Courthouse. Sunni Islam purged from Tarsos. Kill a barb Horseman near Sana'a. 3x Turkoman Heavy Horse Archers spawn near Hamadan. Barb axeman approaches Bamiyan. One of our Caravans completes a trade mission in Frankish Dharamsala. Pillage for a total of 81g.
Turn 3: 1396
Companies is learnt, Moveable Type next (9 turns). Damaskos finishes Inn, starts Brothel. Barb Camel destroyed near Tungul. Pirate sunk near Attaleia. Our units begin to bombard the defences of the Rebel city of Tungul. Another Caravan trade mission arrives in Dharamsala. Pillage for a total of 122g. Smyrna starts a Religious Prosecutor. Trade Citrus to KoC for 1gpt.
Turn 4: 1398
Kaisareia switches to Wealth. Hierosolyma finishes Jewish Quarter, starts Orthodox Cathedral, to put more squeeze on Acre. Lots of Barbs spawn: 3x Turkoman Heavy Horse Archers spawn near Acre, 1x Maceman near Hierosolyma, 1x Axeman near Damaskos, 4x Turkoman HHA near Dharamsala and 4x Turkoman HHA near Mosul. Our Light Cavalry en-route to Aksum captures a Rebel Caravan. Pillage for a total of 104g. Trade Alchemy to Armenia for 150g + WM (they were researching it and would have learnt it in 6 more turns).
Turn 5: 1400
Our Granary in Ankyra is destroyed by enemy infiltrators.

2x Light Cavalry are destroyed by Turkoman HHAs in Hindustan.

Smyrna finishes Religious Prosecutor and reverts back to Wealth. Perre finishes Orthodox Cathedral and starts Hippodrome. Quetta finishes our last required Orthodox Missionary for our existing network of cities and starts an Orthodox Church. Dhramasala (Frankish) is captured by Turkoman barbs. Then we raze Dharamsala. Ankyra priorises a Granary, is it will grow soon and we don't want to lose the food. Sunni Islam is purged from Smyrna. Tarsos starts a Religious Prosecutor. Pillage for a total of 68g. Kill a Bedouin Horseman near Sana'a. 2x Turkoman HHA spawn near Sevasteia and are summarily dispatched.
We have +19 Stability, 90 Piety, 1986g - 293gpt @ 80% science.
Turn 6: 1402
Remaining Turkoman HHAs are killed in Hindustan. Kufa finishes University, starts Sunni Madrassah. Esfahan finishes University, starts Walls. 3x Turkoman HHAs spawn near Sevasteia, guess how long they stick around for. Raze Vijayanagra. Spread Orthodoxy in Kolhapur. Pillage for a total of 61g.
We have +23 Stability, 90 Piety, 1821g - 404gpt @ 90% science.
Turn 7: 1404
Ak Koyunlu spawns. Tarsos finishes Religious Prosecutor, back to Wealth. Perre finishes Hippodrome, starts Monument. Esfahan finishes Walls, starts Castle. Al-Qahira finishes University, starts Jewish Quarter. Bandar-e Abbas finishes Guild Hall, starts Courthouse. Bamiyan finishes Orthodox Church, starts Foundry. Khambhat finishes Courthouse, starts Granary. Refugees arrive in Kolhapur. Ankyra finishes Granary, back to infinite Light Cavalry production. Jews settle in Adrianopolis.

2x Turkoman HHAs spawn near Maragheh (about to flip to Ak Koyunlu, but currently Armenian). Switch espionage to Ak Koyunlu, we should steal their gold before they squander it. Purge Judaism from Tarsos. Start a Religious Persecutor in Adrianopolis. Tungul defences reduced, start pounding the defenders for XPs. Pillage lots of tiles for a total of 141g.
We have +25 Stability, 92 Piety, 1596g - 197gpt @ 80% science.
Turn 8: 1406
Damaskos finishes an Assassin, starts another. University finished in Samarra, start Market. University finished in Wasit, start Sunni Madrassah. Courthouse finished in Ajaymaru, start Orthodox Church. Monument finished in Perre, start Wealth. Courthouse finished in Dhara Nagari, start Guild Hall. Turkoman HHA x2 spawn and dispatched near Hamadan. Pillage lots of tiles for a total of 158g.
We have +21 Stability, 92 Piety, 1557g -566gpt @ 100% science.
Turn 9: 1408
Castle finished in Esfahan, start Bank. Jewish Quarter finished in Al-Qahira, start Castle. Orthodoxy spread in Dhara Nagari. Pillage for 65g. More bombarding for XPs at Tungul.
We have +22 Stability, 94 Piety, 996g - 47gpt @ 80% science.
Turn 10: 1410
Steal 52g from Ak Koyunlu, but Assassin (new one) is caught. Assassin finished @ Damaskos, start another. Kufa finishes Sunni Madrassah, starts Shia Madrassah. Hamadan finishes Hospital, starts Wealth. Sana'a finishes Foundry, starts Orthodox Church. Masquat finishes Guild Hall, starts Blacksmith. Quetta finishes Orthodox Church, starts Foundry. Plunder 2g. Destroy last Turkoman HHA near Esfahan.
To do:
- Rebuild the Iron Mine near Esfahan.
- Position a unit on the key Rebel city spawn locations to prevent respawns.
- Do not build any more military units unless in a city with Great Generals settled
- Build espionage units in Damaskos as required. Steal gold from Ak Koyunlu to increase espionage XP..
- Try to collapse KoC using espionage if possible. Then we might flip Cyprus and Rodos with the culture bonus as we remove defenders.
- No new cities, captured or built for some time.
- Do not steal Patronage yet, we have many more expensive techs to learn before we obsolete the Spiral Minaret.