its in the correct file, and changed UAC and also ran as admin. I can play other mods i downloaded. Dont understand whats going on.
AND is not a scenario it is a mod. Your reply title says "scenario". You need to go Start up screen -> Advanced -> Load a Mod and select "Rise of Mankind - A New Dawn".
Why is a forest growing over an improvement considered a bug?
One thing this game lacks is scope and proportion. Global Warming should be tied to the size of the map and pollution, not one set value. The same should go for many things I've noticed.
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I thought I would mention this here as well as the main beta thread. Courthouses now only reduce base maintenance by 25%, which is seemingly always .25 gold. It does not factor in distance or overseas or anything else. I do not believe this is WAD.
I don't know what version of the game you're playing, but at least since beta 5 courthouses work as expected, except that the tooltip would like you to believe they make you lose gold instead of gaining it. The other thing is that starting maintenance for cities is -100% (does not take into account base maintenance which by the way varies (in time?) - I have a game where it is 1.5). I'm not sure that's very balanced : as long as you refrain from building maintenance increasing buildings (or build maintenance reducing ones to compensate) or scrap them later, you can have as many cities as you wish as far away as you would like without crippling maintenance costs!
Btw we need another column for the domestic advisor : total maintenance costs. What file(s) are responsible for the calculations?
P.S.: In fact, it would seem that the costs in tooltips calculated for any maintenance increasing building are wrong.
IPEX-731BA5DD06 said:14. Options for revolutions mod won't be saved from one save to resumption of save. Defaults back to original settings, any modifications are lost.
Two little things that I noticed while playing:
1. I wrote in an earlier post that the rev-advisor isn't saving changes you edit into it during the game. I found out that the patch 1.75->1.76beta_x is missing the file (and containing folder) .../CustomRevAdv/CustomRevAdv.txt
I copied it over from another mod and now it works. But I think it should be included in later patches.